»Xog Posted August 15, 2011 Report Posted August 15, 2011 so if i wanted to have a flagging match in hyperspace with my squadmates from tw, would that be possible without getting completely creamed? or would we have to farm xp and money for a month or two in order to have a competitive team? Quote
Cheese Posted August 16, 2011 Report Posted August 16, 2011 you can all type ?go 1maybe even have a mod lock it after youre all in Quote
Corey Posted August 16, 2011 Report Posted August 16, 2011 You want to flag against the public? or each other? Quote
Unix Posted August 16, 2011 Report Posted August 16, 2011 It'd take a few days to get enough exp/money to stand a chance. And more likely than not, if you were to play, you would be going up against one another, in "pub" teams. You could challenge along the lines of your squad vs HS. However, depending on who plays for HS, even a few days probably might not be enough to go against them. Look at top 10 subject for more info on players who tip the balance even if everyone else has similar money/exp as them. Quote
spidernl Posted August 16, 2011 Report Posted August 16, 2011 In public flagging you'd actually be fine. Since the balancer is experience-based, your entire squad could take up the place of one high experience player on a team. Items might not even be your biggest problem in flaggames in terms of you standing a chance, I'd guess that simply not being used to the zone settings would be what holds you back most. Quote
spidernl Posted August 16, 2011 Report Posted August 16, 2011 Feel free to suggest solutions to the 'newbies are infinitely weaker than everyone else and therefore have a hard time getting experience if they enter the 'season' late' issue.Experience caps on items or starter ships/loans aren't new, so something more original would be appreciated. Quote
Cheese Posted August 16, 2011 Report Posted August 16, 2011 increase xp cap to 20old solution is old Quote
»Xog Posted August 16, 2011 Author Report Posted August 16, 2011 make items have a durability, that way they break, and you must continue to supply your ship with equipment when it breaks. this prevents players from buying a really pimped out setup and laying back to collect cash forever. higher level stuff should cost lots of $ like it does now, but has a higher desaturation rate as the item is used. armor fades as you die, weapons degrade as you gain kills and die, etc.lower tier items desaturate at a slower rate so they are more desireable in the long-term, and for those that are still getting xp would put a nice touch on hyperspace imo. Quote
CommanderHB2 Posted August 16, 2011 Report Posted August 16, 2011 That's a really good idea But it'd be annoying trying to keep all of your equipment [Mind you, there's a lot of item categories] in good shape if they're deteriorating fast. The desaturation rate must have a subtle effect over a longer period of time. Kills should effect it more than deaths. Quote
»Xog Posted August 16, 2011 Author Report Posted August 16, 2011 that would be the point. it would also keep you playing to stay ahead of the game. Quote
»Xog Posted August 16, 2011 Author Report Posted August 16, 2011 also, i think its already implemented but if its not, there should be a ?shipset command that tells you what your shipset is. players could keep that noted somewhere.. or the server can. this should make it easier to check up on what you're missing Quote
toxic_intruder Posted August 16, 2011 Report Posted August 16, 2011 By ?shipset do you mean ship items? Also, I see this being fought back against just like ammo was, unless the effect is really subtle. Also, it won't significantly help newbies, won't significantly hurt the super rich ( >1m) people, bit will hurt that in between area more than it hellos anything else. Quote
Cheese Posted August 16, 2011 Report Posted August 16, 2011 make items have a durability, that way they break, and you must continue to supply your ship with equipment when it breaks. this prevents players from buying a really pimped out setup and laying back to collect cash forever. higher level stuff should cost lots of $ like it does now, but has a higher desaturation rate as the item is used. armor fades as you die, weapons degrade as you gain kills and die, etc.lower tier items desaturate at a slower rate so they are more desireable in the long-term, and for those that are still getting xp would put a nice touch on hyperspace imo. this already existed in hs, and you can ask any old hs player on how much they hated itit was the worst thing in hs history Quote
toxic_intruder Posted August 16, 2011 Report Posted August 16, 2011 Also, what's wrong with raising exp cap? And maybe making fg's reward a substantial amount of exp? Quote
spidernl Posted August 16, 2011 Report Posted August 16, 2011 Raising the exp cap too much makes it too beneficial to wait a month or so after a reset to start playing. That's the main reason I guess.And there's the fact that we simply don't want progress to be too fast, or the zone will get boring quickly. It's also not much of a solution, new players don't really leave because climbing up the experience ladder is slow, they generally leave because they consider it unfair that they get ganked by people with ships that have double the stats theirs do. Quote
»Xog Posted August 16, 2011 Author Report Posted August 16, 2011 (im only posting these cuz spidernl asked.. and its fun to see responses) remove money and exp all together allow players to pick predetermined ship setups. allow one choice per ship per 18 hours. its a solution... but it completely removes the whole money system the way it is now Quote
