CommanderHB2 Posted December 14, 2011 Author Report Posted December 14, 2011 To me, Random-level bursts would be cool as all hell. I'm sure a lot of other people would be into using it, as well. Quote
Unix Posted December 14, 2011 Report Posted December 14, 2011 Berserker item would be nice. After X amount of deaths, your ship is given super abilities, and then you can have extraweapon do some fun things there. Quote
CommanderHB2 Posted December 14, 2011 Author Report Posted December 14, 2011 That could probably be abused pretty easily... 150K Jackpot game, other side's about to win- get some random player at center to kill your rushers x times, get them back to base and destroy the other team by malicious means. Quote
Corey Posted December 18, 2011 Report Posted December 18, 2011 Also sounds like call of duty death streaks... Wait a sec... Quote
spidernl Posted December 19, 2011 Report Posted December 19, 2011 Berserker item would be nice. After X amount of deaths, your ship is given super abilities, and then you can have extraweapon do some fun things there. Rewarding people for dying a lot is a bad idea. There's plenty of ways to quickly rack up deaths and thereby getting your imbalanced ship ready for a flaggame. Quote
Unix Posted December 19, 2011 Report Posted December 19, 2011 Yes, and rewarding people who run, hide behind lancs and try to live at all costs is much better [/sarcasm] This berserker item wouldnt last permanently, it'd only last for a short while. Something similar to have shields last for a short while or even super in game. And you can always get back the berserk item after X amount of deaths. The key being, you have to die constantly to get it back. Could also have a berserker gauge instead so that way killing + dying = more gauge filled to reach that. Quote
Cheese Posted December 19, 2011 Report Posted December 19, 2011 Rewarding people for dying a lot is a TERRIBLE idea. fixed Quote
Unix Posted December 19, 2011 Report Posted December 19, 2011 Rewarding people who rush (who tend to die a lot) and kill while rushing (which better rushers do) is a good thing for basing. People who stay back and shoot while staying alive at all costs, this includes staying behind lanc and using them as a shield, is not a good thing for basing. Quote
spidernl Posted December 20, 2011 Report Posted December 20, 2011 Just think about it a bit harder will you. How hard is it to get yourself killed very quickly without being useful at all? Oh, you just have to attach to a lanc and either bomb yourself or afterburn (with some +AB energy, use Carnot for all I care) into an enemy gun/bombline. Repeat, say, 100 times. Sync it up with your equally abusive friends. Steamroll enemy. Quote
noldec Posted December 20, 2011 Report Posted December 20, 2011 (edited) Don't you get auto-specced after X amount of deaths? Edit: Nvm that's when you don't fire your guns Edited December 20, 2011 by noldec Quote
Unix Posted December 20, 2011 Report Posted December 20, 2011 And over that entire time while you're dying and not being useful, not only are you losing ground most likely, but the enemy is racking up kills against you. How long do you think this berserker mode would last? I was thinking more along the lines of 3-5 deaths at most. Do you seriously think that'll be enough to make a difference in a game if all the berserker mode does is enhance your offense and little to nothing of your defensive abilities? It's probably easy to balance as well, if you thought about it a little. Berserker mode isnt about invincibility or anything like that, it's about pure offensive strength for a short period. If you are being more useful, by killing AND dying, your berserker gauge would fill up faster. If anything, wouldnt you want to rush well and kill as many people along the way? And the only way you could gain the gauge would be killing/dying successively in a certain amount of time, so that way people who stay back and kill while attempting to fill up their berserker gauge wont gain any benefit by staying back and killing. Dying is a necessity for filling the gauge, and killing while in the process of dying is a bonus to the gauge. Would you for once stop being so close minded and think how you can improve game play rather than increase the lame in flagging games? It's bad enough there's L2 cloak that has a lag when checking for cloakers, and costs more to use xradar even if there is only a L1 cloaker, but people can constantly field without any form of a penalty since there isnt a fielddelay anymore. Let's not forget what nano has done to flagging/centering either. I would rather be against something that has the potential to be abusive like this, rather than have one nano'er on my team. Quote
