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Posted (edited)

Seeing as how the zone has been more dead as of late, and centering as become more popular, it might be practical to revive the 4v4 style game play that was around before. Obviously it doesnt have to be strictly 4v4, and the current ?go league map is horrible. The original one done by Namp is probably better suited.

 

4v4 is pretty easy to host, very straight forward, and it'd keep a decent amount of people entertained and possibly bring in some more population to try and get flagging done after the 4v4 is finished. No settings need to be done, just allow pub ships.

 

Ideally what would happen is a few players are centering, and a staffer begins hosting a 3v3/4v4 size game in the arena. Prizes, etc, captains are picked that kinda thing happens. Then hopefully it grows to 5v5 or eve 6v6 range, then after that the staffer either hosts another event or even better yet starts up a flag game in which they boost it up around 10k right off the bat if everyone plays.

 

Stimulating the population growth, rather than just giving the players free range and unorganized chaos doesnt seem to be working. The last few flag games that I've participated have been forced to be extremely organized. Organization does work surprisingly, but people have to be willing to do it. Oh, and there have to be staffers on who are able and willing.

 

Attached is the original league map that should never had been replaced.

league31.lvl

Edited by Unix
Posted

Ideally what would happen is a few players are centering, and a staffer begins hosting a 3v3/4v4 size game in the arena. Prizes, etc, captains are picked that kinda thing happens. Then hopefully it grows to 5v5 or eve 6v6 range, then after that the staffer either hosts another event or even better yet starts up a flag game in which they boost it up around 10k right off the bat if everyone plays.

 

Generally, population drops after hosting an event in a non-pub arena. Simply because you can't be spamming ?z messages about the arena CONTINUOUSLY, and thus people will enter, see an empty pub and leave.

And that's ignoring people who simply dislike 3v3 or 4v4 duel/elim-like events.

Posted

Ideally what would happen is a few players are centering, and a staffer begins hosting a 3v3/4v4 size game in the arena. Prizes, etc, captains are picked that kinda thing happens. Then hopefully it grows to 5v5 or eve 6v6 range, then after that the staffer either hosts another event or even better yet starts up a flag game in which they boost it up around 10k right off the bat if everyone plays.

 

Generally, population drops after hosting an event in a non-pub arena. Simply because you can't be spamming ?z messages about the arena CONTINUOUSLY, and thus people will enter, see an empty pub and leave.

And that's ignoring people who simply dislike 3v3 or 4v4 duel/elim-like events.

The point is to have it the reverse. Most players will see the player number on the zone list and inquire one way or another. This is also meant to retain the population that the zone has, rather than let it go after players are simply bored of doing nothing except centering.

 

Retaining, then at the same time attempting to have the population grow with the hosted event, and eventually having it lead to an actual flag game is the goal.

Posted

The point is to have it the reverse. Most players will see the player number on the zone list and inquire one way or another. This is also meant to retain the population that the zone has, rather than let it go after players are simply bored of doing nothing except centering.

 

Retaining, then at the same time attempting to have the population grow with the hosted event, and eventually having it lead to an actual flag game is the goal.

 

I'm not arguing that that is or isn't the goal, I'm simply saying that my experience with hosting in the past (in ?go events, paint, tetris or wherever) is that it generally reduces population (quite effectively at that).

Posted
I agree with Unix that seeing a large number of players currently in the zone does tempt others to see what is going on, but for me, when something is being hosted in a different arena, I leave. When I come to hyperspace I want to center or flag and that's it. In my opinion boosting jp's is a nice way to get a flag game going. Also during one flag game recently there was a bonus for the first lanc for each team, which was nice. I will usually lanc if needed but it gets boring after a while, so the bonus was a good reason to do so
Posted (edited)

The point is to have it the reverse. Most players will see the player number on the zone list and inquire one way or another. This is also meant to retain the population that the zone has, rather than let it go after players are simply bored of doing nothing except centering.

 

Retaining, then at the same time attempting to have the population grow with the hosted event, and eventually having it lead to an actual flag game is the goal.

 

I'm not arguing that that is or isn't the goal, I'm simply saying that my experience with hosting in the past (in ?go events, paint, tetris or wherever) is that it generally reduces population (quite effectively at that).

The thing is ... We're already using a small pool of players to start something larger. Not the other way around, which is your experience, spider. You would take an already strong pub and kill it by hosting.

 

We're starting with 4-6 players, and trying to grow it into 10-12 players, and hopefully after that start a flag game. Even as I'm typing this right now, there's only four total players centering. If you can get those centerers to go into a subarena and play for money which is essentially group centering, why not?

 

Doing the group fighting in a subarena is far more profitable than centering. People will be entertained, and not only that, it'll keep them in the zone and get others to play too.

 

I agree with Unix that seeing a large number of players currently in the zone does tempt others to see what is going on, but for me, when something is being hosted in a different arena, I leave. When I come to hyperspace I want to center or flag and that's it. In my opinion boosting jp's is a nice way to get a flag game going. Also during one flag game recently there was a bonus for the first lanc for each team, which was nice. I will usually lanc if needed but it gets boring after a while, so the bonus was a good reason to do so

That's fine, but if you see everyone else doing it, arent you more likely to partake in the subarena? Especially if you're aware that there's about to be a boosted flag game after?

Edited by Unix

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