Corey Posted March 17, 2011 Report Posted March 17, 2011 Don't forget the mass driver that has 11 delay. and fires near 11 bullets per second.+spread Quote
PlayWolf Posted March 17, 2011 Report Posted March 17, 2011 I guess boring o' guns will be the same boring o' guns ): Quote
Cheese Posted March 18, 2011 Author Report Posted March 18, 2011 For all the 'omg y bring up dps if no ship can use it!!' comments: those figures werejust meant to illustrate the massive differences between existing items and..certain suggestions. Didn't bother with the item delay problem. also, when you bring up dps and convieniently neglect to mention fire cost, it isnt other people youre making look foolish Quote
Dr Brain Posted March 18, 2011 Report Posted March 18, 2011 Making items with more DPS than shredder or salvo is a Bad Idea. They can be extremely overpowered with the right build, regardless of fire cost. And if they're balanced properly, they will require more energy to fire then they inflict for damage. Quote
PlayWolf Posted March 18, 2011 Report Posted March 18, 2011 level 3 gun with 1 delay and 150 Energy using 450 per shot... a spider can barely even get near 11 shots out if at full energy only thing annoying will be cloaking assassin kills.. seems legit enough that a gun like that will be hard to survive with, yet assassinating pretty easy with. O: Well it was a good idea, but the high dps can be a bit devastating... Hmmmm...... must turn on that ol thing in my head for the first time I guess. Quote
Cheese Posted March 26, 2011 Author Report Posted March 26, 2011 cant have a page without an item on it +-----------+ | Coffeepot | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $30000 | $25000 | 5000 | 12345678 | 1 | None | Reactor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Installs a coffeepot in your spaceship. Lots of energy, but easily distracted. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | energy | +5 | | recharge | +5 | | jittertime | +50 | | rotation | +10 | | explodepixels | +20 | | bombdamage | -25 | | mapzoom | +5 | | xradarenergy | +50 | | antiwarpenergy | +75 | +------------------+----------------+ ^can remove rotation to nerfkeep in mind high rotation makes it hard to aim, and that theres currently no way to reduce rotation in hs Quote
Unix Posted March 26, 2011 Report Posted March 26, 2011 H2 Ramscoop and Resonance Sphere both decrease rotation and are reactors. Quote
Cheese Posted March 26, 2011 Author Report Posted March 26, 2011 and therefore are mutually exclusive Quote
omni Posted March 26, 2011 Report Posted March 26, 2011 (edited) Doesnt hydrazine and nuclear drop rotation a lot? Also, +10 rot is amazingly good. You're all just bad. Edited March 26, 2011 by omni Quote
Unix Posted March 26, 2011 Report Posted March 26, 2011 You were saying that there's no way to drop reduce rotation in Hyperspace. I listed two items that could, and omni listed another that could lower rotation. Quote
spidernl Posted March 26, 2011 Report Posted March 26, 2011 I applaud your attempt to think up an even more imbalanced item than you have before. Of course, it's hard to succeed with all your earlier, terrible, suggestions. Quote
Cheese Posted March 27, 2011 Author Report Posted March 27, 2011 I applaud your special ed teacher for teaching you how to type on your keyboard Quote
spidernl Posted March 28, 2011 Report Posted March 28, 2011 I applaud your special ed teacher for teaching you how to type on your keyboard Oo, personal insult. The ultimate way to win an argument:http://en.wikipedia.org/wiki/Ad_hominem Quote
PlayWolf Posted March 28, 2011 Report Posted March 28, 2011 lol, wiki post, forgot how much wiki lies.. Quote
Cheese Posted April 20, 2011 Author Report Posted April 20, 2011 (edited) +-------------+ | Heavyweight | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $63000 | $24000 | 7500 | 12345678 | 1 | None | Gun, Signature | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | A gun so massive the ship's sublight engines become encumbered. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bounce | +1 | | multifire | +1 | | gunlevel | +3 | | bulletdelay | =25 | | bulletenergy | =16 | | multidelay | =25 | | multienergy | =16 | | rotation | -1 | | speed | -1 | | maxspeed | -1 | | afterburner | +1 | +------------------+----------------+ ^a gun that affects movement inspired by this:Spidernl> his gun overweightCheese!> o is his gun like spidernl Edited April 20, 2011 by Cheese Quote
Arry Posted April 20, 2011 Report Posted April 20, 2011 can't wait to see several of these mounted on my tw battleship! Quote
Cheese Posted April 20, 2011 Author Report Posted April 20, 2011 none will happen because there is currently noone making items in hyperspace Quote
spidernl Posted April 20, 2011 Report Posted April 20, 2011 none will happen because there is currently noone making items in hyperspace Are you very sure? Quote
Arry Posted April 21, 2011 Report Posted April 21, 2011 Are you very sure? I know that because I never see Brain or D1 chatting in chat, it means they are never doing anything for the zones. TRUFFS! Quote
Cheese Posted December 26, 2011 Author Report Posted December 26, 2011 new idea:LV1 bomb or mineproxweighted random level shrap, lv2 most commonpure random amount of shrap 1-10firedelay ~150firecost ~150ability to have 30 shrap with boost&multilimited to ships 2467 Quote
spidernl Posted December 27, 2011 Report Posted December 27, 2011 That would look quite inconsistent for the user. Or well, it'd be consistent for the user but it would cause a lot of "mysterious" deaths that appear to happen seemingly randomly.At least, if you "implement" this using some packet hax. Also, I don't like random elements in damage done by weapons. At all. Quote
toxic_intruder Posted December 27, 2011 Report Posted December 27, 2011 That would look quite inconsistent for the user. Or well, it'd be consistent for the user but it would cause a lot of "mysterious" deaths that appear to happen seemingly randomly.At least, if you "implement" this using some packet hax. Also, I don't like random elements in damage done by weapons. At all. Is that why we're never going to have the rainbow cannon that shoots 50% l1 25% l2 20% l3 and 5% l4 Quote
spidernl Posted December 28, 2011 Report Posted December 28, 2011 Probably. If anything I would do it with extraweapon and a burst of random weapon levels, where the first is always the same. That way it looks the way it should.However, it'd still be random damage which is just annoying. Both for the user when he shoots 4 l1's in a row and for people who randomly die to a burst of insane damage caused by 4 l4's they didn't expect. Quote
kevinz000 Posted January 29, 2012 Report Posted January 29, 2012 (edited) . Edited March 1, 2012 by kevinz :D Quote
Cheese Posted January 30, 2012 Author Report Posted January 30, 2012 i wish i could delete your posts Quote
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