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Team Mines  

13 members have voted

  1. 1. How many Team Mines should be allowed?

    • 12 - SVS settings for 6-7 person freqs
    • 10
      0
    • 8
      0
    • 6
      0
    • 4
      0
    • 2
      0
    • 0
      0
    • More than 12
    • Number should change with freqsize (like number of greens)


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Posted

I think the number should get higher as the freq size get higher BUT with a certain maximum of mines to reach.

 

And yes, with Gad around, it will get noticed pretty quickly heh

Posted
I think that i should always be able to lay 5 mines no matter if i am alone or with other people. If I join a freq with other people why should I be punished and not allowed to lay 5 mines?
Posted
Well svs has always limited team mines, but you only really notice when the team goes crazy mining. I think svs settings are ok. My guess as to why they had it that way was maybe to involve the team more. Personally i'm debating 2 mines per person in my zone vs the 3 mines i have set already per person. I feel less mines will include the team even more, but as far as the team max mines, mine will stay 12.
Posted (edited)

I think the number should get higher as the freq size get higher BUT with a certain maximum of mines to reach.

 

And yes, with Gad around, it will get noticed pretty quickly heh

 

People that don't play in the zone should not get a vote regardless if they are a zone sysop or not. In fact, it makes it even worse that a zone sysop doesn't play in the very zone they are a staff member. In a game where staff are looking for more players you would think that all staff members would actually play, seems odd when they don't or maybe in this case can't play the game.

Edited by Ethylene!
Posted

I don't even know what the current setting is. All I know is that if I'm on my own, I can lay 5 mines, if I'm not, I should be conscious that if I lay heaps of mines, my teammates may be adversely affected.

 

What I'd like to see is to have mines tied to 100 nrg in the same way AW is tied to 1 nrg. So if I laid 5 mines - in a bank or in any other manner - I'd be dealing with 1100 max nrg until some of them exploded or expired.

 

Tell me that's not an awesome idea. Ha! You can't! 'cause it IS!

Posted
This was done because of Gad's turrets make no mistake about it. It should be the same and never been touched in the first place. Secondly no one told anyone which is b.s., so if there is a 4 man turret each man is only allowed 2 MINES EACH thats absurb !
Posted

I dont really see a reason to change the number of team mines to be honest :unknw:

Im aware that if im on a larger freq, then i may have less mines, so i keep that in mind while im playing :D

 

PsyOps mentioned having limited mines per person. That seems like a better idea to me than less TEAM mines.

On the occasions when i mine, i usually just drop single mines. If its strategic placement, i leave a max of two piles of 2 mines ..... with 1 held in reserve in case i need it :happy: . Less individual mines would affect me, but PsyOps idea would affect solo mine reppers alot more.

Posted (edited)

As a mine repping pro.... you have to have at least 4+ mines to get a good mine rep kill. a 3 mine stacks just wont do the job in most cases. So change the setting to 2 or 3 mines and you might as well ban the mine repping play style and tell those people to leave the zone. As it is with Hallu's cutting the mine life in 1/2 (he cut the time from 2 minute to 1 minute of how long a mine stays alive and didnt tell anyone for weeks) he has already made it very difficult to even get a mine rep. It makes it even HARDER to do solo. only a turret with multiple people can even get a mine stack down fast enough to have time to try and get a mine rep.

 

you have to lay a full stack of mines, recharge your energy to be safe, and get someone near your mine stack in 60 seconds before the mines disappears. O and by the way his logic that this modification was to help newbies... total bull*&^$#$#$. Mines are the NUMBER 1 way that new people to the zone can even get a kill. A new person enters the zone he isn't going to be able to out fly a pro player, however he can lay mines and then hope and pray he gets a kill. But now its very hard for a newbie to get 4 mines down and try to get a mine rep before they start to disappear on him.

 

i think its interesting that lately hallu is changing the mine life time, the number of mines that can be dropped and other turret settings. however he isn't running around cutting the EMP damage of the weasel in 1/2, or removing fast fire rate from ship 8. hmmm its almost like he is targeting a play style.... hmmmmm

Edited by Gadianton
Posted

One of the problems I see in cutting the lifecycle of a mine, is that when you're hunting/chasing someone who has laid mines, you can avoid his mines and then feel secure that he can't drop any more for a while.

