Vidiot_X Posted November 12, 2011 Report Posted November 12, 2011 This is a video of the Phoenix SS map editor. I go over the new design and features as well as simple layout, design and running a map file. I hope you enjoy it. - Rich - Best viewed in 720phttp://www.youtube.com/watch?v=O-rLwNQyGoI Quote
Resol Posted November 12, 2011 Report Posted November 12, 2011 Really coming along nicely man. Great work! Quote
Avast Posted November 19, 2011 Report Posted November 19, 2011 (edited) looks good would prefer some line tools, fill etc, as opposed to putting every part/tile down 1 at a time. Edited November 19, 2011 by Avast Quote
Vidiot_X Posted November 20, 2011 Author Report Posted November 20, 2011 Avast, This is something I plan to add latter as well using the same method for deletions of parts. But, thanks for the suggestion. - Rich - Quote
»Ceiu Posted November 22, 2011 Report Posted November 22, 2011 I really like what you've done with the parts for collision and animation and stuff. Very extendable. Though I'm not a huge fan of the per-part z-ordering. I've got a similar project coming along (at a much much slower pace), and what I've opted to do is instead have layers on the map which can have any map element on it. That allows everything to be fly over/under depending on the layer the player is on (as well as multi-layering the playing field for some neat effects like transitioning from the foreground into the background during a fight). Anyway, keep it up. Looks like it's coming along nicely. Quote
spidernl Posted November 24, 2011 Report Posted November 24, 2011 How about scaling parts in the editor? Now, I know that the textures won't like being stretched or reduced in size, but it's still freedom for the mapper and people are guaranteed to find a use for it eventually. Quote
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