Cheese Posted August 7, 2012 Report Posted August 7, 2012 also maybe make goal rewards much higher when the jackpot is near zero SSC Distension OwnerSSCU Trench Wars Developer3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of CheeseDr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.3:KrynetiX> do you ever open your web browser and type ?go google5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.
spidernl Posted August 7, 2012 Report Posted August 7, 2012 It works fine with extraweapon. hs_antifastbomb, on the other hand, it doesn't work so well with. Forgot to remove that module from modules.conf. It eats every bomb that's fired faster than the bombdelay property. http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Jareth Posted August 7, 2012 Report Posted August 7, 2012 (edited) Development focus needs to be on balance and not on adding new features. Too much time is spent adding gimmicky and situational items that nobody will use. Basing isn't even close to enjoyable at the moment, because offense vs defense balance is completely broken. Small rushers vs med rushers is completely broken as well, mostly because of solid weasels. Energy Infusion is completely broken. Zone settings and the base designs make it very easy for defense to hold the base. I know Psythe is working on making the bases better, but he can only do so much with the current settings. edit: Watch a flag game for a few minutes if you need any explanation on what I said. Edited August 7, 2012 by jareth
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