 

With the lower mine-life, a runner can get their full compliment of mines back on his ship quicker, because those he's laid will expire sooner. So in one way, it kind of defeats the purpose, so I'm actually (surprisingly) against lower mine lives.

Posted

One of the problems I see in cutting the lifecycle of a mine, is that when you're hunting/chasing someone who has laid mines, you can avoid his mines and then feel secure that he can't drop any more for a while.

 

With the lower mine-life, a runner can get their full compliment of mines back on his ship quicker, because those he's laid will expire sooner. So in one way, it kind of defeats the purpose, so I'm actually (surprisingly) against lower mine lives.

 

Great point nude.

Posted

One of the problems I see in cutting the lifecycle of a mine, is that when you're hunting/chasing someone who has laid mines, you can avoid his mines and then feel secure that he can't drop any more for a while.

 

With the lower mine-life, a runner can get their full compliment of mines back on his ship quicker, because those he's laid will expire sooner. So in one way, it kind of defeats the purpose, so I'm actually (surprisingly) against lower mine lives.

 

Thats a good point NFS. You would have to think about more mines being dropped in your face.

How long do mines last out there in the main regions of activity ? Unless its an individual mine that was also dropped while on the run, most are placed in areas of high traffic to catch the unwary. Longer times would mean they stay there much longer. Which means the miner doesnt have to come back to replenish them as often. In addition, mines in the active areas tend to get run over or repelled away more frequently, so the person placing mines gets replenished anyway. Consider also that mine reppers (especially the cloaked variety) can now sit and wait for much longer periods of time for a target to repel, without having to use energy to replace their mine stack.

 

 

So considering those two views, i would say on balance, i prefer the shorter times. :happy:

 

Yes its a pain in the ass to consider mines being dropped in your face by someone youre chasing, but you can avoid those. And most of the time if its too close, youd repel them anyway (thus replenishing the runners supply). :unknw:

Posted

i prefer the shorter times.

i prefer weasels with emp bombs that do 1/2 damage.

i prefer weasels only have level 1 bombs

i prefer weasels didnt ever get rockets.

 

Point is that mines have always lasted for 2 minutes. If you want to mess with the mines why not mess with the Weasels settings and hurt the hunters favorite ship?

 

Cutting the time in 1/2 helps hunters and hurts other play styles.

 

o ya i forgot this is a hunter only zone. all other play styles should be criticized to death, and the settings should be modified to kill them.

Posted

You have blinders on Gad. No matter what changes happen you will not give up until all your demands get met exactly the way you want. What i don't understand is how you manage to lame perfectly well in the current settings and yet you still complain. If you do not like the way it is, then go somewhere else. You have many many suggestions, why not create your own zone. Although many of the changes have been minor to the original SVS settings, Chaos has been and always will be SVS. I can assure you that even though you hate chaos and its settings now, you would hate them more if they went back to TRUE svs. With all the time and energy you have put into complaining about chaos and its' staff you could have created many arenas and bots. Why not create a map, settings, and possibly a bot to go along with it- u supplied you with a core that you could make a bot with(u once knew VB). If anyone was to approach hallu with a complete project to include everything i mentioned, i do not see why he wouldn't use them for an event once a week(as long as it didn't conflict with any other event. At least that way you could have your way once a week. Do something with all that built up energy that you have.

 

Ill try not to post anymore on gad hate. Im not here to bash on gad =).

 

-PsyOps

Posted

lol Psyops :D

I think everyones entitled to give an opinion and suggestions and see what others have to say about it. I think wed all like to see how/if the game can be improved. So its fair to dispute and/or discuss points being made.

 

 

 

i prefer the shorter times.

i prefer weasels with emp bombs that do 1/2 damage.

i prefer weasels only have level 1 bombs

i prefer weasels didnt ever get rockets.

 

Point is that mines have always lasted for 2 minutes. If you want to mess with the mines why not mess with the Weasels settings and hurt the hunters favorite ship?

 

Cutting the time in 1/2 helps hunters and hurts other play styles.

 

o ya i forgot this is a hunter only zone. all other play styles should be criticized to death, and the settings should be modified to kill them.

