Corey Posted August 28, 2011 Report Posted August 28, 2011 I am going to be hosting a 100k jackpot this Friday, September the 2nd at 8:00PM EST There will be 12 flags4 per carrierPossibly longer flag drop time Let me know if you guys have any ideas to help the flag game. Quote
spidernl Posted August 28, 2011 Report Posted August 28, 2011 5 flags, 1 per carrier. Drop timer of at least 8 minutes. Quote
Corey Posted August 29, 2011 Author Report Posted August 29, 2011 possibly 12 flags, 2 per carrier? Quote
Yin Yang Posted August 29, 2011 Report Posted August 29, 2011 It should be 12 flags 1 per carrier and a 5 minute drop timer imo. Quote
cont Posted August 29, 2011 Report Posted August 29, 2011 make a double joined map, 30 flags, 3 mins drop. Quote
kevinz000 Posted August 29, 2011 Report Posted August 29, 2011 12 flags 1 pc(per carrier)1 min drop time(5 min perferable)also get a special base for it,maybe with multiple paths Quote
spidernl Posted August 30, 2011 Report Posted August 30, 2011 (edited) Most important thing is a high flag count : flags carried 'ratio', so that the winning freq has to choose - sacrifice defenses for more simultaneous dropping, or play it (relatively) safe? A long drop timer also helps with that, and with a good flaggame that lasts a while (150k in 20 minutes = bad) in general. Edit: Whoa, I shouldn't post stuff from my phone. Typo fixed. Edited August 30, 2011 by spidernl Quote
toxic_intruder Posted August 30, 2011 Report Posted August 30, 2011 12 minimum, 3 to 5 min drop timer, 1 per carrier, mega base, 5 minute "all dropped" timer Off topic: welcome to forums continuum Quote
Yin Yang Posted August 31, 2011 Report Posted August 31, 2011 I agree with toxic. that would be an EPIC flag game! (if people came this time) Quote
noldec Posted September 3, 2011 Report Posted September 3, 2011 Reward: $180877 (5 exp) Team Victory! Reward: 118892 points ************************************* * Period 1 Stats (game 0) * Displaying the top 10 players per team : RATING K D TK ..................................... : WallBomb 20.0 72 16 0 : Moloko+ 17.9 73 40 0 : <pointdefens 6.3 21 0 0 : ShinobiWarri 5.9 47 82 0 : P Nut 5.9 49 88 0 : ColdfireX 5.7 30 23 1 : HumanDeviL 4.5 40 75 0 : Bullet Absor 2.5 52 61 7 : ojo 1.9 11 14 0 : <11-lightnin 1.8 6 0 0 : @@@@ TOTALS 68.4 538 730 20 ..................................... : JessPoks 22.2 76 6 0 : Geckle 19.5 86 43 2 : steiger 18.8 93 91 0 : <pointdefens 15.9 53 0 0 : Rise of Nati 13.3 72 83 0 : Noldec 8.1 58 93 0 : sri 7.6 44 56 0 : Spidernl 5.4 39 63 0 : c0NtInUuM 0. 4.3 17 8 0 : Dav1 2.6 29 61 0 : @@@@ TOTALS 119.6 710 574 36 ..................................... ************************************* Most Kills (93): steiger Most Deaths (95): LeeHarvey Oswald Most Team Kills (29): uniX Highest Rated Player (22.2): JessPoks Quote
Unix Posted September 3, 2011 Report Posted September 3, 2011 Next time .... Keep flag settings the way they wereDont let staff change player's freqsHave captains if you want to have a "balanced" gameDisable fieldsLimit lancs Last two .. Whichever team has the most of those, will more than likely win, which happened this game. Quote
P Nut Posted September 3, 2011 Report Posted September 3, 2011 (edited) Well. It was a better FG than last time, that's for sure. Although, we do have a bit more tweaking to do. We're not expecting to get it right the first few times, there needs to be a lot of fine tuning. I feel like we're going in the right direction. Team evening. There seemed to be a little controversy before the FG about what's balanced. Staff intervention inadvertently made it worse. No one's to blame, I'm sure it was done with the best intentions. IMO, we should make everyone join at the start of the flag game and keep the teams at that. No intervention; only stop the hoppers. I think I saw a bot doing that during this FG, I'm not sure. Timing their join shouldn't be a problem but leaving to go to the other team is blatant. Fields. Fielding was a vital component in both flag games. They don't seem like much of a problem during average flag games. But when the stakes are high, you can bet anyone with the coin will go all out. Usually just about anyone has enough to invest in the flag game now. The fields themselves aren't so much of a problem as their volume. They are still too easy to spam. With 1-2 people you can easily secure your defensive position. Fielding on the offensive isn't nearly as effective as fielding from the defensive. Defenders have a clear advantage. There's nothing we can do about that; that's just the nature of offense/deffense. What we could do, however, is lessen the advantage slightly. In my opinion, increasing field delay would be enough to balance them. Buying normal fields isn't worth it anymore when Omnifield gives you such a huge bonus. It decreases field delay by half. This proportion needs to be reconsidered and delay overall increased. Disabling them completely for the event would also help but I know how much people love the dynamic that it adds to the game. It really is a unique feature for SubSpace. They should just be balanced for this larger flagging environment. Edited September 3, 2011 by P Nut Quote
