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  • 1 month later...
Posted

idea:

 

 

?buy reset

price: 25M

resets the zone, and gives the player that buys it a x2 boost to money&xp the until the next time item is bought

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

  • 3 weeks later...
Posted

bring back (S) in ?lancs

then add (D) for the lancs that are dead

then find a way to add (E) for ppl with evokers and their ship #

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

Posted
As far as I know we haven't updated the code for lancs so the only reason it would stop displaying (S) is if the item changed to the point where it was no longer recognized. I haven't had a chance to dig into why but it should be a pretty easy fix since that module does very little

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted
It happens because it checks for the item in the itemlist before they are loaded from the database callbacks, I believe. getItemByName returns None when the modules are first loaded, but if you manually unload and load hs_lancs then it doesn't.
Posted (edited)
Hmm it's checking for the item when it attaches to the arena, I would have thought that would be enough time for the items to get loaded Edited by D1st0rt

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted (edited)

It does, but the itemlists are loaded into the arena data from callbacks in hscore_database.c when arena action AA_CREATE is triggered. It isn't enough time for the callbacks to return.

 

I compiled hscore_database.c and switched AA_CREATE to AA_PRECREATE to load them early and it worked, but I think that would still be a rush case.

Edited by jareth
Posted

seems to be working ingame

thanks whoever

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

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