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Posted (edited)

I'm not sure why you called this ultimate ultimatum. It certainly is an ultimatum, but it's not even a necessary ultimatum. Smaller things can be done while waiting for conquest. If they don't work, they don't work, where's the harm in trying?

 

Not only that but you make it sound like conquest will be ineffective if it's delayed. Are you saying that once people leave they will never come back even if something fun is put in front of their face?

 

There may be some players who move on... it happens, but if you stress yourself over getting junk done in a computer game (a 2d spaceships game no less), then you've already defeated the purpose of gaming.

 

The owner of the zone has said that playing/working on the zone is non-essential to his life, he doesn't even have time for essential things, that's why he's just checking forums. I suggest if Finishing Conquest is so essential to life that it has become an ultimate ultimatum, then you might want to get your priorities in life in order. I respect Brain for his choices. I just happen to have a hell of a lot more time than Brain to spend on non-essentials :) (Thus the extremely long forum post for something that probably should have been ignored :))

Edited by Arry
Posted (edited)

This ultimatum is ultimate because if it is not done as soon as possible, the zone will be shut down due to lack of interest. Smaller changes can be made, but they will only be temporary fixes. SpiderNL was charged with creating new items for the sake of population. He did and it kept the people interested. Recently, he has become inactive. I do not blame him. He has a life outside of this game and I respect that. However, as soon as he did stop developing, the population plumetted. If new gameplay is not introduced, player base will drop to zero. I understand Brain is a very busy fellow. He also has a life outside of this game. I do not expect him to drop everything on his plate for a tiny game community like us. What he can do is appoint someone else to oversee the development of Conquest. There are many talented people in the SubSpace community that do have time and interest in the game.

 

If it is not done soon, people will eventually forget about this place. Their interests will lie elsewhere and not even bother checking for updates.

Edited by P Nut
Posted (edited)
In my opinion conquest is the temporary fix... that will revitalize the zone for a time, but fixing the domino effect created by having little to no incentive for playing during low population is a longer term solution. Is there anything in conquest that will address this??? Edited by Arry
Posted
There are many talented people in the SubSpace community that do have time and interest in the game.

 

Such as?

I have to agree with Dr Brain on this one. There is a only a small window of opportunity after people develop the required skills and before they realize they can be accumulating more utility working on things other than SubSpace.

Posted

That is unfortunate for the whole of Subspace, even...

 

We do have lots of people with the talent, but it's hard to stay focused on a project, especially when you're working alone on it. If we were able to somehow handle the logistics of regrouping everyone and working on projects with multiple people, maybe there wouldn't be, I dunno, 80% of projects being abandoned before completion. That was kind of the reason to be of the SSDev team a while ago, but as with most projects, it died out.

 

I don't think we developers don't have time anymore, but we don't use it because of a loss of interest and focus. We do have less time than before though... that comes with getting older.

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