spidernl Posted September 4, 2011 Report Posted September 4, 2011 I significantly increased field delay. It should be harder to spam fields now, which should help in all flaggames. Quote
toxic_intruder Posted September 5, 2011 Report Posted September 5, 2011 Why not put perma turrets around salvage during big fg's? Anyone gets past them, deserves to have a field Quote
valate Posted September 6, 2011 Report Posted September 6, 2011 Too bad I can't be here for this fucking party. I'm still too lazy to port Continuum for my mac, and even more lazy to get Parallels or some gay shit like that. Quote
PlayWolf Posted September 6, 2011 Report Posted September 6, 2011 (edited) All I know is Unix is known to exploit things and utterly try to stretch out the rules. I like how unix never provides any real true reasons, even is he says they are real to him. Laughable. Edited September 6, 2011 by Wolfie Typo Quote
I_RAPE_CATS Posted September 16, 2011 Report Posted September 16, 2011 Agreed. Unix is most certainly going to exploit any loopholes or bugs that he is able to and then claim he is innocent of any wrong doing. This much should be obvious to anyone who has been playing in this zone for the last 3 or 4 resets. As far as fields go, I think they are fine without changing any delay settings. If you want to stop someone from spamming fields then simply have a teammate (or two) guard Scrap n Salvage. Quote
spidernl Posted September 18, 2011 Report Posted September 18, 2011 It's easy enough to slip past someone "guarding" S&S, honestly. You can only 'guard' one side (top or bottom) at a time.Not to mention the fact that you need someone remotely competent to guard S&S, which then means that your team is down 1 team member compared to the opponent. Quote
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