 

Actually Gadianton, i commented earlier somewhere that i think the weasels are a bit strong with their ability to fire emps and immediate L3 guns. Also the shark with its rapid L3 rate of fire. Even the terriers dual L3 guns are a pain in the ass :drinks: But thats related to another thread, so your comment should be placed there.

So to paraphrase from that whole post, the only part related to this topic is that 'its always been 2 mins, so should always stay the same' ? Then theres a random unsupported claim that you yourself essentially disagree with (from the previous post of yours i quoted shown below). And lastly some drama about how youre a victim (?) because ppl criticize your "style" ? :happy:

 

 

Cutting mine time doesnt HELP hunters or hurt runners .... runners get them back quicker as NFS pointed out, and YOU agreed with. So if anything, it HELPS runners.

 

 

 

http://forums.ssgn.net/public/style_emoticons/default/search.gif You didnt address any of the points i posted, instead you just made a weak unsupported argument to something you actually already agreed helped runners and hurt chasers anyway. And what are these other playing 'styles' that get hurt ? How/why ? Youre being too vague. :D

I mentioned some styles in my own post that you couldve referenced.

It DOES hurt mine reppers (especially the cloaked mine repper). It DOES hurt ppl who place minestacks in active areas then leave to wait before it needs replenishing. However, its not exactly something that would PREVENT those tactics if someone wanted to do them, but would make it a LITTLE more difficult.

It DOESNT hurt fighters (difference between that and 'hunters'), it DOESNT even hurt/prevent players laying a minestack in the main areas (they can still do it, replenish it if needed, or discard). And as has already been said, it DOESNT hurt runners or hunters (though the latter has to be more cautious).

 

So i'll re-post the previous comment too ...... ive given specifics of who it would help and hurt and how/why. So now id like to hear what are these other 'styles' that you think are being hurt and also how/why ? Im just asking for more information (from ANYONE), because you may have points noones thought of that are important to consider and could open some discussion. But if youre going to be really VAGUE without anything to support your claims, then im going to infer that you CANT actually think of any specifics and DONT have a real argument. :unknw:

 

 

One of the problems I see in cutting the lifecycle of a mine, is that when you're hunting/chasing someone who has laid mines, you can avoid his mines and then feel secure that he can't drop any more for a while.

 

With the lower mine-life, a runner can get their full compliment of mines back on his ship quicker, because those he's laid will expire sooner. So in one way, it kind of defeats the purpose, so I'm actually (surprisingly) against lower mine lives.

 

Great point nude.

 

Thats a good point NFS. You would have to think about more mines being dropped in your face.

How long do mines last out there in the main regions of activity ? Unless its an individual mine that was also dropped while on the run, most are placed in areas of high traffic to catch the unwary. Longer times would mean they stay there much longer. Which means the miner doesnt have to come back to replenish them as often. In addition, mines in the active areas tend to get run over or repelled away more frequently, so the person placing mines gets replenished anyway. Consider also that mine reppers (especially the cloaked variety) can now sit and wait for much longer periods of time for a target to repel, without having to use energy to replace their mine stack.

 

 

So considering those two views, i would say on balance, i prefer the shorter times. :unknw:

 

Yes its a pain in the ass to consider mines being dropped in your face by someone youre chasing, but you can avoid those. And most of the time if its too close, youd repel them anyway (thus replenishing the runners supply). :blink:

Posted

I think that i should always be able to lay 5 mines no matter if i am alone or with other people. If I join a freq with other people why should I be punished and not allowed to lay 5 mines?

 

So that you have to choose between teammates and being able to lay 5 mines when you want to.

You were never supposed to get everything for free in this game / zone.

 

I'd guess the standard of 12 also had something to do with having 90 or 120 players on 7 man freqs (mostly) and the maximum number of overall projectiles on a map. Or maybe it was just a sophisticated guess and an arbitrary number of mines it took to cover large areas :happy:

Posted

Interesting topic for discussion.

 

I guess that the amount of mines being set to 12 would have also be linked to team sizes since back then it would have been rare to have 4 teams with 1 person per team. So now you will have a potential 48 mines placed instead of what would essentially have been 24 mines due to the now flexed team sizes.

 

Applying x mines per person would take away the whole point of it being a team. If you do not want to play as part of a team then go on your own private team. Teammates are there to play along with and not there to have less people to run away from!