spidernl Posted December 21, 2011 Report Posted December 21, 2011 (edited) I don't think calling me "close minded" is the way to go if you're the one asking me to write a new module to create the functionality required for your requested item that I don't see the necessity for and feel would be too easy to abuse. What's against, early on in a day dying/killing in a base (in case the module checks for you being in a base) to "charge up" the "berserker gauge" with some friends, causing several people to have it filled up before any real flaggame starts. Then, they all hop to the same team the way you do and then switch to their boosted ship at the same time. Unstoppable force. And if you're going to say they wouldn't be an unstoppable force, you're suggesting the item be useless for individual users in order to make this kind of abuse non-effective. Useless item successfully created. Funny how you try to convince me by mentioning Nanomite as well. There's nothing forcing players with that to use it continuously and be as useless to their team as possible. In fact, with AW and X-Radar they'd probably be quite useful if the rest of the team weren't gunners doing the same thing the Nanomite guy is doing, without a good reason to. Guess what.. most people gun and hide behind their lanc without having Nanomite. Go complain about them, not about the ~5 Nanomite users in HS history. Even funnier when you start crying about cloak no longer being detectable by rapidly toggling on/off X-Radar, making whatever costs a dev attaches to that item completely pointless as people won't notice the recharge reduction for that millisecond anyways. Not to mention the fact that it's going to be changed anyways. But toggling still won't work. tl;dr: you're an idiot if you think trying to make my previous changes look bad is going to make me do you a favor. Edit: Would you for once stop being so close minded and think how you can improve the effectiveness of my playstyle and potential to abuse mechanics in flagging games? Fixed. Edited December 21, 2011 by spidernl Quote
Unix Posted December 21, 2011 Report Posted December 21, 2011 If you think people are willing to go that far to abuse an item like that, then you're really stretching to try and find a way to abuse that item. And there are easy ways to make that abuse nearly impossible such as a cool down for when you dont die for X amount of time or if you spec or change ships the gauge resets completely. Even if they become this unstoppable force together, how long do you think that would last? Also, unstoppable moving force, meet unmovable object called brick. Easiest way to counter a super offense that only has a limited time to be used. There have been plenty of Nano users throughout history, and all of them have hurt flag games. As far as I remember, none of the nano users used aw/x since it would drain them too much when they need to concentrate on conserving their own energy and still kill without dying. A gunner without nano who stays back is different as well, at least some, to the extent that they dont mind dying nearly as much as a nano user. You're basically turning a player into Cheese when you have nano. Someone who just stays back, prefers to live at any and all costs and is working on ratio rather than trying to win the flag game. Blinking xradar has always been a staple of HS. Reason: Xradar + Shooting = Bad. Then add in more cost with L2 xradar (no matter what even if ppl are only using L1 cloak), that just makes it even worse. The point is, you're forcing players to keep xradar on for an extended period of time causing them to either die early or fall back sooner, just from the fear of a cloaker alone. When it's someone who chooses what to develop based on what they want in the zone and not what is best for the zone. A lot of item development is hindered simply because it's not what you want in the zone. Calling someone close minded isnt wrong when they actually are. Quote
spidernl Posted December 22, 2011 Report Posted December 22, 2011 When it's someone who chooses what to develop based on what they want in the zone and not what is best for the zone. A lot of item development is hindered simply because it's not what you want in the zone. Calling someone close minded isnt wrong when they actually are. Doing what you want is not being close-minded. Doing what the general population wants wouldn't be a particularly good idea, considering people like kevinz are part of that. Also, I believe you've been using several posts to throw "insults" at me (or at least you're trying to make my development decisions look bad) in an attempt to convince me to do what you want.Funny how that turned out, eh. Stop flaming in this thread. Thanks. Also, if you want things to be developed that you want, try doing it yourself. Code the module. Design the item. I'll be happy to have a look and put it in if it has no gamebreaking potential, can be balanced properly, etc.But I guess just flaming developers 'into submission' sounds like a less close-minded approach. Sigh. Quote
CommanderHB2 Posted December 26, 2011 Author Report Posted December 26, 2011 I'll give you 32 diamonds in Minecraft to make the Glyphic beam Quote
kevinz000 Posted February 20, 2012 Report Posted February 20, 2012 il give u 2 full sets of diamond armor and 1 set of enchanted(half used) iron armor for one of my items i post in ur blog spider:Pbtw its p nuts server,not mineps did i ever tell u i have minecraft server? Quote
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