»Ceiu Posted September 4, 2011 Report Posted September 4, 2011 You're both whiners. The teams were balanced just fine. Though, if you want to get super technical about it, I would argue the attacking team (that lost, for those of you at home), was stronger, as they were constantly pushing the defending team back. However, a few clutch fields and some bad communication on the attacking team ("Who should be back lanc?" "Nobody! CHAAAAARRRRRGE!") allowed the defenders to clear the attackers three times. When you get cleared three times, it gives the defenders more than enough time to drop flags and win. Lanc count wasn't a problem, as there were five at one point. Fields weren't being spammed like you two seem to be implying (As an underpowered warbird, I died twice to fields throughout the course of the game. Think about that for a second). It was simply a matter of the attackers screwing up enough and the defenders trying to win as soon as possible. It happens. Stop crying. You guys want to cry about something, try crying about the fact that people are greedy and hop (yourselves included). Cry about the fact that people abuse items that are clearly unbalanced/overpowered to win (yourselves included). Cry about the fact that instead of mentioning it to anyone or doing anything about it, people wait until they've lost an event or are otherwise on the receiving end of the afore mentioned situations before crying about how broken is and how shitty is (again, yourselves included). In short: Grow up. Both of you. Quote
P Nut Posted September 4, 2011 Report Posted September 4, 2011 You're both whiners. The teams were balanced just fine. Though, if you want to get super technical about it, I would argue the attacking team (that lost, for those of you at home), was stronger, as they were constantly pushing the defending team back. However, a few clutch fields and some bad communication on the attacking team ("Who should be back lanc?" "Nobody! CHAAAAARRRRRGE!") allowed the defenders to clear the attackers three times.It was more than just a few clutch fields. The offensive lanc was under constant attack from cloakers and fielders. The offensive team spent more team resources to protect the lanc than the defensive team did attacking it. Ideally there could have been a single designated gunner to watch flank and XRadar. Unfortunately, this team was not that organized. There was an established anchor but he eventually died to rushers and flankers. When you get cleared three times, it gives the defenders more than enough time to drop flags and win. Lanc count wasn't a problem, as there were five at one point. Fields weren't being spammed like you two seem to be implying (As an underpowered warbird, I died twice to fields throughout the course of the game. Think about that for a second). It was simply a matter of the attackers screwing up enough and the defenders trying to win as soon as possible. It happens. Stop crying.So what about you? It doesn't matter what you die to, I'm focused on key players like the lanc. He was the one that was being targeted and put on the defensive even though his team was on the offensive position. This puts a huge dent in the attack efforts, thus making it even easier to defend. You guys want to cry about something, try crying about the fact that people are greedy and hop (yourselves included). Cry about the fact that people abuse items that are clearly unbalanced/overpowered to win (yourselves included). Cry about the fact that instead of mentioning it to anyone or doing anything about it, people wait until they've lost an event or are otherwise on the receiving end of the afore mentioned situations before crying about how broken is and how shitty is (again, yourselves included). In short: Grow up. Both of you.Don't turn this into that kind of argument. I was only making suggestions to make the next flag event better.Neither of us hopped. All I did was ?flag and played. I