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Posted

So, i'm not saying I do, but if I were to have it, what could it be best utilized for in continuum? Hiring a team of coding pros to develop various tools for us? A whole new server? A new billing system?

Although many of us would just run off with the money, I would try to help out a little (if had like over 15mill I would probably throw 500k at this)

Posted

So, i'm not saying I do, but if I were to have it, what could it be best utilized for in continuum? Hiring a team of coding pros to develop various tools for us? A whole new server? A new billing system?

Although many of us would just run off with the money, I would try to help out a little (if had like over 15mill I would probably throw 500k at this)

 

ROFL 500K?

 

There is a reason your poor, it's because you think a 2d game requires 500k investment. Maybe 50k. Do you know what you can do with 500k. How many projects you can fund with 500k, that pale in comparison to subspace.

Posted

We the people are getting old and have jobs now. How many people would we need to invest 5k each so we have enough budget to clone SS (or buy the rights?) and improve/update the game...

 

Then maybe create a Gold-membership to make it a bit profitable (a few bucks each month / or buy stuff loose: for an extra ship, toys, bigger banner, whatever -> only bling bling extras). Don't care if I earn my money back in 5 or more years, must play SS untill I die anyways.

Posted
If someone could magically drop 50k to benefit SS, we'd hire coders, and lots of them. After we did that, we could figure out what to have them work on. There's an endless list of shit that people would want in a new version of Continuum.
Posted

For perspective, coders cost upwards of $50k/year. Good coders cost twice that (but are worth 10x as much). I've no idea what artists cost, but I assume they're cheaper.

 

The best way to "revive" subspace is to simply create an entirely new game, with the same player hosted zone concept. Obviously you'd want the ability to capture most of the current SS gameplay with the new system, but 100% accuracy isn't required for most zones (i.e. not Chaos) to make the transition.

Posted

Advertisement.

 

Not a terrible idea, but I think advertising this game would really seem like a joke to the public outsiders.

 

I mean, .. "Log on to the longest running online game ever! ITS GOT 2D GRAPHICS!! and 8 bit sound effects! The client hasn't been updated in over 5 years and the fun just never stops!"

 

You could sugar coat it anyway you like, bottom line is, it would be a waste of time, money, and effort considering the state of things.

Posted (edited)

For perspective, coders cost upwards of $50k/year. Good coders cost twice that (but are worth 10x as much). I've no idea what artists cost, but I assume they're cheaper.

 

The best way to "revive" subspace is to simply create an entirely new game, with the same player hosted zone concept. Obviously you'd want the ability to capture most of the current SS gameplay with the new system, but 100% accuracy isn't required for most zones (i.e. not Chaos) to make the transition.

 

14$ an hour is good for a coder who can't get hired by a real company. I know plenty of coders who sit on their ass for 1 year with no job, and then give up and go back to school to try another profession. This is more true of graphic designers though. But bottom line is a coder in SS is not worth 50k a year. This what my whole point was. Maybe if this was Diablo 3, then you would be looking at a cost of 3 million to hire a team, and develop the game. However this is 2d spaceships, free, from 1997. Most coders can code something viable for this game in 1 hour. Whereas Diablo 3 would take 1 month to get something as useful. I could pay coders here 20$ per every page of code, and after 1000 pages have a new client, and it would have only cost me 20,000$. And right now there is 3 or 4 clients, and no one is getting paid to make them. So lay off the 20$ is not enough money. As opposed to what? doing it for nothing like so many people already have?

Edited by Avast
Posted

14$ an hour is good for a coder who can't get hired by a real company. I know plenty of coders who sit on their ass for 1 year with no job, and then give up and go back to school to try another profession. This is more true of graphic designers though. But bottom line is a coder in SS is not worth 50k a year. This what my whole point was. Maybe if this was Diablo 3, then you would be looking at a cost of 3 million to hire a team, and develop the game. However this is 2d spaceships, free, from 1997. Most coders can code something viable for this game in 1 hour. Whereas Diablo 3 would take 1 month to get something as useful. I could pay coders here 20$ per every page of code, and after 1000 pages have a new client, and it would have only cost me 20,000$. And right now there is 3 or 4 clients, and no one is getting paid to make them. So lay off the 20$ is not enough money. As opposed to what? doing it for nothing like so many people already have?

