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Posted (edited)

Phoenix SS a.40 Client/Server

http://redeyeware.uphero.com/phoenix_ss/main.html

Direct link -> http://redeyeware.uphero.com/phoenix_ss/phoenixss_a40.zip

I had to post this on my site, can't upload attachments for some reason (gets to 800k and stops). Anyway download from this page.

 

Current Server IP address: 69.179.106.36

=========================================

 

 

Hi,

 

This is a client/server and will allow you to start to help me test out all of the frameworks involved. Once you run the executable you can select to run as a server or a client. If you select server you will need to post your IP address so the clients can reach you. If you select client you will be prompted to enter the IP address of the server and your name/nick.

 

This next version includes collision which is working but has a few anomalies due to the fact that some bounding lines are present when they should not be. This will improve once I have the editor back-up and running. Basically I had to use the map I had handy and wrap all sides of the parts in bounding lines. This cause a bullet to slip through a weird wall bounce now and then.

 

I will have a server running (see IP address above) you can use to test.

 

Just remember this is just the start of things and will improve over time:) If you have problems please let me know here in this thread.

 

 

Thanks

-Rich-

Edited by Richard Betson
Posted

OK, Thanks!

 

I will have to admit all this networking stuff is a little daunting. If we have any experts out there let me know. I'm able to connect clients to the server on my local network so I know the server works and so do the clients. The issue is probably in the routers firewall, I have two, one in the modem and another in the wireless router so the next step I'll try is to remove the firewall in the router by setting the server computer to the 'DMZ'. This will bypass the router firewall and just leave the modem firewall.

 

I'm going to leave the server running and hope someone has better luck. But, if you can help on these network issues let me know. Don't forget someone can also setup a server and see if you can get a client to connect.

 

I'll post here once I've made changes to the router.

 

Thanks,

-Rich-

Posted

Cool,

 

So you were able to connect non-local? I tried from here and could not reach you. If you can leave the server up for a bit, if your using Win7 is should run fine minimized.

 

Thanks!

-Rich-

Posted
Yes, non local, I connected from my work location to my home location. I just started it back up, you can give it a try now. I'm in there as Gallitin, and I also show a ship called "Server Ship"
Posted

OK.

 

If you can leave it running for a bit that would be cool:) I can't connect using the IP you posted (that did not change?) so having your server running will help me figure out whats wrong on my end.

 

Thanks!

-Rich-

Posted
It's still up and running, I will leave it up all night. Strange though, after a few minutes the Server Ship disappears then if I exit the game and renter the Server Ship is back again.
Posted (edited)

Thanks Gallitin

 

I will see if I can reach it. So far no go but I'm sure I'll figure it out.

 

Ps: Does the computer go into sleep mode? maybe thats why the ship goes missing.

 

-Rich-

Edited by Richard Betson
Posted (edited)

Hi,

 

I managed to figure out that I need to 'Bridge' my DSL modem to make it compatible with my wireless router. It turns out the the DSL modem has a router of it own and this was causing some conflicts. I guess I had two routers running at the same time. So, lets hope that's got it fixed. It's about 5:30 am here and I just got back online so I will try it again later today.

 

Gallitin, flared and dezmond if your around check back here and I'll post a new IP and see if you can reach the server. Special thanks to Gallitan:) maybe you can run a server on your end too if you have got the time.

 

See ya later today,

=Rich=

Edited by Richard Betson
Posted

Gallitin,

 

You can go ahead and close up the server if you want to. I think I have it working on my end, by way of logging on to my own server using its WAN IP. There is a problem with the server design and I need to correct it before any further server test. The good news is that all of this testing has given me some valuable information. So thanks to everyone.

 

I should have a new version up in a few days to a week that we can all start to play/test on with more solid server/client design.

 

AS to linux it should be no problem to recompile for it. I will first need to setup a linux system wich I intend to do soon. Eventually I will compile for Macintosh as soon as I come across a bargain system that meets the specs.

 

Thanks,

=Rich=

Posted (edited)
richard, to test your connection from outside, try tracing your server from a proxy. also try connecting to it via a proxy in the client if you can make that system (continuum does). Edited by Xog

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