Jump to content
SubSpace Forum Network

Recommended Posts

Posted

One of the problems with a User Bot (which is what UB stands for) contacting new players is that bots are not allowed to make any unsolicited contact with users who don't formally register with the bot.

 

So it would have a to be a module. And I doubt they are going to code a module for something that can be done simply by pressing f1.

 

If people don't remember about f1, maybe a message to hit f1 should appear when you enter the zone.

 

OH WAIT! IT ALREADY DOES REMIND YOU TO PRESS F1 EVERY TIME YOU ENTER THE ZONE.

 

Anyways... half the "new" players are just new names for old players and aren't really new. So bugging them with a module would be annoying.

 

This does rather derail the point of the thread, which is not about newbs learning the zone, but rather once they learn the zone they find out that it's terribly unfair to new players. This is a "problem" that hyperspace developers are aware of, but for what are probably good reasons (which I can't think of) they've chosen to keep the structure of hyperspace as-is and let new users struggle.

 

Also the point about level 2 being better than level 1 is not strictly a valid comparison in hyperspace where you also have to consider the firing delay and energy cost of bullets. The issue is that the better items are only available at higher money and experience levels.

 

I personally struggled with this recently after returning to the zone from absence in April (when the reset was in February). Zone population was very low before the summer and flag games (where large amounts of money and experience are earned) just weren't happening.

 

I made all kinds of suggestions/complaints on the forums about what could be done to make the zone better for new players. But in the end I just managed to struggle through. The population picked up some, I got in a few more flag games, and life was good. The turning point seemed to be around 7000 experience when the good signature items are available. And the money came with the population doing flag games again.

 

PS I fully expect cheese! to tl;dr this.

  • Replies 52
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I am also better than you at HS with an L2 bullet ship, and no items. Despite the fact that I don't know anything. So I don't really need to play more than 5 minutes, since I am already so good at your zone.

 

1- You need items for your ship to have L2 bullets.

2- If you are "so good" at HyperSpace. How come I never see you playing? (Don't give me a BS reply such as "Oh, I'm too good I don't have to")

3- If you're better then me, come duel me then.

Posted

I don't know, I don't think I singled out L2 bullets, in my first post, I clearly said L2 bullets, bombs, I think I mentioned having the next level up for recharge, as a standard, and Armor.

 

When people first buy a ship, they they have 3 basic items. (whatever those basic items are for recharge, bullet/bombs etc), upgrade each section. Then newbies upgrade to L2 bullets fast, they buy recharge, armor, etc.

 

See? So I don't know why you are focused on me saying L1 is useless. It is. It just serves to make a huge gap between players and offers no potential for combinations, etc. If you change what L1 does, then you can use it. Otherwise get rid of it and make the standard L2 (obviously if you have L2, you will have the standard recharge and other things you need for it) When I say L2 It's obvious items you need for it follow. Am I going to have to explain every obvious thing, or will you guys stop assuming?

Posted

Avast, while I get your point, your argument about level 1 versus level 2 weapons isn't entirely accurate.

Pea Shooter is the single most efficient gun in Hyperspace, and isn't by definition inferior to other weapons stat-wise.

 

Sure, the damage output of most level 1 weapons isn't that large, but there are plenty of exceptions: shredder, salvo, binary cannon, level one shrapnel bombs like falcon and phoenix..

 

In short: level 2 is not better than level 1, it all depends on the gun or bomb itself.

Posted (edited)

The hardest part of being "new" to Hyperspace is the learning curve. Hyperspace is currently the most RPG-ish zone there is. It has custom ships, custom items, and different playstyles, while other zones simply have the same ship for everyone. As such, the learning curve is much steeper in Hyperspace.

 

Some of the most common things are often asked the most by new players:

  • Learn how to use ?buy
  • With buying comes the management of ?money
  • Learn how to ?flag
  • Learning how to be useful (although some current players could still learn this)
  • Learn how to ?attach, and not use F7
  • Learning why lancasters are important, and ?lancs
  • Learning with summon is

The best way to accomplish such tasks would be a simple tutorial. Perhaps a separate arena that new players can be directed to like ?go tutorial.

 

Another issue with RPG's is that new people will inevitably have worse gear. There is nothing to do to fix this. We can only tell new players that with time they will get better gear.

Maybe creating a list for "suggested items for newbies" would be beneficial?

