CDB-Man Posted October 15, 2011 Report Posted October 15, 2011 (edited) Sri and I hatched a new idea, having hosted flag games were the jackpot is funded via player donations. See this link for details on the mathematics of different proposed weightings and values: Donated Jackpot Spreadsheet The basic premise is that each team has a donation cap. Donations are converted to jackpot value at a discounted rate. The team's donation cap increases a set amount each time the team size grows. Any player can contribute any mount they wish towards the team's donation cap. Edit: Donated money needs to be degranted by a mod (unless someone writes a bot/module to run this)Edit 2: If the team shrinks, the reward stays the same. Those people who left, it's their own loss and prerogative to leave.Edit 3: Lose money would get boosted too, since lose money is proportional to win money, and win money is boosted by ?jackpot donationsEdit 4: Money is donated BEFORE a flag game starts For example, if the per player limit was $3000 discounted at 70%, a 10 player team which donates the maximum amount (10 x $3000 = $30,000), the jackpot would be boosted $21,000. This means each player wins $21,000 more than normal, $21,000 - $3000 paid = $18,000 net gain. Again, any player can donate any amount towards the jackpot, as long as the team doesn't exceed its donation limit. Edited October 16, 2011 by CDB-Man Quote
spidernl Posted October 15, 2011 Report Posted October 15, 2011 (edited) Make sure you're (you=whoever the "setjackpot" guy is) not multiplying people's "donated money" -> give 3000, 10 people recieve +3000 -> total of 30(-3)k generated out of nothing.Although I assume sri discussed this with fellow staff. Edited October 15, 2011 by spidernl Quote
toxic_intruder Posted October 16, 2011 Report Posted October 16, 2011 What happens if there's a team of 20 and after everyone donates, a bunch of people leave? And how will this work with two teams? If one ran donates but the second doesn't and the second wins, then ?? Quote
CDB-Man Posted October 16, 2011 Author Report Posted October 16, 2011 (edited) Make sure you're (you=whoever the "setjackpot" guy is) not multiplying people's "donated money" -> give 3000, 10 people recieve +3000 -> total of 30(-3)k generated out of nothing.Although I assume sri discussed this with fellow staff. This is where the donation discount and donation caps come into play. To prevent inflation, the effective multiplier is reduced by increasing the discount on conversion of donation to jackpot boost. (ie, Donate $3000 @ 70% discount = $2100 boost in jackpot (that is to say, since it's a jackpot boost, all members would win the $2100). If you think inflation is a problem, lower the discount.Sri's idea for this was to be "a more regular hosted jackpot event, where instead of a set jackpot (ie 100k), people "buy into it" so that there is risk and its not a free 100k." Toxic, it's their risk. If you donate, you'd better stick around to play, and you'd better not lose. Donate at your own risk. This is meant to be a more frequently played hosted jackpot event. Edited October 16, 2011 by CDB-Man Quote
noldec Posted October 16, 2011 Report Posted October 16, 2011 What about the staffer that gets the "boostmoney" ? Quote
spidernl Posted October 16, 2011 Report Posted October 16, 2011 If you ask me this is rather pointless. Hosted jackpots work just as well, and they're probably more fair. Knowing the jerk-factor of most of HS' population, they'd "donate" only to stack one freq and ensure they make money off of that donation. I don't really see how this is "player hosted" if it requires a staffer to do it anyways.Also, yeah, where does the 'donated money' go? Quote
toxic_intruder Posted October 16, 2011 Report Posted October 16, 2011 (edited) The money goes the same place as it does when you buy an item. Edit: another problem I can see with this is the wining team waiting until all flags are dropped, then everyone donates when they're sure of winning. Not sure how big a problem that would be though.. Edited October 16, 2011 by toxic_intruder Quote
spidernl Posted October 16, 2011 Report Posted October 16, 2011 How's that work? The host repeatedly buys and sells until the money is gone? Lulz. Quote
CDB-Man Posted October 16, 2011 Author Report Posted October 16, 2011 The money is degranted. The money has to be donated BEFORE a flag game starts. I never said it was "player hosted," but rather the money comes from players, instead of a set jackpot, so that there's a risk factor involved. Quote
toxic_intruder Posted October 16, 2011 Report Posted October 16, 2011 (edited) I think we're talking about 2 different things here. I didn't read the spreadsheet so I dunno what you mean by "host".. I thought the donated money would just go into some module made for this. And what I was asking with the rage is, if everyone on a big team donates and the team shrinks and then still wins, how will the reward be calculated then? Edit: read cdb's post. I thought donating would be a voluntary thing that could be done during any fg... Edited October 16, 2011 by toxic_intruder Quote