 

I would say that the amount of mines should now be flexed based on population. However my reasoning, unlike some, is not to annoy the long term players but to help any new player into the zone during low populations. I highly doubt they would stick around for long when every time they find someone to shoot at they get mined repped to death.

 

Having flexible settings would also allow 12 mines (and potentially more!) to be set for when there is enough people in the arena to make it fun.

 

- Ninja Cat

Posted

i prefer the shorter times.

i prefer weasels with emp bombs that do 1/2 damage.

i prefer weasels only have level 1 bombs

i prefer weasels didnt ever get rockets.

 

Point is that mines have always lasted for 2 minutes. If you want to mess with the mines why not mess with the Weasels settings and hurt the hunters favorite ship?

 

Cutting the time in 1/2 helps hunters and hurts other play styles.

 

o ya i forgot this is a hunter only zone. all other play styles should be criticized to death, and the settings should be modified to kill them.

 

By your "it was always this way" logic, your half the damage level 1 EMPs should not be the case, or your preference.

Also I see where you might be coming with the thought that level 1 EMPs would be weaker on a weasel, since you fight from one screen away, but level 1 EMPs with the ability to fire bullets right after (and then throw in another bomb that costs very little to fire) are goddamn lethal at close range.

 

You know, like the shark was for a while before what it is now? Although it had _increased_ cost of firing bullets, and shitty recharge. Didn't you call it the lamest ship of them all?

Posted

The mine times (2 min down to 1 min) and number of team mines (12 down to 8 ) were changed when the Flag with upgrades/downgrades was put in -- this was an experiment to try and re-balance the overpowered mine stacks possible with the flag bomb upgrade.

 

How long for _anyone_ to notice such a change?

Answer: 29 days. When I put in the change, I thought they would be noticed in no more than two days time, and probably within hours (that was the guess of others I asked also). The mine time change was noticed within two days (not the first day). I was very surprised when the team mine limit change was not noticed -- my prediction was very short -- yet it was quite long before anyone noticed.

 

About changes: when doing user testing, one needs to collect objective data. When the user is informed of changes, the data is no longer objective, but biased. If a change is made, but the observed behavior does not change, then that shows the change has little/no effect. No one noticing this change, or changing their behavior for 29 days shows that the change was a minor one. That's interesting information.

 

Now that the experiment is complete and we have the data, number team mines will be changed back to 12 and mine times will be back to 2 minutes at the next reset. Based on observation, I think these minor changes would probably do little to help with the 'new player leaving' issue (see below).

 

12 mines per team was the standard SVS setting with 7 man freqs. That works out to less than 2 mines per person -- so that was the game design decision back then based on that much larger population. I remember leaving freqs where the other people would use all the mines (doing mine stacks and such) - I wanted to have at least one available for mining chasers. I would favor having the number of mines change with the freqsize, but will not implement that at this time.

 

It also appears that some people erroneously believe that many settings changes have been made during the past year. This is simply not the case. Here are the facts -- changes made in the last year:

1) shark -- this was a fairly major change

2) bty increase for kill -- raised from 6 to 12, and now to 20.

3) bouncing bomb damage percentage -- I found that somewhere in the last several years, someone nerfed the bouncing bomb damage to 80% of normal (which is interesting in light of lanc usage being in the tank). I've set it back to SVS normal of 100%.

 

Mines are the NUMBER 1 way that new people to the zone can even get a kill.

That might be true for intermediate players, but it is not true for *actual* new players, who have no idea what a mine is. We lose the vast majority of people in the first 5-10 minutes of play (that's what 'new player' means) -- getting mine repped and dying instantly is a significant way that we lose these new players. No one likes dying suddenly and without understanding why. It's not fun, seems unfair, and so they leave.

 

Please be assured that mine repping is part of Chaos and will not be removed. But it is most decidedly not newb friendly. It is the only "one shot kill" we have in Chaos, and is the most risk-free way to get kills (which is why many pilots do not respect that style of play) -- these reasons are why mine stacks and mine repping are not a part of more 'skill based' SVS play such as League.