Edited by Poison Ink
Posted

Is your website operational? I tried to find it, couldn't. Seems like it's down? If you had a website, someone could just list every item there, with pictures, and people could submit their own guides for different things. Quick learn 2 play right there, and no need to sign up to a forum, or try to browse through threads to find information. Display of information on a website, would pretty much handle the tutorial part.

 

I don't really want to suggest major changes to help people advance faster, it's not my zone, it's whatever you want to do with it. You could still provide start ship kits, and have different ship classes, that come with items, while at the same time allow for individual upgrades and buying, and keep some upgrades off the kits completely that way the items seem more unique.

Posted
Lol all your posts are about your thread, and not on topic. You have only yourself to Blame. If it was that important you wouldn't even concern yourself with what I do.
Posted
There SHOULD be a ?go tut or something to teach new users how to play. Perhaps modify the Greet message to say "yadda yadda yadda.... Type ?go tut to learn how to play!", and make a module that automatically gives the user certain objectives [such as, ?buy this or whatnot], fire bullets with certain weapons, teaching the user what commands there are and how they can be implemented for their use.
Posted

Lol all your posts are about your thread, and not on topic.

 

lolpwnt

 

Perhaps modify the Greet message to say "yadda yadda yadda.

 

it should say 'press f1 idiot'

and then it should be repeated for new players every 30s for an hour.

 

If you had a website, someone could just list every item there, with pictures

 

it does, but not with pictures

pictures would be a cool idea

 

  • Learn how to ?flag
  • Learn how to ?attach, and not use F7
  • Learning why lancasters are important, and ?lancs
  • Learning with summon is

 

these are all the same

 

Avast, while I get your point, your argument about level 1 versus level 2 weapons is dumb, and you are dumb also

 

fix'd

 

If people don't remember about f1, maybe a message to hit f1 should appear when you enter the zone.

OH WAIT! IT ALREADY DOES REMIND YOU TO PRESS F1 EVERY TIME YOU ENTER THE ZONE.

 

in case you missed it

 

PS I fully expect cheese! to tl;dr this.

 

correct

 

It doesn't matter what I call it. I will call it 20 Pages of Code next time.

 

this sir, is pure gold

a +1 to you

 

I know nothing at all about hyperspace

 

fix'd

Posted (edited)

Well that's not entirely true. The troll god always uses the truth. That is another trait of a troll "god". Persistence, failure, truth, ignorance. A lying troll would just be a "troll". God not included. The truth is much stronger to counter, and has more potency, it also means I would get backed into a corner less, since everything is out there, nothing can come back to haunt the troll god.

 

Having been in hyperspace. Both recently and in the past (lets say 2 or 3 years ago)

I have also played recently.

I have read every page of the item proposal thread (but haven't committed all content to memory)

As well as knowing various people from Devastation who play hyperspace and talk about the zone.

 

Therefore I do know somethings about hyperspace.

 

However I never did state I know everything about Hyperspace, or that I am an expert. More of a casual player, this doesn't mean my knowledge is non existent, it just means it's limited, due to lack of concern maybe.

Edited by Avast
Posted

Lol all your posts are about your thread, and not on topic.

they wouldn't be off topic if u never posted u fkin dingledoink

Posted (edited)

The UB prefix means "User bot". It's a bot written by a user that his no affiliation with the zone. From time to time a bot will temporarily take the place of a module for the sake of testing something/running an event, but generally speaking, the zone does not use bots. The few times it does, they will be prefixed with a ZB.

 

Edit:

There's another page. Awesome. I guess my posts belongs at the top of page 2. :/

Edited by Ceiu
Posted (edited)

Avast is a real life parody of the Barry Gibb talk show from SNL:

http://www.hulu.com/...-gibb-talk-show

___________________________________________________

 

Yeah well

In a room zone full of strangers

 

discussing politics hyperspace

and the issues of the daaaaay

 

And I want to talk to you

Though you may not want me to

 

I'm still gonna talk to you

I don't care what you say

 

Talking it up

On the Barry Gibb Troll God talk show

 

Talking 'bout issues

Talking 'bout real self important issues

 

Talking it up

On the Barry Gibb Troll God talk show

 

Talking 'bout politics hyperspace

In this crazy crazy town zone.

