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Posted (edited)

I hope it's okay to post about a game developed by the same company (Harmless Games). Some of you may already know about infantry, and you'd know that both games are very similar in a lot of ways. I made a thread on teamliquid (http://www.teamliquid.net/forum/viewmessage.php?topic_id=241317) in the hopes of getting some testers, maybe some people here are interested as well. I'll post the same thing I posted in the TL thread incase no one wants to click any external links.

 

 

What makes this game unique?

-Supports up to 200 players in one arena

-Intelligent projectile/physics coding, where aim, reflexes, and teamwork matter

-Isometric viewpoint: rewards battlefield awareness

-Complex damage models (a lot of people don't realize this makes a fun game)

-Several game types (Zones) for different tastes

-User-friendly (sort-of) editors and open source C# scripting

 

What are some similar games to Infantry?

-Nox developed by Westwood Studios (bought out by EA)

-Subspace/Continuum

-Asteroids (except infantry is the MMO version, and much better, only comparable on a fundamental level)

 

How are the graphics?

2.5D allows the game to operate at a very high efficiency rate, dedicating its resources to important game functions instead of shiny/flashy effects that doesn't contribute to gameplay that much, but at the same time avoids the graininess of most other 2D games.

 

This game is so old, why bother playing it?

Some of the best games of our generation have stood the test of time because developers back then better understood what it meant to create a game with less fluff and more interesting mechanics (IMO). This game will challenge you unlike most other games (not quite as hard as starcraft obviously! I don't know if it helps to say that I'm in "master league" and I enjoy challenging games with high skill caps)

 

I thought SoE owned this game and ran it into the ground?

They do, and they did...here's the thing though. The game used to be free and was put on a payment service around 2001. Hundreds of thousands of people used to play this game, and then 95% of the population left. The game is once again free, but SoE does not actively develop it (they use random tech supports from their other games to occasionally check up on the server).

 

Why is it Infantry "2.0"?

Infantry 2.0 is "the people's" server, allowing for open development and constant updates. The game server was reverse engineered by a talented coder named aaerox. This project has been going on for years now, and finally has produced some remarkable results in the form of moving AI with fully integrated C# scripting.

 

Where can you find players who play this game?

Our IRC address is ircd.suroot.info, channel #infantry

Forums are www.freeinfantry.org

 

How can I play?

First, download the majority of files from SoE: http://www.soe.com/casualProduct.vm?Id=039&eula=1

You can download our Launcher at: http://www.mediafire.com/?ywsql30bqs99cpw

 

Instructions:

 

-Start Launcher.exe, ignore the source code folder unless you're skeptical and want to see what's in the program.

-Input a random username and password, this will be yours from now on.

-Click Launch and browse to infantry.exe in your Infantry folder. (Only done once)

-This should launch Infantry, go into options and remove the directory servers.

-Add in infdir1.aaerox.com as the only directory server, hit ok then Refresh the zone list, ZZ should come up, enter an Alias and enter.

Edited by Axidus
Posted

I hope it's okay to post about a game developed by the same company (Harmless Games). Some of you may already know about infantry, and you'd know that both games are very similar in a lot of ways. I made a thread on teamliquid (http://www.teamliquid.net/forum/viewmessage.php?topic_id=241317) in the hopes of getting some testers, maybe some people here are interested as well. I'll post the same thing I posted in the TL thread incase no one wants to click any external links.

 

 

What makes this game unique?

-Supports up to 200 players in one arena Subgame2 supports up to 250 players in one arena, HAH!

-Intelligent projectile/physics coding, where aim, reflexes, and teamwork matter

-Isometric viewpoint: rewards battlefield awareness

-Complex damage models (a lot of people don't realize this makes a fun game)

-Several game types (Zones) for different tastes

-User-friendly (sort-of) editors and open source C# scripting

 

What are some similar games to Infantry?

-Nox developed by Westwood Studios (bought out by EA)

-Subspace/Continuum

-Asteroids (except infantry is the MMO version, and much better, only comparable on a fundamental level)

 

How are the graphics?

2.5D allows the game to operate at a very high efficiency rate, dedicating its resources to important game functions instead of shiny/flashy effects that doesn't contribute to gameplay that much, but at the same time avoids the graininess of most other 2D games.

 

This game is so old, why bother playing it?

Some of the best games of our generation have stood the test of time because developers back then better understood what it meant to create a game with less fluff and more interesting mechanics (IMO). This game will challenge you unlike most other games (not quite as hard as starcraft obviously! I don't know if it helps to say that I'm in "master league" and I enjoy challenging games with high skill caps)

 

I thought SoE owned this game and ran it into the ground?