never spectated to reassign my team. Unix was already in the game when I joined, so I can't account for what she did. But she was the one that mods switched over, leaving my team seriously underpowered. I'm not sure if you've noticed this, but there are certain players that are more effective than others. I don't know if you pay enough attention to us or not, I'm sure you actually have a life. I do not. I am fairly certain of most of the players' abilities. The winning team of this flag game definitely had more effective players.I never abused any items.I just played the game the best I could with what I had. I'm not crying about how broken something is or how shitty someone is. I said he only did what he thought was best and I didn't blame him for it. I'm only giving suggestions on how I think the game could be improved. I'm sure the next game will introduce more ways to improve upon itself. Stop trying to eBattle everyone and you grow up. Quote
toxic_intruder Posted September 4, 2011 Report Posted September 4, 2011 I disagree on the amount of lancs. I wasn't there, but ANY lanc rush can be stopped with people holding some reps and thinking more than pressing ctrl. Fields solution idea: only allow each team to have one field at a time Quote
Unix Posted September 4, 2011 Report Posted September 4, 2011 (edited) The teams were balanced just fine. Though, if you want to get super technical about it, I would argue the attacking team (that lost, for those of you at home), was stronger, as they were constantly pushing the defending team back. However, a few clutch fields and some bad communication on the attacking team ("Who should be back lanc?" "Nobody! CHAAAAARRRRRGE!") allowed the defenders to clear the attackers three times.If the attacking team was truly superior, they would have had better communication. Better teams arent just about ships, but about communication. One team had a well coordinated lanc rush, the other had a poorly mashed attempt at rush lanc. Lanc count wasn't a problem, as there were five at one point.Five lancs on a team of 12? I would say the winning team had a constant number of at least 5 lancs at any given point and at times more. The attacking team was able to move forward once they got the idea of more lancs being a good thing, especially when rushing. More lancs on a team does make a difference. Especially when they're rushing and coordinating their ADs well. Repels might be able to push them back, but not all the time. Fields weren't being spammed like you two seem to be implying (As an underpowered warbird, I died twice to fields throughout the course of the game. Think about that for a second). It was simply a matter of the attackers screwing up enough and the defenders trying to win as soon as possible. It happens. Stop crying.Do you honestly think any player is aiming for your underpowered wb? The fields arent meant for you, they're meant for the lancs and or large amount of players. Yin Yang himself commented that he used approximately 20k worth of fields, Swift Warrior then quipped with saying that Yin used more than that. So simple math would logically indicate that throughout the entire game, Yin Yang "alone" used 12 fields at least. In a span of less than an hour game, 12 fields were used. The game was about 35-45 mins. You guys want to cry about something, try crying about the fact that people are greedy and hop (yourselves included). Cry about the fact that people abuse items that are clearly unbalanced/overpowered to win (yourselves included). Cry about the fact that instead of mentioning it to anyone or doing anything about it, people wait until they've lost an event or are otherwise on the receiving end of the afore mentioned situations before crying about how broken is and how shitty is (again, yourselves included). In short: Grow up. Both of you.I did not lose - I did not field - In fact I didnt really do much of anything that game. (Btw, that's how stacked the team was, I didnt even bother to do anything. Think about that for a second) People have constantly said fields are op, that they should be nerfed or even completely disabled again. This isnt a new thing, people have said it before. It's more that no one is really listening. Edited September 4, 2011 by Unix Quote
toxic_intruder Posted September 4, 2011 Report Posted September 4, 2011 Not trying to prove your last point, but tl;dr Quote