 

--hallu

Posted (edited)

I have seen the light. I have been on the wrong side of the conversation all these years. I'm going to be a hunter from now on. I'm going to turn over a new leaf and be a hunter so that the other hunters will be my friends. I want to be well liked and popular in the zone. Fitting in with the other hunters is now my my greatest desire. Ok now that i am on your team, i have some ideas to help.

 

1. Make turrets MORE difficult to drive. Those lazy bastards have life to easy.

- cut down the speed of turrets. they run to dam much anyway.

- make gunners turn rates slower. i hate it when they all point there guns at me at the same time.

Turrets are to hard to kill. It's not fair. I'm so mad that they are so hard to kill that I want to throw myself on the ground and punch myself.

 

2. Remove save zones. Retarded lazy turrets are the only people who use them anyway. I am very mad and upset that the safe zones have been added back to the zone. I was SOOOOOO happy when the zone had no safe zones. I would pay money on Ebay to buy a zone with no safe areas. Why did Hallu add them back? PLEASE take them away! I wanted to sue the turrets for using them yet my mommy told me I couldn't so I didn't. You're lucky my mommy didn't allow me to sue you or I would of!

 

3. Picking up greens is TOOOOO HARD for hunters. What we need in this zone is an ATM machine. You go up, and shoot the ATM and then my ship will be full of toys. I shouldn't have to work at greening, that's stupid. My mommy thinks it's dumb also. Greens help turrets more then hunters. Remove greens from the zone, hunters don't need them. All i have to do as a hunter is ship change and get a new ship with the toys i want. If i don't get a ship with rockets and burst i just instantly ship change again. As soon as i ship change and get a COOL ship i then rocket the turret and slam into it trying to kill it. However if a turret recycles for toys lets yell and scream and ban them.

 

4. Lances always seems to kill me, I'm toast when I get around mines, turrets slaughters me, burst crush me and bricks just annoy me. Hallu should get rid of these things! I also hate blue bombs they always take energy away from me. Hallu PLEASE!!!!! get rid of these things and make this zone better! Only allow hunters to use rockets. Its not fair that those stupid turrets get to rocket as well. Turrets have to many toys since they are grouped together.

 

5. Bring back the Revenge command for hunters. That way when its to hard to kill a turret, hunters can use bonus points to recall a turret inside of a box and burst it. Its a design flaw to have to work for a kill. There should be a way to kill any player we want by just using a bot command and not thinking. A thinking process should not have to take place! It's just not fair that I have to think and be creative in order to kill the turret.

 

6. Driving a turret is lame and kills the zone. Don't allow this LAME play style to spend bonus points. Why should lame people get to use bonus points? Hunters are the only COOL people in this zone. I asked my mommy and she agreed with me. Hunters don't use Lame Turrets tactics which makes earning Bonus points hard to earn! Hallu should create a bot ships that looks like a small puppy and when hunters kill it Hunters should be given 50 bonus points, and on Sundays hunters should be given free bonus points just for being cool.

 

7. Hallu should hire staff members to green up big bounties and then ONLY allow me and my cool hunting friends to kill them. This wont be gifting. Think of it as a reward for Being a cool hunter. If you don't do this i have to go into pub chat and scream "TURRETS SUCK SUCK SUCK!!!. I HATE THESE PEOPLE. I WISH THEY WOULD JUST DIE. I HATE YOU!!! I HATE YOU I HATE YOU!!!" and i have to do this over and over and over trying to confuse the turret so i can kill them. On top of this i cant figure out why the turret driver and gunners don't want to talk to me, and this hurts my feelings. Only my mommy talks to me it seems. It's not fair.

 

8. Waiting. This has got to be one of the lamest parts of the game. I hate spending hours in spec mode waiting for a someone to green up a big bounty. Hallu can write a bot to just text message me and my friends when a big bounty player is in the zone? Then me and all my cool hunting friends can jump in all at once and surprise the turret and kill it.

 

9. Don't let turrets have any mines. They are all ready over powered as it is.

 

10. Only allow 1 gunner. That way we can have the same settings as 4v4. With the zone population being low now days a big turret just kills the zone. If turrets only have 1 gunner the 4v4 people will feel at home and will play more.

 

11. Those lazy gunners are the death of this zone. if they would stop being gunners and only dogfight on there own this would solve the zones problems and the population will sky rocket back up to 200 people.

