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mini poll  

11 members have voted

  1. 1. what items do you want?

    • guns/bombs/mines(not pd)
    • drone/turret deployers
    • Drone and Turret Armor/AI packs/Abilities(makes drones more controlable or more stronger or have more abilities))
    • emitters
    • reactors
    • Cobalt-Type items
    • addons
    • FTL
    • alien tech
    • armor
    • consumables
    • mounts
    • boosters
    • sublight engines
    • capacity
    • summoner type(not just normal summoner or evoker)
    • parasite/nanoite swarm-type items(items that give you stuff after you do a number of kills
    • other(message me to tell me)
  2. 2. exp requirements of items/signature or non signature

    • 0-1000
    • 1000-2000
    • 2000-3000
    • 3000-4000
    • 4000-5000
    • 5000-6000
    • 6000-7000
    • 7000-8000
    • 8000-9000
    • 9000-10000
    • 10000-150000
    • 15000-20000
    • 20000-25000
    • 25000+(doubt you can get it)
    • signature?
      0
    • non signature?
      0


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Posted

Send you to a random zone, in a random arena, in a random ship, at a random location with a random rotation with random items (repels, bursts, etc).

You'll also have a random name and a random password, random ?chats, a random frequency..

Posted

oh thanks

how about this?

(dont complainim bad at coding

 

 

cloaker's pack-terrier-gives you just enough abilities to be a basic cloaker

gun,bomb,reactor,sublight,addon

shredder

space mines

edison

ion drive

cloak shaper

 

 

 

 

 

 

cloaker's pack-advanced-terrier

signature,gun,bomb,reactor,sublight,armor,2 addon,2 emitter

quad core

shredder

space mines

ion drive

cloak shaper

glow cover

power strip

combat sensors

Posted

Arry> kevinz, can you customize me an epic atomizer weapon that lets me vaporize ships instantly?

kevinz> arry you mean coffin?

Arry> no kevinz I want to be able to do it at a distance... like cobalting a single ship

kevinz> arry i will but spidernl will prob reject but i will make it on fourms

Arry> you have to call it Epic Atomizer

kevinz> right now post on my fourm topic so i remember

 

Also, it needs a cool explosion graphic spotted at the destroyed ship, unlike cobalt which just is invisible

Posted

how about these 2(number 2 i got idea from spidernls item blog)

1.

EPIC ATOMISER
disp:gives you the ability to vaperiorses ships instantly while sacrafising bombdelay
bombdelay=2000
gundelay=1
gunlevel=4
gunspeed=10000(just make it very big)
gunenergy=20
bomblevel=4
bombenergy=1000
ships=12345678(EXPECIALLY 
bombspeed=same as gunspeeed
cost=60k 14k exp
signature

2.

TIME REACTOR
disp:draws energy from time to provide a huge bonus to the host ship but very hard to control so it provides bonuses mroe then energy and recharge,and also lacks energy reserves,also when afterburning it makes your ship go into warp(makes ship super fast) but afterburners cost lots more energy,also needs big ship sise to work properly,exception is shark
energy+3
recharge+7
gundelay-10
bombdelay-40
gunenergy-10
bombenergy-50
speed+3
maxspeed+6
thrust+4
afterburners+15!
bulletdamage-10
bombdamage-30
burstdamage-40
shrapdamage-100!
maxthrust+20!
ships=345678
cost=100k 15kexp
nonsignature

Posted (edited)

After a certain speed, bombs (and i think guns too) just glitch straight through ships. So, if you direct hit a wb while in a levi going at like 100mph, the bomb wallhacks though the wb and does no damage. It happens more often than you think.

 

Just have an item that sends like 3 thors in a really tight pack, like 10ms delay. though that would be a bit OP too.

 

Anyway, HS needs a homing missile function. Have it be a consumable like thors, so you can only have 1 or 2 per life, and gotta rebuy them all the time. Make it a shark that shoots out of your ship, immediately locks onto the nearest player, and starts flying towards them. Have it set up so that when the shark-missile is at the same coords as the target ship, it lays down a maxed quantum or something. high damage, but not always a 1hk. Also, since it would be a regular flying ship, it would be possible for the target player to dodge it, or rep it away. Also give it health or something so the targeted player can shoot it down. Nerf it enough to make it almost useless, but still barely worth its immense price/exp requirements. Adjust as needed.

 

EDIT: have the homing missile replace bombs or something. Also set it to a command like ?missile

Edited by toxic_intruder
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