spidernl Posted September 4, 2011 Report Posted September 4, 2011 (edited) People have constantly said fields are op, that they should be nerfed or even completely disabled again. This isnt a new thing, people have said it before. It's more that no one is really listening. Ignoring the fact that I introduced a delay between using fields for individual players to see what the impact of that would be.However, since I never get feedback from players (until situations like this one, where players suddenly start whining about things they somehow never had any trouble with when they were doing it themselves) about these items, and I don't flag that often (largely because of my timezone) it's hard for me to judge whether this delay should be increased, decreased, or whether an alternative is required. Either way, I honestly can't be bothered to listen to you guys as long as you're so blatantly fooling yourself. If Unix was on freq 90, actively participating, freq 91 wouldn't have stood a chance at all. Odds are they would've ragequit. They wouldn't have had any rushers at the start of the game other than Yin-Yang - versus Unix, P Nut, and a few others on freq 90. I admit this changed further into the game, where Noldec, me and a few others rushed for freq 91 as well. However, there were quite a few more (lanc) rushers on freq 90 by that time too. Moving Unix didn't imbalance the game, and you realize that just as much as me. The game wasn't that imbalanced, definitely not at the later stages of the game. The main reason freq 91 didn't lose was the bad communication in freq 90. If freq 90 had rushed like they did in the later stages of the game and paid attention to their back lanc at the same time, 91 would have been overrun in no-time. And sorry, but for some reason it seems far-fetched to believe that P Nut, Unix and Wallbomb got on the same freq three times in a row by pure chance. Edit:Fields Edited September 4, 2011 by spidernl Quote
Corey Posted September 4, 2011 Author Report Posted September 4, 2011 I don't understand why people are complaining about an event that was hosted which ended up being worth 180k. Maybe we should stop hosting these big jackpots in general because it seems to stir up a lot of drama on the forums everytime we do. I haven't seen 1 "thank you" to spidernl for trying to even out the game. (which worked) I know everyone is trying to help, but removing certain items wont work. If you remove them from the big jackpot, people will want them gone in general. Quote
Swift Warrior Posted September 4, 2011 Report Posted September 4, 2011 I don't understand why people are complaining about an event that was hosted which ended up being worth 180k. Maybe we should stop hosting these big jackpots in general because it seems to stir up a lot of drama on the forums everytime we do. I haven't seen 1 "thank you" to spidernl for trying to even out the game. (which worked) ^Why do you think I dont even host anymore? Other than the fact I dont have time anymore. Quote
P Nut Posted September 4, 2011 Report Posted September 4, 2011 (edited) We're not complaining. Do you guys even read my posts or do you just dismiss them as nerd rage? I feel like I'm taking crazy pills here.These hosted flag games have unique attributes that should be catered to. Firstly, they are large. Larger than what we normally see day to day. Our current pub setup does not accommodate for this. Secondly, the stakes are high. People are going to do whatever they can to win. This is to be expected; everyone wants, and deserves, to win. This will show us all the different kinds of ways people can abuse certain imbalanced features. I am totally grateful that you guys are hosting these. I'm sorry I'm not as vocal as I could be about that. I enjoy these events a lot but I think there are ways we can make it more fun and balanced for everyone. We're not going to have a perfect game right off the bat. There will always be ways to make it better. All I can do is make suggestions and that's exactly what I'm doing. You can either value my opinion or not. Just read it before you dismiss it as whining or complaining. I can't thank SpiderNL for trying to even the team, because I don't agree with his decision. However, I know he was just doing what he thought was for the best so I can't condemn him for it, either. Edited September 4, 2011 by P Nut Quote
Corey Posted September 4, 2011 Author Report Posted September 4, 2011 Perhaps next time we can maybe try to fix the field problem, i could just close off the scraps and salvage for the flag game so that it would be a rushing/defending type game. And I deleted cheeses post because its only going to lead to more trolling. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.