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Posted

The menu seems a little too slow to me. It looks cool and all, but make it possible to zip through the menus if you've seen them before. I always hate those new games that think they should make menus play 500 animations before I can select anything.

 

@Avast: the thing is that any new (open source) client means client-side development becomes possible. Basically: ship 9 or mouse-controlled menus are no longer a hardcoded impossibility (just to name a few specific things).

Whether or not the client has anything new right on release is irrelevant.

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Posted (edited)

400 Post and not one valid statement yet!

 

Jab, I have to agree with the others. It was my very first thought, "Oh neat menu, I wonder if you have to wait for that every time..."

Edited by Resol
Posted

@Avast: It's a different client. It shouldn't have a different name. It looks like Continuum because it should eventually be a replacement for Continuum. You're a tool.

 

@Jab: Looks good, perhaps only keep the animations if they're on a separate thread to loading the game (i.e. so logging in seems quicker).

Posted
I split a couple of posts to another thread... Some replies in this topic still have parts related to that other topic, but I can't be bothered to split these posts individually :p
Posted

Okay! In the past few days, I have recoded all In-game code from nothing and it currently looks like this:

 

http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/Test_Renders/SSP2.png?t=1326415403

 

 

Maps fully load (with tileset etc) and have all black alpha'd on every tile.

 

The collision works way better than before (spotted no issues yet, even going fast enough to be displaced over a tile's width). Collisions will not work as a actual 'box' but a list of lines that will have properties like weapon pass or ship pass or warp etc etc etc, so later on, custom collision setups can be made. (Yes this does mean diagonal collision).

Posted
the Colors image has been fully read and organized into Color objects in my API to be used for any drawing of a line or w.e. as a animation of colors for future things. (also, working on Radar next time).
Posted

Okay the Radars look great..

 

I basically took the usual colors, applied dynamic lighting (means light sources being safes and goals, and wormholes subtracting rather than adding) added shadows from walls, and added some noise to the green background, and then i added color of the tiles (average rgb sample from all 16 pixels excluding black) and applied them rather than walls.

 

this is the results:

http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/Test_Renders/stencilWalls-5.png

 

http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/Test_Renders/stencilWalls-4.png

 

http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/Test_Renders/stencilWalls-3.png

 

http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/Test_Renders/stencilWalls-2.png

Posted

Good stuff

 

Are you using a source control system like SVN or such? And do you have your code backed up somewhere on the internet?

Just making sure you don't lose everything in case your house blows up or whatever :/ That would suck... I mean... the house blowing up would suck a lot in itself, but if it blew up all your source code at the same time, it would suck way more :wacko:

It's probably been answered already, but I can't be bothered to search through a dozen pages :p

Posted (edited)
I love you jab, all the work you've been doing is really exciting and I can't wait to tell everyone I know to play when you're finished. Please ignore/stab Avast. Edited by c00l_b0y
Posted

First step: zip all your source, and upload it on your email account, in case your house blows up before you can back it up :p

 

Then, you can set up a sourceforge page for the project, it's pretty simple... if you want it open-source, that is. Then you can set up SVN to version the code... It's pretty simple. I wouldn't mind helping you setting up

Posted
The lighting happens around blocks i say. a sphere of light is made from radius outward based on location (a gradient) and the rgb values are placed on the map added to the ones already existing.
Posted

First step: zip all your source, and upload it on your email account, in case your house blows up before you can back it up :p

 

Then, you can set up a sourceforge page for the project, it's pretty simple... if you want it open-source, that is. Then you can set up SVN to version the code... It's pretty simple. I wouldn't mind helping you setting up

 

Or create a dropbox account (http://db.tt/tPU28UR) in case you don't have one yet and just put the source in that folder. It's how I backup mine entire project folder on the fly. 2gb should be plenty for programming projects (yes this can be considered a shameless plug for a referral link :p, for 250mb extra)

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