 

This guy must be one of the greatest troll accounts I've seen on ssforum. I'm going to guess you're not American though because you are putting the $ sign after the number, so if that's the case some of your reasoning makes more sense. Language barriers aside, you pretty much discredited yourself as someone who knows anything on the subject when you started referring to software in units of "pages", so thanks for that. Now I don't even have to go in and destroy your individual points, which saves me a lot of time! :(

Posted

Avast, you're one of those people that thinks by getting 9 women pregnant, you can get a baby in 1 month.

 

Personally, I'd never hire a coder willing to work for less than $75k/yr. $100k/yr is more likely. Great coders are exponentially better than good coders. Bad coders just aren't worth considering as they'll cause projects to fail.

Posted (edited)

Avast, you're one of those people that thinks by getting 9 women pregnant, you can get a baby in 1 month.

 

Personally, I'd never hire a coder willing to work for less than $75k/yr. $100k/yr is more likely. Great coders are exponentially better than good coders. Bad coders just aren't worth considering as they'll cause projects to fail.

 

For subspace? lol I'm talking about subspace. You don't need 75k for a coder for subspace. But yes in general it's probably a good idea to have a coder who would only work for 75k+

 

And really if someone is jobless for 1 year, which is the case of a a lot of people. They would be making zero an hour. So if you hired them for 14$ they really have nothing to complain about. The whole point is that they are new programmers. They have no portfolio so big companies won't hire them. They need like 5 years experience under their belt, and to have completed some projects, flash games, applications etc. Now they can code 5 years pretty much for free. Or get payed 14$ an hour for a project that would build their portfolio.

 

Distort, Im from Canada. And yeah FOR SUBSPACE, I would pay by page. Or even 100$ per a bot. If it was only bots. Or maybe 25 cent's per line of code. I wouldn't pay by hour, because this is long distance, you can sit on your ass and eat from the fridge for 20 hours, then code for 1 hour, and say the job took you 21 hours.

Edited by Avast
Posted

The people that are jobless have a high probability of being inexperienced and/or bad. Those aren't the kind of coders you'd want to write a new game.

 

Also, paying by "page" (lol) or line count would guarantee that you get crap. In programming you should only ever pay by project, or, more usually, have a salaried employee.

 

Lets look at it another way. How much do you think PriitK or JeffP would cost to hire? They each single-handedly created huge chunks of this game. You're deluded if you think anyone of their caliber is being paid $14/hour.

Posted
$14 an hour in Canada would only get you a part-time university-level student that most likely has no real experience in game-oriented programming. That or some incomprehensible Indians on the other side of the world. Going through an existing company would cost upwards of $50k for a very simplistic project; something like SubSpace might end up ten to twenty times that amount depending on what direction you wish to take the game. Hiring in-house programmers would be a little cheaper, but you're still looking at a hefty amount if you want reliable and quality programmers. The price isn't much different than in the States, you're still looking at about $53k/year, closer to $70k/year for a somewhat experienced game programmer.
Posted

I remember there was a squad in TW where all the players were bought. The owner of the squad paid its members ...

 

If he has a million dollars, we might ask him to pay people to play Subspace. Maybe this would lead to a revival of the playerbase.

Posted (edited)

The people that are jobless have a high probability of being inexperienced and/or bad. Those aren't the kind of coders you'd want to write a new game.

 

Also, paying by "page" (lol) or line count would guarantee that you get crap. In programming you should only ever pay by project, or, more usually, have a salaried employee.

