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Posted

Not sure how much of a priority this is, but it still is an issue.. Locking up the ?jackpot kinda helps, but not all the time and there are still a lot of question marks. Also, it has the negative of having a team needing all 12 flags in possession. From past experiences, we know that near that time, people tend to enter to try and either hop or just get losing money.

 

Part 1 - Lock the winning team

This is an older solution that has been implemented. Simply locking ANYONE from going into the team with 12 flags - This will make it so if anyone does enter, it will only be on the team without flags. So once all 12 flags are in possession the winning team can no longer gain anyone extra. The drawback is obvious, it would make it so the winning team could potentially get overrun. However, that probably is unlikely, seeing as how teams are generally rather even throughout the game until the end.

 

One issue that does need to be put into play is the player that accidentally lags out. Possibly have an exemption for that player and allow them to re-enter his original team. This leads into part 2.

 

Part 2 - Log IP/MacID

This is a solution I suggested a while ago that had the fewest potential problems. Simply logging the IP and MacID of players, so that they cannot enter the other team if they were originally on the other team. This will force people to stay on the team. However, this is very strict and could potentially lead to unbalanced teams if not enough newer players join in while players who were playing earlier just leave. Also the problem if players who have more than one player at home.

 

Part 3 - Lock the earn money

This is more of a new idea that I've been thinking about ... If a player does not have their money until the end of a flag game. Once the flag game ends, any and all money earned throughout the game, so that means... Periodic rewards, kills, leech kills, etc. However, there are those who will want to leave early, because of their lives and must leave. Have a command, something like ?cashout, which gives them a percentage of their money earned, and at the same time will lock out their IP/MacID.

 

-----------------------------------------------

 

Combining all the best attributes of the three will make a good anti-rq technique. Locking the winning team from gaining new members, but at the same time allowing people who were originally in that team to come back, this would allow players who lagged out even without the team having all 12 flags to allow lagouts to come back in to their original team. Then also locking the money so that you must wait until the end of the game to get all your money will also keep players from leaving.

 

If a player leaves and does not ?cashout, any money that is left from that goes into the LOSING jackpot money only, rather than winners and then eventually diluted to losers.

Posted

I know Fujin likes to swap aliases a lot, as do some other people.

 

Quite likely not to hop. A more likely reason is to rake in more leech money from having little to no experience.

Mainly since there's nothing in place that'd make hopping require an alias swap.

Posted

I've raged time and time again after being specced by hitting the "Windows" key.

Play windowed then.

Or get AutoHotkey and use this script:

 

 

#IfWinActive ahk_class SSClientMainWndClass
{
RWin::
LWin Up::
return
}

It will also allow you to use the left windows key as a macro key... I use it for /?attach, right next to where my thumb lays for shooting bullets, very useful.

Posted (edited)

I've raged time and time again after being specced by hitting the "Windows" key.

Play windowed then.

 

I Like the fullscreen experience a bit more.

 

 

--

 

And Spidernl, thanks. I'll look for that.

Edited by CommanderHB2
Posted (edited)

I play windowed, also with a high reso.

It cures my screen lag, and also, I took notice on this, might not be everyone or it could be just me. my mouse cursor, when I move it to the status bar off my screen my fps shoots from 15 to 150. Incredible!

side note: I love windowed because I can easily access other programs with ease. But that is just my opinion, not like it matters.

Edited by Wolfie
Posted (edited)

..You have 15 FPS when not moving your mouse off screen? What?

 

Edit: To keep things on topic: I think the 'lock winning freq' proved to be worse than you make it look. 10v20s were quite common, and everyone basically panicked when all 12 flags were held, as they could get overwhelmed in seconds if enough players joined. Not to mention how easy it is for 'lame' players to abuse the system and decide to, with a few friends, wait for the lock and then jump in and mess up the team balance.

 

Edit 2: To comment on point 3, I don't really like adding commands to 'cash out' your earnings. I'd rather find a better solution to ragequiting.

Edited by spidernl
  • 3 weeks later...
Posted
Part 3 would cause more rq than there is now. How could you calculate what a player's early cashout amount would be if the team that wins has still not been determined? If it's a flat calculated amount that has nothing to do with winning or losing, then the team that is getting owned will just "cashout" and make the winning team sit and wait for the timer while denying them any kill/leech money.

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