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Tonight (possibly tomorrow) I will be uploading a new server/client. It is a basic (very basic) 'listener' server and or client built into Phoenix SS so you can run it as a server or client. This will allow me to start testing all the various frameworks and start 'gelling' them together. The cool part is now we can start to actually test Phoenix SS online and start building the game.

 

This next version includes collision which is working but has a few anomalies due to the fact that some bounding lines are present when they should not be. This will improve once I have the editor back-up and running. Basically I had to use the map I had handy and wrap all sides of the parts in bounding lines. This cause a bullet to slip through a weird wall bounce now and then.

 

See ya tonight:)

Rich

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