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Posted (edited)
looks good would prefer some line tools, fill etc, as opposed to putting every part/tile down 1 at a time. Edited by Avast
Posted

I really like what you've done with the parts for collision and animation and stuff. Very extendable. Though I'm not a huge fan of the per-part z-ordering. I've got a similar project coming along (at a much much slower pace), and what I've opted to do is instead have layers on the map which can have any map element on it. That allows everything to be fly over/under depending on the layer the player is on (as well as multi-layering the playing field for some neat effects like transitioning from the foreground into the background during a fight).

 

Anyway, keep it up. Looks like it's coming along nicely.

Posted
How about scaling parts in the editor? Now, I know that the textures won't like being stretched or reduced in size, but it's still freedom for the mapper and people are guaranteed to find a use for it eventually.

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