»Lynx Posted January 22, 2012 Report Posted January 22, 2012 (yes this can be considered a shameless plug for a referral link , for 250mb extra) Hahaha, my thoughts exactly. I have a separate account for my programming projects / business and just set it as a shared folder. ;-) Quote
»jabjabjab Posted February 4, 2012 Author Report Posted February 4, 2012 Just waiting on something small is all Quote
»Axe Demento Posted February 6, 2012 Report Posted February 6, 2012 Hey Jabber great seeing you in chaos last night thanks for playing how goes your progress?When we beta'ing the hells out of your creation? Also if you want to have me visit you in TW you just let me know and i will feel the beating!and just for my own curiosity how much more do you have to go till you feel you've got a playable game. ...Axe Quote
BZAP Posted February 12, 2012 Report Posted February 12, 2012 Incredible work, can't wait to see the end product Quote
MracY Posted February 13, 2012 Report Posted February 13, 2012 (edited) Awesome work so far. Just to ask, have you done some politics yet to try and have the client hosted on something like kongregate? Like I've said before, this would definitely be super popular if it were hosted on such a site! Anyway, just keep on going. You are the legendary coder. Edited February 13, 2012 by MracY Quote
»jabjabjab Posted February 18, 2012 Author Report Posted February 18, 2012 Progress is picking up again... expect some screenies or something in the next comming weeks Quote
Marioman Posted March 9, 2012 Report Posted March 9, 2012 (edited) -Watches thread anxiously- me too lol. if you need help let me know jab jab jab. it's your baby but i'm sure there are veteran devs here eager to contribute with encryption/networking/graphics. svn dat hoe Edited March 9, 2012 by Marioman Quote
»jabjabjab Posted March 12, 2012 Author Report Posted March 12, 2012 This week jowie is helping me optimize my code Quote
scopene Posted March 27, 2012 Report Posted March 27, 2012 I'd love to run a zone on this, browser games seem to be the most popular at the moment, no one wants to download and install games anymore. Amazing work, hats off to you. Quote
»jabjabjab Posted March 28, 2012 Author Report Posted March 28, 2012 Samapico, technically i "didnt" Quote
»jabjabjab Posted March 28, 2012 Author Report Posted March 28, 2012 I will eventually explain more about the single player storyline, but i will say right now it involves a prototype lancaster, which i had named 'Grendel' for reasons that is a compound ship, made of parts for experimentation. Quote
»jabjabjab Posted March 29, 2012 Author Report Posted March 29, 2012 (edited) Worked a little on the ship today. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/Grendel2.png?t=1333031612 Edited March 29, 2012 by jabjabjab Quote
»ZiGNoTZaG Posted March 29, 2012 Report Posted March 29, 2012 Awesome stuff here! Exciting to be sure. I only have one question. Will this still be hooked into SSC billing? Quote
»jabjabjab Posted March 29, 2012 Author Report Posted March 29, 2012 Not even sure why we need a billing, besides names. There should be a better system for zone finding when Aphelion is at a equivilant stage Quote
Cheese Posted March 29, 2012 Report Posted March 29, 2012 thats all that billing isnames, info about names, and links between names and if he is wise the client will have nothing to do with ssc Quote
»ZiGNoTZaG Posted March 29, 2012 Report Posted March 29, 2012 There should be a better system for zone finding when Aphelion is at a equivilant stage Amen. Quote
Cheese Posted March 30, 2012 Report Posted March 30, 2012 the directory system is the only decentralized way to find serverscentralized control means complete failure when your server dies and goes down foreverdecentralization is the only reason this game is still running however, u should have it attempt to draw from a centralized server first, and if it fails use a list Quote
kylratix Posted March 30, 2012 Report Posted March 30, 2012 (edited) i'm a java developer and would love to pitch-in with a mini-sprint every week or two. however, please, for the love of god, don't put it on sourceforge, dropbox (wtf?), or use anything other than github. github will make your life easier. cheese's comment on decentralization goes for source code as well. in github, just create an account for -yourself- (github.com/jsmith), put the project up there, and anyone with an account can fork your project. when we want our changes added back to you, the project owner, we just click "request for pull". you accept, make sure it doesn't suck, then merge in the changes. p.s. the workflow i'm describing here is shown on this page:http://progit.org/book/ch5-1.html as "integration-manger workflow" Edited March 30, 2012 by kylratix Quote
Samapico Posted March 30, 2012 Report Posted March 30, 2012 ^We started using Mercurial at my job... it's the same concept as git, meaning it's a distributed source code control system. Unlike SVN, which has a client and a server, distributed systems don't even require a server. A "central repository" is often used to keep the main branch centralized, obviously, but that central repository doesn't even have to be a server... At my job it's just a shared folder on the network. It heavily relies on merging changes, and it is really impressive in that aspect.But SVN is quite easy to setup, and works well too, especially with smaller teams. my 0.02$ Disclaimer: I never actually used git... github seems kinda nice Quote
Marioman Posted March 31, 2012 Report Posted March 31, 2012 Arguably bitbucket is better than both using sourceforge (SVN - which isn't 'in' in terms of version control) and github (which doesn't allow free private projects, if you put your code up there it'll be available for public consumption, which isn't the best for hacking security). bitbucket.org allows unlimited private projects (you choose who to share with) and the option of either Git or Mercurial for versioning. I've used git and (to a lesser extent) mercurial but recommend git because it's quite popular already. Quote
Cheese Posted March 31, 2012 Report Posted March 31, 2012 ive used git, and it worked wellgithub does sound like the best option for a code repository Quote
kylratix Posted March 31, 2012 Report Posted March 31, 2012 (edited) yeah, i've used many of them at different jobs. cvs, svn, hg, p4, and git. git, so far, git is my favorite. the only one out of that list that i hate is cvs. bitbucket, meh. not to mention, a private repo? security through obscurity isn't going to work. people will crack it, regardless. there are plenty of closed-source / private games to prove that one. open arena (quake3 gpl) is a fine little community and they're open source. you're always going to have hacking... Edited March 31, 2012 by kylratix Quote
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