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Posted (edited)

Hi,

 

Here is a 'sneak peek' (see below) of the latest Phoenix SS client. It includes screen rotation and zoom.

 

Screen rotation keys:

---------------------

SCREEN ROTATION **Make Sure Num-Lock is 'ON'**

View Right - Number-Pad 6

View Left - Number-Pad 5

View Up - Number-Pad 8

View Down - Number-Pad 2

Manual Rotate Left - Control+Num-Pad 4

Manual Rotate Right - Control+Num-Pad 6

 

F10 - Toggles screen rotation locked to ship rotation on/off.

When this is on the screen rotation is locked to the rotation of the ship, so as you turn the ship the screen turns instead of the ship. The above keys 'do not' function when this option is toggled on.

 

Zoom Keys:

----------

Zoom Out - Num-Pad '-' Minus key

Zoom In - Num-Pad '+' Plus key

 

Other Keys:

-----------

Escape - Exit

F1 - Help

Z - Fire

Arrow Keys - Move/Turn

Insert - Warp Back to Start

8 - Capture Screen Shot

 

 

Let me know what you think of all this rotation stuff:)

 

L8r,

Richard Betson

Aka. Vidiot_X

 

 

DOWNLOAD>>

phoenixss_client2_sp30C.zip

Edited by Richard Betson
Posted (edited)

@Resol,

 

Can you let me know what version of Windows your using and also which video card you use? Have you tried the lower resolutions?

 

Thanks,

Richard Betson

Aka. Vidiot_X

Edited by Richard Betson
Posted (edited)

Ok,

 

Here is an update. It turns out I had the graphics driver/resolution dialog messed up, now fixed. I was also calling two graphic drivers and fixed that. I hope that helps.

 

Please let me know what issues you encounter. :)

 

L8r,

Richard Betson

AKA Vidiot_X

 

Edit - Use file in first post.

Edited by Richard Betson
Posted
I tried running them both, and I get the access violation error as well when choosing DirectX 7 or 9. For OpenGL, it crashes entirely upon loading in the second one. In the first, it goes to a black screen and sits there for quite a while; the game eventually did load, but I could only manage 2-3 fps, so everything was really choppy and when I pressed 'esc' to exit, it crashed.
Posted

Minor suggestion: Zip a folder instead of the contents of a folder... it's easier to unzip/unrar with a drag & drop, no need to manually create a folder somewhere :)

 

And I'm not sure about the "SS" in the name... Phoenix is obviously inspired by Subspace, but it's definitely not a client for subspace

 

 

The game worked for me (only tried DX9). There seems to be a problem with the radar though, a portion of the map was displayed at the top-left of my screen, and my ship indicator, with the bullets I fired, appeared way off, near my actual ship in the center of the screen, a bit further right and down.

I was using 1280x720 with DX9.

 

The 2 top resolutions I can choose are 1366x768 and 1280x720, which are both 'Wide screen' resolutions, but the text 'Wide Screen' appears beside the 2 other resolutions instead (1024x768 and 800x600).

 

 

Win7 x64, if that helps

Posted

Thanks.

 

I'll fix all that up. I mainly wanted to test this on as many systems as possible and see how rotation works out. It tedious stuff making it work on DX and OpenGL.

 

As to the name I'm open to ideas. I added SS as a tribute.

 

L8r,

Richard Betson

AKA Vidiot_X

Posted

What specs are you looking for specifically? If the errors weren't so generic, it would be easier to isolate the issue imo.

 

Windows Vista (Home Edition) SP2

32-bit OS

1200x800

DirectX 11 (DirectDraw Acceleration: n/a, Direct3D Acc.: Enabled, AGP Texture Acc.: n/a)

ATI Mobility Radeon X1400

Posted (edited)

@Hakaku,

 

That's what I need. Thanks,

 

@all

I'll post a new version shortly that will hopefully take care of the crash problem and the other listed issues. It should run faster on lower spec systems as it will allow 16bit color instead of just 32bit as well as verify if the resolution and color depth are available.

 

 

L8r,

Richard Betson

AKA Vidiot_X

Edited by Richard Betson
Posted (edited)

Hi,

 

I still have lots to do but this version should work better. I have dropped the anamorphic wide screen on 800x600 and 1024x768 for now so set your wide screen monitors to aspect (no stretch).

 

more to come.

 

L8r,

Rich

 

Edit - Use file in first post.

Edited by Richard Betson
Posted

I thought I would really like the locked rotation where the screen rotates, not the ship.. It really hurts to watch!! Made me dizzy haha.

 

The map graphics that show up on the radar there, those get a wave affect and look really choppy.

 

Its takes nearly a minute to load from the 'black screen'.

 

63 FPS, and I really don't like the shake affect with you warp to start.

Posted

Just tried it with nvidia optimus and it works on both the integrated GPU and the discrete GPU.

OpenGL looks good but on directx 9 it gets sort of blurry when you start to move.

Posted (edited)

Hi,

 

OK... I've fixed some more issues with DX9. It seems the driver I was using was not setup for 16bit color depth, so some programmer buddies of mine modified it so it will now. This should fix the 'black screen' and other issues. You should have all 16bit resolutions available in DX9 (as well as the other drivers).

 

I have also synced all screen flips so is should display as clear as possible. Next thing is to improve speed.

 

-=> EDIT: I wanted to add try both 32bit and 16bit modes. Some video cards (like mine) run great in 32bit but slow in 16bit (go figure). Thanks:)

 

off to code,

Rich

phoenixss_client2_sp30C.zip

Edited by Richard Betson
Posted

I noticed a small rendering issue with your engine. It seems you're only rendering exactly what is on the screen at any given moment (which is good), but when you rotate the screen 45 degrees or so, the rendering area isn't increased to handle the corners -- you can watch objects on the corners of the screen vanish and come into view later than they should.

 

Otherwise, nice work so far.

  • 2 weeks later...
Posted

The game itself works fine. But I'm running windows 7 64 bit (home premium) and when I alt tab out of it, it has a generic start menu icon, the name blitzmax application, and the window preview doesn't work.

 

I tried both directx 9 and openGL and they worked fine.

 

i5 CPU 750 @ 2.67GHz, 2668 Mhz, 4 Core(s), 4 Logical Processor(s)

4GB RAM

EVGA NVIDIA GeForce GT 240 grahpics

Windows 7 64-bit Home Premium

Posted (edited)

@Arry,

 

Thanks

 

I have not installed a proper icon yet and will do that sometime when this projects in beta. I am not sure if full screen DX/OpenGL apps display in the Win7 preview window (for example Continuum does not) but I will check into it. I have changed the app title so the name will be right in the preview window.

 

Thanks again,

Rich

Edited by Richard Betson
Posted (edited)
Also forgot to mention that rotating the screen 90 degrees at a time was very disorienting to me so probably would never use that feature. Edited by Arry
  • 1 month later...
Posted

Let me know if you want the client .msi packaged - a zip file just won't do :o

 

I can make a nice installer if you want to split up features or include dependencies.

 

/Arc

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