 

12. Finely if that jerk Gadianton does start driving turrets again just BAN him. He is bad for the zone anyway. My mom says that If he is gone the zone will be a cool place once again.

 

Please Hallu, fix this zone to help us poor hunters.

 

Sincerely,

XX_GadHunter_XX

Edited by Gadianton
Posted

I have seen the light. I have been on the wrong side of the conversation all these years. I'm going to be a hunter from now on. I'm going to turn over a new leaf and be a hunter so that the other hunters will be my friends. I want to be well liked and popular in the zone. Fitting in with the other hunters is now my my greatest desire. Ok now that i am on your team, i have some ideas to help.

 

1. Make turrets MORE difficult to drive. Those lazy bastards have life to easy.

- cut down the speed of turrets. they run to dam much anyway.

- make gunners turn rates slower. i hate it when they all point at me at the same time.

Turrets are to hard to kill. It's not fair. I'm so mad that they are so hard to kill that I want to throw myself on the ground and punch myself.

 

2. Remove save zones. Retarded lazy turrets are the only people who use them anyway. I am very mad and upset that the safe zones have been added back to the zone. I was SOOOOOO happy when the zone had no safe zones. I would pay money on Ebay to buy a zone with no safe areas. Why did Hallu add them back. PLEASE take them away! I wanted to sue the turrets for using them yet my mommy told me I couldn't so I didn't. You're lucky my mommy didn't allow me to sue you or I would of!

 

3. Picking up greens is TOOOOO HARD for hunters. What we need in this zone is an ATM machine. You go up, and shoot the ATM and then my ship will be full of toys. I shouldn't have to work at greening, that's stupid. My mommy thinks it's dumb also. Greens help turrets more then hunters. Remove greens from the zone, hunters don't need. All i have to do as a hunter is ship change and get a new ship. If i don't get a ship with rockets and burst i just instantly ship change again. As soon as i ship change and get a COOL ship i then rocket the turret and slam into it trying to kill it. However if a turret recycles for toys lets yell and scream and ban them.

 

4. Lances always seems to kill me, I'm toast when I get around mines, turrets slaughters me, burst crush me and bricks just annoy me. Hallu should get rid of these things! I also hate blue bombs they always take energy away from me. Hallu PLEASE!!!!! get rid of these things and make this zone better! Only allow solo hunters to use rockets. Its not fair that those stupid turrets get to rocket as well. Turrets have to many toys since they are grouped together.

 

5. Bring back the Revenge command for hunters. That way when its to hard to kill a turret, hunters can use bonus points to recall a turret inside of a box and burst it. Its a design flaw to have to work. There should be some way to kill any player we want by just using a bot command and not thinking. A thinking process should not have to take place! This is just not right. It's just not fair that I have to think and be creative.

 

6. Driving a turret is lame and kills the zone. Don't allow this LAME play style to spend bonus points. Why should lame people get to use bonus points? Hunters are the only COOL people in this zone. I asked my mommy and she agreed with me. Hunters don't use Lame Turrets tactics which makes earning Bonus points hard to earn! Hallu should create a bot ships that looks like a small puppy and when hunters kill it Hunters should be given 50 bonus points, and on Sundays hunters should be given free bonus points just for being cool.

 

7. Hallu should hire staff members to green up big bounties and then ONLY allow me and my cool hunting friends to kill them. This wont be gifting. Think of it as a reward for Being a cool hunter. If you don't do this i have to go into pub chat and scream "TURRETS SUCK SUCK SUCK!!!. I HATE THESE PEOPLE. I WISH THEY WOULD JUST DIE. I HATE YOU!!! I HATE YOU I HATE YOU!!!" and i have to do this over and over and over trying to confuse the turret so i can kill them. On top of this i cant figure out why the turret driver and gunners don't want to talk to me, and this hurts my feelings. Only my mommy talks to me it seems. It's not fair.

 

8. Waiting. This has got to be one of the lamest parts of the game. I hate spending hours in spec mode waiting for a someone to green up a big bounty. Hallu can write a bot to just text message me and my friends when a big bounty player is in the zone? Then me and all my cool hunting friends can jump in all at once and surprise the turret and kill it.