They do, and they did...here's the thing though. The game used to be free and was put on a payment service around 2001. Hundreds of thousands of people used to play this game, and then 95% of the population left. The game is once again free, but SoE does not actively develop it (they use random tech supports from their other games to occasionally check up on the server).

 

Why is it Infantry "2.0"?

Infantry 2.0 is "the people's" server, allowing for open development and constant updates. The game server was reverse engineered by a talented coder named aaerox. This project has been going on for years now, and finally has produced some remarkable results in the form of moving AI with fully integrated C# scripting.

 

Where can you find players who play this game?

Our IRC address is ircd.suroot.info, channel #infantry

Forums are www.freeinfantry.org

 

How can I play?

First, download the majority of files from SoE: http://www.soe.com/casualProduct.vm?Id=039&eula=1

You can download our Launcher at: http://www.mediafire.com/?ywsql30bqs99cpw

 

Instructions:

 

-Start Launcher.exe, ignore the source code folder unless you're skeptical and want to see what's in the program.

-Input a random username and password, this will be yours from now on.

-Click Launch and browse to infantry.exe in your Infantry folder. (Only done once)

-This should launch Infantry, go into options and remove the directory servers.

-Add in infdir1.aaerox.com as the only directory server, hit ok then Refresh the zone list, ZZ should come up, enter an Alias and enter.

I didn't actually have much to write then. Was hoping I could do more red comments. :p

 

Has Infantry server's been hostable by anyone, or is this a new thing?

Posted
He's wrong, it could support a lot more than 250 depending on how good the server is. I reversed the infantry protocol and wrote a new server in C#. SOE is just putting in the bare minimum effort required to look after Infantry and it has just been stagnating. We figured with a new server that supports the latest version hopefully we could do something about it, perhaps akin to Subspace.
Posted (edited)

He's wrong, it could support a lot more than 250 depending on how good the server is. I reversed the infantry protocol and wrote a new server in C#. SOE is just putting in the bare minimum effort required to look after Infantry and it has just been stagnating. We figured with a new server that supports the latest version hopefully we could do something about it, perhaps akin to Subspace.

Hah, well then Infantry wins the per arena max! =P

 

Unfortunately I cannot remember what ASSS could do as far as total zone population the last time I was on it. I remember spending some time with someone (CRe?) trying to beat ASSS' to the max (pun intended) and we got somewhere ... just can't remember the results now :p or if we got somewhere actually (I do recall it might have been put on hold for some internal research or other)

 

Subgame2 is capped to 1024. Sharvil says that from his findings and tinkering the actual limit in Subgame2 is supposed to be that 65k number, but finds it interesting when I pointed out to him that it stops accepting players at 1024-hard.

Edited by L.C.
Posted

Topic is fine here. I think we are both at a point in our games where "competing" would do us no good.

 

I'd have to say the only benefit we have is we were abandoned and bought up in a mass "buy what is left", and our current "owners" have employed our client's programmer. Infantry on the other hand, outside of SOE, faces SOE (being the bastards they can be) stepping back in if they see something living again. Really at this point doubtful, but just one shitty thing that I hope doesn't get in the way of your efforts if things do grow.

 

I always kinda thought a SubSpace + Infantry client/server enviroment could be rather interesting (ignoring Cosmic Rift). But eh, who knows.

Posted

I hope it's okay to post about a game developed by the same company (Harmless Games). Some of you may already know about infantry, and you'd know that both games are very similar in a lot of ways. I made a thread on teamliquid (http://www.teamliquid.net/forum/viewmessage.php?topic_id=241317) in the hopes of getting some testers, maybe some people here are interested as well. I'll post the same thing I posted in the TL thread incase no one wants to click any external links.

 

Instructions:

 

-Start Launcher.exe, ignore the source code folder unless you're skeptical and want to see what's in the program.

-Input a random username and password, this will be yours from now on.

-Click Launch and browse to infantry.exe in your Infantry folder. (Only done once)

-This should launch Infantry, go into options and remove the directory servers.

-Add in infdir1.aaerox.com as the only directory server, hit ok then Refresh the zone list, ZZ should come up, enter an Alias and enter.

 

Infantry is a great game. I think I'll play it again. My favorite was Mechanized, and Bug Hunt.

Posted

I've never actually seen more than 200 players in one arena unspecced, and I've played this game for over a decade. I didn't want to spread misinformation when I've never really seen it myself, but I figured it was safe to assume the developers knew what they were doing when they made separate arenas for zones instead of squeezing every player into one map (whether it started getting laggy or too cramped for gameplay reasons, I don't know).

 

But anyways, aaerox's server uses less bandwidth than SoE's, so I don't see why we couldn't have more than 200 players in one arena. 200 is still a lot more than 99% of other games that have a max of 16/32 players in one arena.

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