 

Lets look at it another way. How much do you think PriitK or JeffP would cost to hire? They each single-handedly created huge chunks of this game. You're deluded if you think anyone of their caliber is being paid $14/hour.

 

You and hakaku are jokes to even be saying subspace programmer is worth 50k a year.

 

They are not inexperienced or bad because they are jobless. They are jobless because they are fresh out of university for C++ or whatever they learned. And companies like Google, will not hire them, until they actually coded some flash games, applications, and have 5 years experience, or a portfolio. They either take small jobs per commission until then, or do free lance work to build up a portfolio. So later on they will be hired. This in no way means the person sucks because they just finished university.

 

Priitk moved on to bigger and better things, of course his salary is better. What a shit tard example you have given. I would be more interested to know what their salary was while they were creating subspace back in 1996. Even more so back then this game was actually the latest in multiplayer game play. So it's still way unfair to use Priitk as an example even from 15 years ago. But to sum it up his salary was shit even back then when this game was new. Stop trying to prove a point you already lost.

 

Lol @ Hakaku, so some idiot will pay 50k a year to 5 programmers to make a game like subspace, maybe slightly better, just so it ends up being a free browser MMO, and they even have to pay for the server? You must be joking me. So I AM DOWN 250k now + server costs, because I wanted to make a free game? You guys are ridiculous. This game is worth shit, so any programmers you hire to code for it, or remake it, would also be earning shit.

Edited by Avast
Posted

They are not inexperienced [...]. They are [...] fresh out of university [...]

 

Ok

 

 

And we all know no one is gonna pay programmers 50k/yr to remake subspace UNLESS THAT PERSON HAS A MILLION DOLLARS TO SPEND, which is exactly what this topic is about.

This is also why we can't remake the game properly with part-time unpaid people, most of them being "hobby" type programmers.

Posted
Don't even need a degree. Google Kirkland called and offered me an interview when I applied there a few years back. Already had gotten another job a month before, and honestly glad I didn't take a desk job type of job now.
Posted (edited)

A programmer working for $14/hour or $50k/year simply could not create a working game like Subspace, ever. If it was 10 months or 10 years, they simply couldn't do it.

 

That's a nice vague statement.

 

Why not?

 

Do they know less than anyone else?

 

Do you judge skill and knowledge based on salary? If so this pretty much explains why you are so messed up with your zone policy.

Edited by Avast
Posted (edited)

They are not inexperienced [...]. They are [...] fresh out of university [...]

 

Ok

 

 

And we all know no one is gonna pay programmers 50k/yr to remake subspace UNLESS THAT PERSON HAS A MILLION DOLLARS TO SPEND, which is exactly what this topic is about.

This is also why we can't remake the game properly with part-time unpaid people, most of them being "hobby" type programmers.

 

Only a moron would spend their million dollars on this game. And only a moron thinks this game takes 1 million dollars to revive. And only moron would pay 50k a year to a programmer for this game.

 

And yeah my point was that people are not bad just because they are fresh out of university. How can you be bad at Programming after finishing university for it? It's like math. In math if I remember the formulas and know how to input numbers into them, there is no possible way you can fail or be inexperienced. It will just work and you will have an answer. If someone get's their university degree in a good programming course and has 90% in the course. Then they are good enough. And problems can be solved with determination. Experience is not required.

Edited by Avast
Posted

This thread is about spending a million dollars on this game. If you feel it's stupid to talk about such a hypothetical scenario, please stop posting.

 

You clearly have no concept of how programming works. Your conception of a math graduate is also laughable.

 

I've done my very best to elucidate you, but you continue to with the programmers posting in this thread about their very own field, while you yourself don't even have tangential experience (one need look no further than paying by "pages" of code).

Posted

If I ever get paid by pages of code, I'm gonna set my resolution very low, and use a large font.

Also gonna make sure to use end of lines whenever possible.

 

Oh, and split the source in many files. One function, one file.

 

Gonna make a shitload of pages and money!

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