Vidiot_X Posted May 4, 2011 Report Posted May 4, 2011 (edited) Hi, Here is a 'sneak peek' (see below) of the latest Phoenix SS client. It includes screen rotation and zoom. Screen rotation keys:---------------------SCREEN ROTATION **Make Sure Num-Lock is 'ON'**View Right - Number-Pad 6View Left - Number-Pad 5View Up - Number-Pad 8View Down - Number-Pad 2Manual Rotate Left - Control+Num-Pad 4Manual Rotate Right - Control+Num-Pad 6 F10 - Toggles screen rotation locked to ship rotation on/off. When this is on the screen rotation is locked to the rotation of the ship, so as you turn the ship the screen turns instead of the ship. The above keys 'do not' function when this option is toggled on. Zoom Keys:----------Zoom Out - Num-Pad '-' Minus keyZoom In - Num-Pad '+' Plus key Other Keys:-----------Escape - ExitF1 - HelpZ - FireArrow Keys - Move/TurnInsert - Warp Back to Start8 - Capture Screen Shot Let me know what you think of all this rotation stuff:) L8r,Richard Betson Aka. Vidiot_X DOWNLOAD>>phoenixss_client2_sp30C.zip Edited May 6, 2011 by Richard Betson Quote
Resol Posted May 4, 2011 Report Posted May 4, 2011 I get 'EXCEPTION_ACCESS_VIOLATION' when choosing either DirectX, and nothing with OpenGL, but also nothing happens at all. Quote
Vidiot_X Posted May 4, 2011 Author Report Posted May 4, 2011 (edited) @Resol, Can you let me know what version of Windows your using and also which video card you use? Have you tried the lower resolutions? Thanks,Richard BetsonAka. Vidiot_X Edited May 4, 2011 by Richard Betson Quote
Vidiot_X Posted May 4, 2011 Author Report Posted May 4, 2011 (edited) Ok, Here is an update. It turns out I had the graphics driver/resolution dialog messed up, now fixed. I was also calling two graphic drivers and fixed that. I hope that helps. Please let me know what issues you encounter. L8r,Richard Betson AKA Vidiot_X Edit - Use file in first post. Edited May 6, 2011 by Richard Betson Quote
Hakaku Posted May 4, 2011 Report Posted May 4, 2011 I tried running them both, and I get the access violation error as well when choosing DirectX 7 or 9. For OpenGL, it crashes entirely upon loading in the second one. In the first, it goes to a black screen and sits there for quite a while; the game eventually did load, but I could only manage 2-3 fps, so everything was really choppy and when I pressed 'esc' to exit, it crashed. Quote
Vidiot_X Posted May 4, 2011 Author Report Posted May 4, 2011 @Hakaku What are your system specs? Thanks, Quote
Samapico Posted May 4, 2011 Report Posted May 4, 2011 Minor suggestion: Zip a folder instead of the contents of a folder... it's easier to unzip/unrar with a drag & drop, no need to manually create a folder somewhere And I'm not sure about the "SS" in the name... Phoenix is obviously inspired by Subspace, but it's definitely not a client for subspace The game worked for me (only tried DX9). There seems to be a problem with the radar though, a portion of the map was displayed at the top-left of my screen, and my ship indicator, with the bullets I fired, appeared way off, near my actual ship in the center of the screen, a bit further right and down.I was using 1280x720 with DX9. The 2 top resolutions I can choose are 1366x768 and 1280x720, which are both 'Wide screen' resolutions, but the text 'Wide Screen' appears beside the 2 other resolutions instead (1024x768 and 800x600). Win7 x64, if that helps Quote
Vidiot_X Posted May 5, 2011 Author Report Posted May 5, 2011 Thanks. I'll fix all that up. I mainly wanted to test this on as many systems as possible and see how rotation works out. It tedious stuff making it work on DX and OpenGL. As to the name I'm open to ideas. I added SS as a tribute. L8r,Richard BetsonAKA Vidiot_X Quote
Hakaku Posted May 5, 2011 Report Posted May 5, 2011 What specs are you looking for specifically? If the errors weren't so generic, it would be easier to isolate the issue imo. Windows Vista (Home Edition) SP232-bit OS1200x800DirectX 11 (DirectDraw Acceleration: n/a, Direct3D Acc.: Enabled, AGP Texture Acc.: n/a)ATI Mobility Radeon X1400 Quote
Vidiot_X Posted May 5, 2011 Author Report Posted May 5, 2011 (edited) @Hakaku, That's what I need. Thanks, @allI'll post a new version shortly that will hopefully take care of the crash problem and the other listed issues. It should run faster on lower spec systems as it will allow 16bit color instead of just 32bit as well as verify if the resolution and color depth are available. L8r,Richard BetsonAKA Vidiot_X Edited May 5, 2011 by Richard Betson Quote