Avast Posted August 16, 2011 Report Posted August 16, 2011 1. Introduce each newbie at l1 items.2. Increase starter cash3. Make the bot have a mini tutorial (rather than players telling me crap I should have already known from the bot) When people first buy a ship, the bot will PM them letting them know they they have 3 basic items. (whatever those basic items are for recharge, bullet/bombs etc)The bot informs you, you have 10,000 cash, and tells you to upgrade.It explains how to upgrade each section.Then newbies upgrade to L2 bullets fast, they buy recharge, armor, etc.Once upgrading is complete, the bot tells you how to join a flag game, and make more cash. I think once you get the L2 bullets and bombs it's easy. The whole L1 thing is useless.So basically increase newbie starter items to something better, or allow them to do it themselves quicker. The whole point of buying is so you have more options, different combinations. I dont think the main point of buying was to have large gaps. Most games with upgrades, make it so people who can't pay to buy upgrades, can still compete with what they have for free. IE, games that have in store items etc. But also allow you to play free. Quote
Corey Posted August 17, 2011 Report Posted August 17, 2011 Hyperspace doesnt use bots. Your arguments are invalid. Quote
Avast Posted August 17, 2011 Report Posted August 17, 2011 (edited) http://img200.imageshack.us/img200/7430/bottt.png Arguments? There is no arguing. You seem to be stuck in some state of conflict if you feel there is arguments. Apply all I said to Modules then. I am not a programmer, and semantics are not important. Neither are details. Fill in details yourselves, as long as you get the general idea. P.S Stop calling them bots if they are not really bots. Edited August 17, 2011 by Avast Quote
spidernl Posted August 17, 2011 Report Posted August 17, 2011 P.S Stop calling them bots if they are not really bots. We don't call them bots. UB-A_Bot is a user-owned bot which has no connection to the zone itself at all. Other than an internet connection that is User bots are just automated chat clients. Have you considered reading F1? Why use a bot to say all that if there's that neat arrangement of informative pages. If they're outdated, it makes more sense to make them up to date again than it does to move its task to a 'bot' or module. Quote
Dr Brain Posted August 17, 2011 Report Posted August 17, 2011 Those are player run bots. They have nothing to do with Hyperspace. EDIT: didn't see the new page. Oh well. Quote
»Xog Posted August 17, 2011 Author Report Posted August 17, 2011 avast this isnt about teaching newbies how to play hyperspace. all that is relatively self explainatory by itself anyways - why youd want to fix it is beyond my comprehension. not only that but your suggestions to fix it even if it was broken was a horrible idea. nobody wants to sit around listening to a fucking robot speak to you. badlands was bad enough! second, way to purposefully derail my thread you fucking asshat. if you want to talk about ways to teach newbs how to play hs, make your own thread. gtfo. Quote
Corey Posted August 17, 2011 Report Posted August 17, 2011 To reiterate on what Spider and Brain said. UB ('User Based' if I'm not mistaken) are player ran bots. Please play a bit more then 5 minutes before thinking you know everything about HyperSpace. Quote
Avast Posted August 17, 2011 Report Posted August 17, 2011 (edited) avast this isnt about teaching newbies how to play hyperspace. all that is relatively self explainatory by itself anyways - why youd want to fix it is beyond my comprehension. not only that but your suggestions to fix it even if it was broken was a horrible idea. nobody wants to sit around listening to a fucking robot speak to you. badlands was bad enough! second, way to purposefully derail my thread you fucking asshat. if you want to talk about ways to teach newbs how to play hs, make your own thread. gtfo. I didn't derail the thread? Corey started talking about details which I don't care about. IE if it's a bot, or a module, or what it is. It doesn't matter what I call it. I will call it 20 Pages of Code next time. You still get the idea of what I mean, that's all that really matters. I never cared about details or semantics, those things can be settled by someone else. After all I assume you guys are smart enough to understand what I am saying even if I use the wrong terms. If not please let me know you are idiots, and I will attempt to use proper terms for you. I never stated the thread was about teaching noobs how to play subspace. You said it not me. My original post was all about getting RID of L1 level items. Like Red bullets, in order to make it easier for new players to advance quicker. I then suggested a way to do that. At the same time small tutorial on buying items WILL help players to advance faster in HS (which ironically is what your thread was about). I don't see why a bot couldn't tell people to type ?flag, and then PM !attach. It's quicker, some people are shy to ask others what to do. Some people are just not helpful, sometimes the zone is empty in off hours, and there is no people to ask. And I know you have user run bots. So provided a module can't do this, then spidernl as a user could just make a bot that tracks new players and informs them how to upgrade their ship. Which is more proactive than hoping the player knows about F1 or remembers to use F1. To reiterate on what Spider and Brain said. UB ('User Based' if I'm not mistaken) are player ran bots. Please play a bit more then 5 minutes before thinking you know everything about HyperSpace. I never said I know everything about hyperspace? But maybe you can read minds? If you can please let me know. This way there is no confusion on my part about your post. I also never claimed to know how an ASSS, AS3 zone works, or even what Hyperspace is using. I never said I know programming either. The troll god always admits when he never knows things. This is called not fighting losing battles, which I never do. I pick troll battles where I know I am right. At the same time, Mistakes are how you learn, the troll god makes billions of mistakes. This ultimately means I learn more, and learn faster. I am also better than you at HS with an L2 bullet ship, and no items. Despite the fact that I don't know anything. So I don't really need to play more than 5 minutes, since I am already so good at your zone. Edited August 18, 2011 by Avast Quote
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