Jump to content
SubSpace Forum Network

mini poll  

11 members have voted

  1. 1. what items do you want?

    • guns/bombs/mines(not pd)
    • drone/turret deployers
    • Drone and Turret Armor/AI packs/Abilities(makes drones more controlable or more stronger or have more abilities))
    • emitters
    • reactors
    • Cobalt-Type items
    • addons
    • FTL
    • alien tech
    • armor
    • consumables
    • mounts
    • boosters
    • sublight engines
    • capacity
    • summoner type(not just normal summoner or evoker)
    • parasite/nanoite swarm-type items(items that give you stuff after you do a number of kills
    • other(message me to tell me)
  2. 2. exp requirements of items/signature or non signature

    • 0-1000
    • 1000-2000
    • 2000-3000
    • 3000-4000
    • 4000-5000
    • 5000-6000
    • 6000-7000
    • 7000-8000
    • 8000-9000
    • 9000-10000
    • 10000-150000
    • 15000-20000
    • 20000-25000
    • 25000+(doubt you can get it)
    • signature?
      0
    • non signature?
      0


Recommended Posts

Posted

http://forums.ssgn.net/public/style_emoticons/default/clapping.gifcheese plz release one while i make missile system items

also make a catagory called missiles

 

basic missile launcher
disp:sends 2 L1 homing missiles that track down ships,replaces bombs,no ammo needed,if missiles are on weasel they are emp
missile+2!
missiledelay=100
missile level=1
missile energy=150
missile speed-make it same as a shark with carnot engines
missilehealth=300
missile damage-same as a impact bomb
cost:20k money,2kexp,nonsignature
ships:1357

 

basic rapid fire missiles
cost 4k exp 40k money
disp:rapidly fires 2 impact bomb-level missiles that tracks and destroys enemy ships,replaces bombs
nonsignature
missile delay=33 to 50
missilelevel=1
missileenergy=50
missilespeed-same as basic missile launcher
missile damage-same as impact bomb
missile health=200
missile+2
ships-15

 

il make more later,see you in hyperspace guys,and spidernl when will you reply?

  • 2 weeks later...
  • Replies 117
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

primary fire

disp:sacrafises a bomb slot to achieve greater gun fire

gundelay -10

bombdelay=50

bombenergy=1000000000

bomblevel=0

type:bomb

nonsig

cost:5kexp 40k money

Edited by kevinz :D
Posted

1.how about 4 addons per ship?

2.gun energiser

disp:drains a small amount of energy from the ships reactor to boost gun damage,use ?overload to turn on and off

gunlevel +1

energy -1

recharge -1

gunenergy -20

nonsig

cost:5.5k exp 50k money(it can get VERY powerful when used right!!!)(but hard to master)

addon

3.gun charge

disp:sacrafises gun firing speed to achieve greater damage output,use ?charge to turn on and off,not conmetible with the gun energiser

gundelay -20

gunlevel +1

gunenergy -20

4.gun overload

disp:sacrafises energy for gun bounce,use ?bounce to turn on and off

gunbounce +1!

energy -1

nonsig

addon

cost:4k exp 30k money

  • 2 weeks later...
Posted (edited)
I want an item that spawns black holes, in front of you, as opposed to bricks. Can be used as shields, or to destroy the enemy if they enter it's pull. Basically something to distort bomb and bullet fire temporarily. Send perfect aim, curving away from you etc. Edited by Avast
Posted
Make it so when you die, you explode in a burst of shrapnel that does damage to other ships, who fly through you after they kill you, or near the shrapnel.
Guest
This topic is now closed to further replies.

×
×
  • Create New...