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21 members have voted

  1. 1. How many flags should there be?

  2. 2. How long should the drop time be?

    • 200 seconds (normal)
    • 5 minutes
    • 10 minutes
    • 15 minutes
  3. 3. Should there be a carry limit?

    • yes 4 flags
    • yes 1 flag less then the max
    • no carry limit
    • yes 1 flag per carrier
  4. 4. Should there be 1 trivia question to reward a cobalt during the game?

  5. 5. Should there be a secondary trivia that drops autoturrets on enemy lanc?



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Posted (edited)

This will be happening This Saturday starting at 6:00PM EDT

(NOTE: This is EDT time, so UTC-4 hours, use that as reference for other time zones)

 

The settings will be as follows.

 

-3 flags

-1 per carrier

-100 second drop time

-15 minute wait time after drop until the win

-NO COBALTS

-NO AUTO-TURRETS

 

Mod who will be online:

(Swift Warrior)

Corey S

(Noldec)

 

 

If any other mods will be online, let me know and I will add you to the list.

Edited by Swift Warrior
Posted
Make it sick, 1 flag, 15 minute drop timer, carry only 1 flag,, cobalt maybe, second one no. That would be such a sick game.
Posted

make it a bit earlier, something like 6 or 7pm est? any earlier than 8 est is fine by me.

one flag. or 20 flags allowing one person to carry all. one flag would be best though, prevents stupid flag splitting. 200 secs was what i voted for the first time, but come to think of it, 5 mins might be the best. 10 mins is a bit long, and most balanced defenses will be worn down in 15 minutes.

 

Unless...

We have a 1 to 1.5 week long competition before this game for someone to build a MEGA SUPER EPIC BASE the size of about 4 or 5 normal bases, and have everyone vote on which base they want to use. maybe even set up some "finalists" of said competition in separate arenas so people can try flying around in them.

 

Cobalt trivia would be fun.

Dropping autoturrets on nme lanc though... really? it seems extremely OP, unless it's only for a single lanc, and only kills it once, and is removed before the lancs AD's.

 

Also, would it be possible to increase leech money/radius for this fg? especially for lancs.. since anchors are gonna get bored and should be rewarded for anchoring instead of fighting during this epic fg.

 

This better be awesome.

Posted

Voting for individual flag parameters may be a bad idea, since you could end up with something nobody really wanted:

20 flags / 15 min drop time / 1 per carrier (could take hours if you want to win without giving a significant power play)

1 flag / 200 s drop time (brick for 200 seconds)

etc

Posted
Try to keep it normal HS style basing, but if you want to extend it, just make it so you can only drop one flag at a time, and or a long flag timer.
Posted

This should happen in the evening when people with Saturday part-time jobs will be home to play. I suggest starting at 7pm or 8pm.

 

I voted for 7 flags, 200 seconds, 1 flag per carrier, yes cobalt, no autoturrets.

 

With 7 flags at 1 flag per carrier, it prevents quickwin; 12 flags at 1 per carrier is excessive.

Posted

Issue with time is we got a bunch of euro players too, so what works best for both side is what goes

 

What about 5pm EST? Europe is 5 hours ahead, at 10pm, West Cost is 3 hours back, at 2pm.

Posted

If the point is to make sure it's a decent length flag game, increasing the flag timer and the way its dropped would probably be the best way.

 

At the same time, trying not to take away from the current Hyperspace style flagging though.

 

12 flags - Drop only one at a time - 300 second flag timer.

 

Doing all of the above will nearly guarantee a lengthy game, and at the same time keep the current style of HS flagging.

 

For rewards, I dont think it'd be a bad idea, as long as it's nothing insane like a cobalt :)

Posted

If the point is to make sure it's a decent length flag game, increasing the flag timer and the way its dropped would probably be the best way.

 

At the same time, trying not to take away from the current Hyperspace style flagging though.

 

12 flags - Drop only one at a time - 300 second flag timer.

 

Doing all of the above will nearly guarantee a lengthy game, and at the same time keep the current style of HS flagging.

 

For rewards, I dont think it'd be a bad idea, as long as it's nothing insane like a cobalt :)

 

A cobalt is nowhere near as insane as autoturrets dropped on the enemy lanc.

 

1 flag, 15 minute drop timer if you want it to be an "OMG A FG THAT LASTS 3 HOURS" sort of thing. 12 flags, one dropped at a time wouldn't let the music play until the last 300-400 secs of the game. I've always seen that attackers tend to rush and take risks a lot more when the music is playing than not, even if the enemy has all the flags. This way, the defense always has to be alert, instead of being able to slack for most of the game until the last flag is being dropped. Also, one flag will prevent gay ass splitting which makes flag games take much longer than they're supposed to.

 

Anyway, does anyone know when this is happening?

Posted (edited)

I can't edit my post. Seems after swift edited it, then it wouldn't let me. Oh well...

 

Anyways This will be happening This Saturday starting at 6:00PM EST (Figure out what time that is in your timezone)

 

The settings will be as follows.

 

-3 flags

-1 per carrier

-100 second drop time

-15 minute wait time after drop until the win

-NO COBALTS

-NO AUTO-TURRETS

Edited by Corey
Posted

 

Anyways This will be happening This Saturday starting at 6:00PM EST (Figure out what time that is in your timezone)

 

 

I assume you actually mean EDT right? (EST with Daylight Savings)

Posted

I don't understand why it's called daylight savings anyway. Don't you need to save daylight in the winter when there's less, instead of the summer when there's more?

 

Daylight Saving Time (DST)—also summer time in British English and European official terminology (see Terminology)—is the practice of temporarily advancing clocks during the summertime so that afternoons have more daylight and mornings have less. -Wikipedia

Posted

Well the turnout was pretty good, only lasted 30 mins, but now we know for next time what to change. Next one will probably be in the next 2 weeks. around the same time.

 

Thanks to all who showed up.

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