Vidiot_X Posted May 5, 2011 Author Report Posted May 5, 2011 (edited) Hi, I still have lots to do but this version should work better. I have dropped the anamorphic wide screen on 800x600 and 1024x768 for now so set your wide screen monitors to aspect (no stretch). more to come. L8r,Rich Edit - Use file in first post. Edited May 6, 2011 by Richard Betson Quote
Resol Posted May 5, 2011 Report Posted May 5, 2011 I thought I would really like the locked rotation where the screen rotates, not the ship.. It really hurts to watch!! Made me dizzy haha. The map graphics that show up on the radar there, those get a wave affect and look really choppy. Its takes nearly a minute to load from the 'black screen'. 63 FPS, and I really don't like the shake affect with you warp to start. Quote
JoWie Posted May 5, 2011 Report Posted May 5, 2011 Just tried it with nvidia optimus and it works on both the integrated GPU and the discrete GPU. OpenGL looks good but on directx 9 it gets sort of blurry when you start to move. Quote
Vidiot_X Posted May 6, 2011 Author Report Posted May 6, 2011 (edited) Hi, OK... I've fixed some more issues with DX9. It seems the driver I was using was not setup for 16bit color depth, so some programmer buddies of mine modified it so it will now. This should fix the 'black screen' and other issues. You should have all 16bit resolutions available in DX9 (as well as the other drivers). I have also synced all screen flips so is should display as clear as possible. Next thing is to improve speed. -=> EDIT: I wanted to add try both 32bit and 16bit modes. Some video cards (like mine) run great in 32bit but slow in 16bit (go figure). Thanks:) off to code,Richphoenixss_client2_sp30C.zip Edited May 6, 2011 by Richard Betson Quote
»Ceiu Posted May 11, 2011 Report Posted May 11, 2011 I noticed a small rendering issue with your engine. It seems you're only rendering exactly what is on the screen at any given moment (which is good), but when you rotate the screen 45 degrees or so, the rendering area isn't increased to handle the corners -- you can watch objects on the corners of the screen vanish and come into view later than they should. Otherwise, nice work so far. Quote
Vidiot_X Posted May 12, 2011 Author Report Posted May 12, 2011 @Ceiu, Yup thanks. I've got it fixed The next version has much faster performance:) L8r,Rich Quote
»gallitin Posted May 12, 2011 Report Posted May 12, 2011 Works great for me on: Intel®Xeon®CPUE5405@2.00GHz2.00 GHz,3.25 GB of RAMNVIDIA Quardro NVS 290 @ 1024x768 and 1280x720 Quote
Vidiot_X Posted May 20, 2011 Author Report Posted May 20, 2011 Working on collision today. I have it working, but still lots to do. Quote
Arry Posted May 23, 2011 Report Posted May 23, 2011 The game itself works fine. But I'm running windows 7 64 bit (home premium) and when I alt tab out of it, it has a generic start menu icon, the name blitzmax application, and the window preview doesn't work. I tried both directx 9 and openGL and they worked fine. i5 CPU 750 @ 2.67GHz, 2668 Mhz, 4 Core(s), 4 Logical Processor(s)4GB RAMEVGA NVIDIA GeForce GT 240 grahpicsWindows 7 64-bit Home Premium Quote
Vidiot_X Posted May 23, 2011 Author Report Posted May 23, 2011 (edited) @Arry, Thanks I have not installed a proper icon yet and will do that sometime when this projects in beta. I am not sure if full screen DX/OpenGL apps display in the Win7 preview window (for example Continuum does not) but I will check into it. I have changed the app title so the name will be right in the preview window. Thanks again,Rich Edited May 23, 2011 by Richard Betson Quote
Arry Posted May 23, 2011 Report Posted May 23, 2011 (edited) Also forgot to mention that rotating the screen 90 degrees at a time was very disorienting to me so probably would never use that feature. Edited May 23, 2011 by Arry Quote
Arctos Posted July 5, 2011 Report Posted July 5, 2011 Let me know if you want the client .msi packaged - a zip file just won't do I can make a nice installer if you want to split up features or include dependencies. /Arc Quote
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