CDB-Man Posted October 16, 2011 Author Report Posted October 16, 2011 If the team shrinks, the reward will stay the same. Those players that left, well it's their loss to leave. Edited the OP Quote
baked cake Posted October 16, 2011 Report Posted October 16, 2011 I could have used this last reset when there were times when staff was not availible to host. Maybe this reset I will become filthy rich again and need to give 400-500k away on jackpots. The point for me is that I am not expecting to win the money back, it's a gift to the community. Quote
omnomnom Posted October 17, 2011 Report Posted October 17, 2011 Here's my idea: You donate, the money is divided equally after the flaggame. Then, there is a multiplier to the money. 2 people, +10% to the money donated, 3 people, +20%, and so on. This extra money is generated, no donation needed. Next, donators get to the extra money first, up until the amount they donated. At +100%, they'll get all their money back. Then, the rest of the extra money gets divided normally. There would be a limit to the amount of extra money generated. Say the flag game gave 100k to everyone, only +50% of that will be allowed. So if you donated 50k and the multiplier was +100% you're good, but if you donated 1000k hoping to cash in the cash you'll only get as much as allowed and the rest of the extra money will not be given, so you'll just have to be like a donation to everyone Quote
spidernl Posted October 17, 2011 Report Posted October 17, 2011 Meh. The only reason I can think of where a donation system makes any real sense is if it were, as Toxic said, player-run. Some guy uses a command, buys an item, whatever.. and the jackpot is boosted. That'd require a significant collection of conditions under which you can('t) donate to prevent abuse - and even then people will likely find ways to abuse it anyways. If you require a host the only difference that's made is that some really rich guys try to boost their own jackpot and may or may not succeed. Might as well just let the jackpot be boosted by the 'host' (who is a staffer and can do that anyways). Quote
CDB-Man Posted October 19, 2011 Author Report Posted October 19, 2011 (edited) Here's my idea: You donate, the money is divided equally after the flaggame. Then, there is a multiplier to the money. 2 people, +10% to the money donated, 3 people, +20%, and so on. This extra money is generated, no donation needed. Next, donators get to the extra money first, up until the amount they donated. At +100%, they'll get all their money back. Then, the rest of the extra money gets divided normally. There would be a limit to the amount of extra money generated. Say the flag game gave 100k to everyone, only +50% of that will be allowed. So if you donated 50k and the multiplier was +100% you're good, but if you donated 1000k hoping to cash in the cash you'll only get as much as allowed and the rest of the extra money will not be given, so you'll just have to be like a donation to everyone If I read this right, there is no new money created. So what's the point?? The whole point is to have a way to create new money, that can be run more often, since it's justified by risk of investment. @ Spider: Well ya, it's just a way to "justify hosting more often/allow larger jackpots more often" if you want to see it that way, yes I agree that's what it boils down to.And yes, I agree it helps the rich, but since it's a boost to jp, it will help the poor too Edited October 19, 2011 by CDB-Man Quote
spidernl Posted October 19, 2011 Report Posted October 19, 2011 (edited) I'm more for a natural progression of jackpot values. Like I've tried to achieve with the new goaling system. $200 a goal should be significant enough to get worthwhile jackpots. The last few days I've been on a $10,000 jackpot (not the total winnings, just ?jackpot, that is) wasn't all that uncommon. Once I've made the minibase a little less "campable" goals will likely be more frequent, leading to faster jackpot increases. Edited October 19, 2011 by spidernl Quote
CDB-Man Posted October 20, 2011 Author Report Posted October 20, 2011 Fair enough, I'd like to see some statistics on powerball boosted jackpots later on. Quote
spidernl Posted October 20, 2011 Report Posted October 20, 2011 Such as? How much of the jackpot is made up by goals? That'll vary game-to-game, but generally the first fg won in a row has a pretty nice jackpot thanks to a day's worth of balling. Quote
Yin Yang Posted October 21, 2011 Report Posted October 21, 2011 With the jackpot increasing with each kill, i see no reason for people to donate. But i like the idea of if somebody leaves the jackpot stays the same. Quote
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