 

9. Don't let turrets have any mines. They are all ready over powered as it is.

 

10. Only allow 1 gunner. That way we can have the same settings as 4v4. With the zone population being low now days a big turret just kills the zone. If turrets only have 1 gunner the 4v4 people will feel at home and will play more.

 

11. Those lazy gunners are the death of this zone. if they would stop being gunners and only dogfight on there own this would solve the zones problems and the population will sky rocket back up to 200 people.

 

12. Finely if that jerk Gadianton does start driving turrets again just BAN him. He is bad for the zone anyway. My mom says that If he is gone the zone will be a cool place once again.

 

Please Hallu, fix this zone to help us poor hunters.

 

Sincerely,

XX_GadHunter_XX

 

I can't even tell if you're joking since your last list with 160 ideas to improve the zone looked much alike, as did 1/2 damage level 1 EMPs for weasels while defending turrets.

In either case, most of your suggestions are bad.

 

Safe zones? Sure, good riddance.

 

10. is moot. 4v4 only allows 1 turret for a good reason; it does not mean 4v4 players do not like turrets. In fact if 4v4 players ever play pub they're either flagging, or turreting. Probably cause they cannot do it in 4v4 arenas.

 

Last but not least: If turrets, or people who run, weren't harder to kill than suicidal negs, there would be no term "hunter". The chase is half of the experience, more than that really, since if you work in a group you don't care if you get the kill yourself or if you help your friend get it.

Posted

Gad you are a Big Baby. Cant have a simple discussion without you acting like a child.

 

And yes you should be banned, not for your type of gameplay, but because you cheat.

 

You used to esc-q out of death.

You have been known to use multiple PCs to gain an edge on play.(1 was changing freq sizes to increase freq limit)

You have used bonus gifts as a way to escape death and not as they were intended. (rabbit)

You generally bring in a bad vibe to the zone and you act like a big baby.

 

Those are just some.

 

 

 

**hugs** - PsyOps

Posted

Comment: You used to esc-q out of death.

Response: This is not illegal go read the zone website. Snafu and others do it all the time.

 

Comment: You have been known to use multiple PCs to gain an edge on play.(1 was changing freq sizes to increase freq limit)

Response: Ya shoot me for bumping up the population so a friend could gun. Don't worry i learned my lesson. I wont be doing that again.

 

Comment: You have used bonus gifts as a way to escape death and not as they were intended. (rabbit)

Response: I'm not sure why you cant remember that we went over this issue several times with Sneakers and Sneakers said that it was legal. However for your sake i will kick the dead horse and explain again.

1. Enter subspace

2. type !help bonus

3. Read what the bot tells you about the rabbit bonus..... it says.

Rabbit - 1000 bty prize, 1 warp, arena announcement that you have the rabbit bonus (10 Bonuses)

Did Gadianton put the 1 warp in there? No, the admins did, and sneakers support it. Then cry baby hunters got all sad when i used it... and got it removed.

 

Comment: You generally bring in a bad vibe to the zone and you act like a big baby.

Response: You think so? Well I think most hunters are bigger cry babies then i am. They cry until they get the settings in the zone changed to help their play style. I think crying hunters bring a bad vibe to the zone. I rarely ever even talk in game. Once in a while i come to the forums and see mostly hunters all sitting around patting hallu on the back that modifying the zone to help hunters is a GREAT idea.

 

For example lazy hunters who sit in spec all day waiting for a big bounty to show up cant figure out why in the hell they don't have any bonus points. So what do they do. They cry to hallu, he gets a response from 9 people (most of them are hunters) that cutting bonus points down is a GREAT idea and bam.... he changes the zone. Maybe if the hunters stopped crying and played as many hours as i did they would have more bonus points. Golly as i remember the whole reason why they built in the bonus system was to encourage people to play a ton of hours and then reward then with fun toys.

 

Bottom line:

I think there are a lot of people who are sick and tired night after night hunters yelling screaming and crying because they cant kill my turret. They are the REAL cry babies of the zone not I. When you say Gadianton is crying.... thats the one lonely voice standing up saying "hello.... your killing the turret, miners, and gunners over here who play in this zone." its ok just ignore me and the silent other people in the zone who have learned that coming to this forum is a %$#$ wast of time. All that happens is a few select cry baby hunters scream and jump up and down when you say anything that they don't like.

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