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Posted (edited)

The down-right warpgate is horribly placed. As in, it looks terrible.

I also wouldn't be surprised if you could 'wallhack' to some odd places by abusing the location of the warpgate.

 

Other than that, I'm not really sure if this is that big an improvement. I mean, subspace just *isn't made for* angular surfaces.

Half the time your (bouncing) bombs blow up due to the angle at which they hit the wall.

 

But hey, it looks fancy. And it's a change, and we need changes.

 

Edit: Also where did minibase go?

Edit 2: Improved clarity @ rant about bouncing

Edited by spidernl
Posted
In my opinion nano killed zone, I'm doing what I can to try and put some spice back in the map. Unless you've tested it, don't say stuff like "you could PROBABLY wallhack" It's not really getting me anywhere.
Posted

In my opinion nano killed zone, I'm doing what I can to try and put some spice back in the map. Unless you've tested it, don't say stuff like "you could PROBABLY wallhack" It's not really getting me anywhere.

 

It looks terrible. Period. The wallhack thing was just a possible side-effect of it being horribly placed. So I did test it a little, but not enough to find out positioning required to wallhack.

I'm not trying to just flame you, I'm giving you my opinion, and I think a warpgate placed right INSIDE a wall looks messed up.

 

I can also say I'm not the only one. Of the few people I've talked to (read: one person named Noldec) EVERYONE (lol) agreed.

But hey, if you want to be defensive of your work and not listen to *constructive* (yes, you can easily fix it, just move the warpgate an inch and you've fixed it) criticism, go for it.

 

Also, lol @ nano killed zone. Think about what you're implying by saying that (and also keep in mind the very, very limited number of people who actually had nano at the time the zone started visibly dying).

Posted (edited)

1: it is near impossible for me alone to move the warpgates.

2: i don't really care what people say, i will listen. But if they dont want to prove their statement, then its all garbage to me.

3: nano killed the zone like this...

a ) people buy nano, but don't want to die due to +1 cost.

b ) people lame by staying back and not rushing during flag game.

c ) lanc gets mad at people not rushing and quits.

d ) repeat step a-c to ruin zone.

 

At least take out the +1 death penalty.

If you would like to help me move that warpgate, it would be nice spider, instead of telling me that this and that look like they MAY be wall hackable, when you are put on a tile from being warped, it moves you up and to the left, putting you in the center, not outside the map.

Edited by Corey
Posted (edited)

Not wanting to die is more realistic. Just sayin'.

 

EDIT: Not saying more realistic is better. I drive my car as if I don't want to die. I certainly don't want to play video games with the same caution I drive my car. Caution is boring.

Edited by Arry
Posted (edited)

1: it is near impossible for me alone to move the warpgates.

2: i don't really care what people say, i will listen. But if they dont want to prove their statement, then its all garbage to me.

3: nano killed the zone like this...

a ) people buy nano, but don't want to die due to +1 cost.

b ) people lame by staying back and not rushing during flag game.

c ) lanc gets mad at people not rushing and quits.

d ) repeat step a-c to ruin zone.

 

At least take out the +1 death penalty.

If you would like to help me move that warpgate, it would be nice spider, instead of telling me that this and that look like they MAY be wall hackable, when you are put on a tile from being warped, it moves you up and to the left, putting you in the center, not outside the map.

 

1) You could have said that, instead of defending the placement as if it was intentional to be awkwardly placed. However, you can just move the tiles and edit a config file for the warpgate coordinates? You've messed with warps before, so I imagined you would know how to do that (disclaimer: I haven't messed with it thus I do not know which config files have to be altered).

 

2) Sigh, you still don't get that the wallhack thing wasn't my main point about the warpgates, it was just a possible side-effect.

 

3) My only reply to this should be "lol", but oh well. Mainly because I already said why this is 99.999% not the reason the zone died in an earlier post (it may have to do with the one or two people who actually had nanomite, and the fact that population was already decreasing before they had it). Also, it's kind of comical that steps b, c and d were standard play even before nanomite. Remember "Stop camping and rush!" and similar shouting in flaggames? Yeah, those flaggames before nanomite even existed..

 

Conclusion: +1 death stays, and I'll just laugh at anyone who claims a single item owned by one or two people killed the zone.

 

Edit: You're also making staff look like fools by arguing silly things like nanomite killing zone, when every sensible person would know that is complete nonsense.

Edited by spidernl
Posted (edited)

Talk to playwolf about nano, he will tell you the same thing.

 

Yeah, and quite a few people (too many, really) in the United States believed 3% of the world's population was going to fly up to heaven at May 21st, with the other 97% doomed to horrible death.

Who of you two regularly checked the database and actually knew the number of people who had Nanomite? Oh..

 

Edit: I'm not here to have a fun little flame war, so unless you have something that makes sense to back up your silly claims, just give up. Nothing is going to change about Nanomite unless I have a reason to. A good one, backed up by facts. And no, population going down (quite long) after I introduced Nanomite is -not- proof.

Edited by spidernl
Posted

This calls for a *cue music* DATABASE CHECK

 

I also doubt many people have nano, it can't be much of a factor...

 

 

As for the warp gates, I agree that it's quite ugly that way... eat up a bit of space on the bases to give a bit of space around the gates (or move them, if it's possible... but AFAIK it's kind of a pain in the ass to)

 

 

What is killing zone is the domino effect of people who don't play "because the jackpot sucks". No one gets in because the jackpot sucks, and the jackpot sucks because no one gets in. If you have a couple of people who jump in and center, it will usually break this cycle of doom and a few good flag games will be played.

Posted (edited)

What is killing zone is the domino effect of people who don't play "because the jackpot sucks". No one gets in because the jackpot sucks, and the jackpot sucks because no one gets in. If you have a couple of people who jump in and center, it will usually break this cycle of doom and a few good flag games will be played.

This is what I've been talking about in my thread.

 

The zone needs to reward people for sticking in there during low population.

Edited by Arry
Posted (edited)

pro tip:

lack of jackpots & bountying killed hyperspace, not all that other crap

 

So, basically, the extremely boring games of the past where one team was utterly stacked and farmed the other team until they considered the jackpot high enough to win, and most of the enemy team had quit, were keeping the zone alive?

 

Interesting, especially considering the zone has been quite alive without bountying* and jackpots for plenty of time.

And no, counting overall population decrease of Subspace and its effects on Hyperspace earlier on as the zone 'dying' is not something I do. Sorry.

 

*+Edit: Bountying in center still seems to work fine for me, though.

Edited by spidernl

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