 

Ye-eah Ye-eah Ye-eah

Edited by Arry
Posted

http://assets0.ordienetworks.com/images/GifGuide/clapping/dwight.gif

 

http://assets0.ordienetworks.com/images/GifGuide/clapping/jimcarry.gif

 

http://assets0.ordienetworks.com/images/GifGuide/clapping/golf-clap.gif

Posted (edited)

Xog, seriously, how can you complain about derailing a thread if you're the guy doing it?

 

Edit: oh, and something off topic by me then:

 

@Dr Brain:

If you happen to scroll over this, check your private messages please :(

Edited by spidernl
Posted

posts telling people to stop posting offtopic things (and posts with clapping hands), are not considered to be part of the offtopic derailment in the thread.

 

its in the forum etiquette guidebook.

Posted

1. Introduce each newbie at l1 items.

2. Increase starter cash

3. Make the bot have a mini tutorial (rather than players telling me crap I should have already known from the bot)

 

When people first buy a ship, the bot will PM them letting them know they they have 3 basic items. (whatever those basic items are for recharge, bullet/bombs etc)

The bot informs you, you have 10,000 cash, and tells you to upgrade.

It explains how to upgrade each section.

Then newbies upgrade to L2 bullets fast, they buy recharge, armor, etc.

Once upgrading is complete, the bot tells you how to join a flag game, and make more cash.

This is an excellent idea. This zone can benefit from new faces, but figuring out ?buy, ?sell, and their restrictions can be a daunting task for the beginner. You can scream "READ THE F1" but at the end of the day many folks won't bother.

 

I admit that the HS buy/sell system kept me away on my first few visits. I went to the next zone down my list - they had more population anyway. And I doubt I was alone. When the item statistics were online, I noticed a huge presence of stock warbirds and javs. They were the most popular ships in fact. What if we hooked these players earlier?

 

I think it would be helpful to retire inferior starter items (pea, alpha, reinforcement, fission) and replace them with the basics (gamma, beta, ablative, fusion = 1 exp items). If bots are no-go, give every new player a basic but mostly-equipped warbird. Cash and EXP should allow for customization, not air superiority.

Posted (edited)
I've got a concept for a new item set ready. Since that works from a "Put less junk on your ship and you'll move faster" principle, that also means that stock ships will be among the fastest. This means that going 'simple' in terms of ship design has its advantages. It'll also mean that 'newbies' are at a significantly smaller disadvantage. Edited by spidernl
Posted (edited)

Well whats Hyperspace website? Do you have information there on all items and ships? Does it come with cool pictures per each item?

 

F1 is great to have. And it's good Hyperspace actually edited their F1 efficiently and uses it. However when I first started playing Hyperspace it didn't even occur to me, that I could find a tutorial or help in the F1. (I usually associate f1 with staff lists, rules, maybe information on the flag game, and arena lists/events) Not tutorials.

 

At the same time I know you have zone announcements, but I still have my help ticker on. So the zone announcements just get meshed with the help ticker and I would often miss zone announcements. While this is my problem as a long term player, new players don't even know what help ticker is, or how to disable it. I often do disable it, but through the course of playing subspace it eventually gets turned back on by accident. I also need it off because I take lots of screenshots, and record logs, so it helps to have it off, less editing out of none-sense.

 

Green is really not good for zone announcements or anything. It would be cool if subspace used red text for those things.

 

A tutorial would be nice, however tutorials in other arenas, never work. And no one uses them. I just recommend making the module more user friendly, and let it explain some basics, like ?flag to join teams, and how to !attach.

 

My main suggestion is to just keep all buyable items. But to also add 16 ship kits. 6 basics which new players can afford, 8 Intermediate, with certain other items. And then 4 Elite ones. All of them coming with preplanned items. However assuming hyperspace has 150 items. Keep 50 items off the ship kits. So people can change things out and have some rare things, and variety. This will help people advance faster in the form of buying a ship kit, and pros can still be pros from getting the more expensive items and building their ship up custom.

Edited by Avast
Posted

when i first joined hyperspace,well just say it didnt work out good

 

and hyperspace was the first zone i went to,i got continuum by googling a very old link from a old subspace disk(old client that doesnt work anymore)

 

and i figured out how to buy stuff and everything pretty quickly :)

 

the only problem is i sell sigs then get empty ship:/

i also dont get exp fast enough,i only need a terrier

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...