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Posted
I significantly increased field delay. It should be harder to spam fields now, which should help in all flaggames.
http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Posted
Too bad I can't be here for this fucking party. I'm still too lazy to port Continuum for my mac, and even more lazy to get Parallels or some gay shit like that.
/insertsignature
Posted (edited)
All I know is Unix is known to exploit things and utterly try to stretch out the rules. I like how unix never provides any real true reasons, even is he says they are real to him. Laughable. Edited by Wolfie
Typo

"What's a furry?"<br />

"WOOF WOOF WOOF WOOF WOOF"

  • 2 weeks later...
Posted

Agreed. Unix is most certainly going to exploit any loopholes or bugs that he is able to and then claim he is innocent of any wrong doing. This much should be obvious to anyone who has been playing in this zone for the last 3 or 4 resets.

 

As far as fields go, I think they are fine without changing any delay settings. If you want to stop someone from spamming fields then simply have a teammate (or two) guard Scrap n Salvage.

Posted

It's easy enough to slip past someone "guarding" S&S, honestly. You can only 'guard' one side (top or bottom) at a time.

Not to mention the fact that you need someone remotely competent to guard S&S, which then means that your team is down 1 team member compared to the opponent.

http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg

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