spidernl Posted January 7, 2012 Report Posted January 7, 2012 The menu seems a little too slow to me. It looks cool and all, but make it possible to zip through the menus if you've seen them before. I always hate those new games that think they should make menus play 500 animations before I can select anything. @Avast: the thing is that any new (open source) client means client-side development becomes possible. Basically: ship 9 or mouse-controlled menus are no longer a hardcoded impossibility (just to name a few specific things).Whether or not the client has anything new right on release is irrelevant. Quote
Cheese Posted January 7, 2012 Report Posted January 7, 2012 (edited) The menu seems a little too slow to me. were my thoughts exactlyimagine waiting for this every time you want to play ps avast is dumb Edited January 7, 2012 by Cheese Quote
Resol Posted January 8, 2012 Report Posted January 8, 2012 (edited) 400 Post and not one valid statement yet! Jab, I have to agree with the others. It was my very first thought, "Oh neat menu, I wonder if you have to wait for that every time..." Edited January 8, 2012 by Resol Quote
»Axe Demento Posted January 8, 2012 Report Posted January 8, 2012 Looking great Jab as i said on the youtube post My Kid looked at it and said I want to play it when it comes out! ...Axe/Tyrant Quote
»Lynx Posted January 8, 2012 Report Posted January 8, 2012 @Avast: It's a different client. It shouldn't have a different name. It looks like Continuum because it should eventually be a replacement for Continuum. You're a tool. @Jab: Looks good, perhaps only keep the animations if they're on a separate thread to loading the game (i.e. so logging in seems quicker). Quote
Samapico Posted January 9, 2012 Report Posted January 9, 2012 I split a couple of posts to another thread... Some replies in this topic still have parts related to that other topic, but I can't be bothered to split these posts individually Quote
»jabjabjab Posted January 13, 2012 Author Report Posted January 13, 2012 Okay! In the past few days, I have recoded all In-game code from nothing and it currently looks like this: http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/Test_Renders/SSP2.png?t=1326415403 Maps fully load (with tileset etc) and have all black alpha'd on every tile. The collision works way better than before (spotted no issues yet, even going fast enough to be displaced over a tile's width). Collisions will not work as a actual 'box' but a list of lines that will have properties like weapon pass or ship pass or warp etc etc etc, so later on, custom collision setups can be made. (Yes this does mean diagonal collision). Quote
»LtNirvana Posted January 13, 2012 Report Posted January 13, 2012 Keep up the good work Jab. Looks like you're the only person in SS actually committed to a client update. Quote
»jabjabjab Posted January 14, 2012 Author Report Posted January 14, 2012 the Colors image has been fully read and organized into Color objects in my API to be used for any drawing of a line or w.e. as a animation of colors for future things. (also, working on Radar next time). Quote
»jabjabjab Posted January 15, 2012 Author Report Posted January 15, 2012 Okay the Radars look great.. I basically took the usual colors, applied dynamic lighting (means light sources being safes and goals, and wormholes subtracting rather than adding) added shadows from walls, and added some noise to the green background, and then i added color of the tiles (average rgb sample from all 16 pixels excluding black) and applied them rather than walls. this is the results:http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/Test_Renders/stencilWalls-5.png http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/Test_Renders/stencilWalls-4.png http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/Test_Renders/stencilWalls-3.png http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/Test_Renders/stencilWalls-2.png Quote
Samapico Posted January 17, 2012 Report Posted January 17, 2012 Good stuff Are you using a source control system like SVN or such? And do you have your code backed up somewhere on the internet?Just making sure you don't lose everything in case your house blows up or whatever :/ That would suck... I mean... the house blowing up would suck a lot in itself, but if it blew up all your source code at the same time, it would suck way more It's probably been answered already, but I can't be bothered to search through a dozen pages Quote
»jabjabjab Posted January 17, 2012 Author Report Posted January 17, 2012 Nope. I need to do that, just dont know how. Quote
»Maverick Posted January 17, 2012 Report Posted January 17, 2012 (edited) Are you using Eclipse, jab? If so, what version? Edited January 17, 2012 by Maverick Quote
»jabjabjab Posted January 17, 2012 Author Report Posted January 17, 2012 (edited) Eclipse IDE for Java Developers Version: Helios Service Release 1 why? Edited January 17, 2012 by jabjabjab Quote
»Maverick Posted January 17, 2012 Report Posted January 17, 2012 Would you like some information on how to get up and running with Subversion in Eclipse ? Quote
c00l_b0y Posted January 18, 2012 Report Posted January 18, 2012 (edited) I love you jab, all the work you've been doing is really exciting and I can't wait to tell everyone I know to play when you're finished. Please ignore/stab Avast. Edited January 18, 2012 by c00l_b0y Quote
Samapico Posted January 18, 2012 Report Posted January 18, 2012 First step: zip all your source, and upload it on your email account, in case your house blows up before you can back it up Then, you can set up a sourceforge page for the project, it's pretty simple... if you want it open-source, that is. Then you can set up SVN to version the code... It's pretty simple. I wouldn't mind helping you setting up Quote
Marioman Posted January 22, 2012 Report Posted January 22, 2012 Radar looks tight. I didn't get the dynamic lighting part though. So colors bleed to surrounding pixels for things that glow? Quote
»jabjabjab Posted January 22, 2012 Author Report Posted January 22, 2012 The lighting happens around blocks i say. a sphere of light is made from radius outward based on location (a gradient) and the rgb values are placed on the map added to the ones already existing. Quote
Drake7707 Posted January 22, 2012 Report Posted January 22, 2012 First step: zip all your source, and upload it on your email account, in case your house blows up before you can back it up Then, you can set up a sourceforge page for the project, it's pretty simple... if you want it open-source, that is. Then you can set up SVN to version the code... It's pretty simple. I wouldn't mind helping you setting up Or create a dropbox account (http://db.tt/tPU28UR) in case you don't have one yet and just put the source in that folder. It's how I backup mine entire project folder on the fly. 2gb should be plenty for programming projects (yes this can be considered a shameless plug for a referral link , for 250mb extra) Quote
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