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One week of holiday 'well' spent on learning directx, XNA, ditching XNA for SlimDX, HLSL shader programming and performance optimizations:

 

 

At least it integrates my tree algorithm and previous implementation of diamond square for terrain well :p.

 

And I finally found a use for my shiny new laptop with quad core i7, gfx card with 1.5gb ddr5 and 8gb ram to use.

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