Cheese Posted February 28, 2011 Report Posted February 28, 2011 (edited) Ill keep my item ideas here. i might remind you again that most of these items are just ideas, and are in the general area of where they should be, but are not completely balanced other cheese suggestion threadfield system idea i need some inspirationi could have sworn there was an item name thread somewhere, but i cant find it >_> Current item settings:BulletDamage=128BulletDamageUp=64BombDamage=775Jittertime=87EMPBombDamagePercent=375EMPFreezetime=415BurstDamage=350InactShrapDamage=15ShrapDamagePercent=784ExplodePixels=95 . Edited March 25, 2012 by Cheese Quote
Cheese Posted February 28, 2011 Author Report Posted February 28, 2011 (edited) +------------------+ | Extra Parasite | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $200000 | $100000 | 15000 | 1234567 | 1 | None | -1 ??? | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ +-----------------------------------------------------------------------------------------------------+ ^Placeholder for the second, more advanced parasite idea that everyone has... +---------------------+ | Discharge Generator | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $15000 | $15000 | 1500 | 12345678 | 1 | None | Reactor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | A reactor whose output is focused into other areas of performance. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | energy | +2 | | recharge | +2 | | bulletdelay | -1 | | bulletenergy | -1 | | multidelay | -1 | | multienergy | -1 | | ebombtime | -100 | | turretspeed | -100 | | turretthrust | -3 | | stealthenergy | =0! | | cloakenergy | =0! | | antiwarpenergy | =0! | +------------------+----------------+ ^this armor = fission, just with free extras +---------+ | EM Cage | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $15000 | $15000 | 1500 | 12345678 | 2 | None | Mount | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | An exterior shield installed for EMP diffusion. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | ebombtime | -125 | | ebombdamage | -50 | +------------------+----------------+ ^emp reduction mount, 2 of these < faraday +-----------+ | Hurricane | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $15000 | $15000 | 1500 | 12345678 | 1 | None | Bomb, Signature | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | An onslaught of multiple low yield bombs with outstanding damage potential. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bomblevel | +1 | | prox | +1 | | bombdelay | =50 | | bombenergy | =200 | | maxmines | =2 | | minedelay | =50 | | mineenergy | =150 | +------------------+----------------+ ^signature salvo +------------------+ | Energy Scrambler | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $25000 | $15000 | 4000 | 12345678 | 1 | None | Emitter | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Energy Scrambler obscures your true energy with a constantly changing random value. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | energyscrambling | +1 | +------------------+----------------+ ^old idea is old, but since it requires work it will never happenthis one in particular requires less than 3 lines of code +------------------+ | Golden Gun | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $100000 | $10000 | 8000 | 12345678 | 1 | None | Gun, Signature | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | A gun made of gold. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bounce | +1 | | gunlevel | +2 | | bulletdelay | =25 | | bulletenergy | =25 | | killmoney | +10% | +------------------+----------------+ ^this one is easy to add too, but doc is against the idea +------------------+ | Camping Permit | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $10000 | $10000 | 2000 | 12345678 | 1 | None | Emitter | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Activates bounty kill rewards in bases. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | basebountying | +1 | +------------------+----------------+ ^same, doc is against the idea +------------+ | Taxation | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $50000 | $50000 | 5000 | 7 | 1 | None | Alien Tech | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Doubles income from attaching players when used in conjunction with summoner. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | attachtax | +100% | +------------------+----------------+ ^new idea, but might also require a whole line of code, so unlikely +--------------+ | Base Defense | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $50000 | $50000 | 5000 | 12345678 | 1 | None | Gun, Signature | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | An automated turret attaches itself to your ship and fires endless waves of bouncing bullets when an enemy approaches. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | pointdefense | +1 | | pdweapon | =1! | | pdlevel | +2 | | pddelay | +25 | | pdalt | +1 | | pdrange | +60000 | | bulletenergy | =150 | | bulletdelay | =500 | +------------------+----------------+ ^new pd, requires nothing new +---------------------+ | QuickFire Mechanism | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $25000 | $10000 | 1000 | 12345678 | 1 | None | Bomb | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Sacrifice your secondary weapon for increased item deployment speed. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bomblevel | +1 | | bombdelay | =20 | | bombenergy | =10000 | | maxmines | =0 | | minedelay | =1000 | | mineenergy | =10000 | +------------------+----------------+ ^old idea is old, sacrifice bombs for itemsfor balance, i made it hard to control +------------------+ | Turret Overdrive | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $50000 | $50000 | 5000 | 7 | 1 | None | Sublight Drives | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Manipulated spacetime field to convert inertia into propulsion. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | speed | +3 | | thrust | +3 | | rotation | +1 | | maxthrust | +1 | | maxspeed | +1 | | rotation | +2 | | turretspeed | -500 | | turretthrust | -6 | | jittertime | -50 | +------------------+----------------+ ^lanc sublight.this < ion, however, it is quite powerful when people remain attached. +----------------+ | Swiss Army Gun | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $20000 | $20000 | 3250 | 12345678 | 1 | None | Gun | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | A multipurpose weapon of destruction. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | gunlevel | +2 | | bounce | +1 | | multifire | +1 | | bulletdelay | =20 | | bulletenergy | =23 | | multidelay | =30 | | multienergy | =25 | +------------------+----------------+ ^old idea, a gun which has a different multifire +-----------+ | Pinpoints | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $40000 | $40000 | 5000 | 12345678 | 1 | None | Bomb | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Tiny containers of high explosives packed with shards of an unknown alloy. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bomblevel | +1 | | prox | +1 | | bombdelay | =10000 | | bombenergy | =10000 | | maxmines | =10 | | minedelay | =150 | | mineenergy | =150 | | shrapnel | +5 | | shraplevel | =3 | +------------------+----------------+ ^shrapnel mines +---------------+ | Restructuring | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $30000 | $20000 | 5000 | 12345678 | 1 | None | Armor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Focused rebuilding of your ship provides an overall increase in defense. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bulletdamage | -7 | | bulletdamageup | -4 | | bombdamage | -40 | | explodepixels | -10 | | ebombtime | -75 | | ebombdamage | -30 | | shrapdamage | -50 | | burstdamage | -25 | +------------------+----------------+ ^a balanced armor +----------------------+ | Rotation Redirection | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $10000 | $10000 | 500 | 12345678 | 1 | None | Emitters | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Redirected ship rotation rockets provide added thrust. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | rotation | -3 | | speed | +1 | | thrust | +2 | +------------------+----------------+ ^for people that dont like rotation +------------------+ | Resurrection | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $1000000 | $50000 | 15000 | 12345678 | 1 | None | Antideath, Alien Tech | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Brings a ship back to life, faster. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | adcooldown | +60000 | | addelay | +400 | +------------------+----------------+ ^a psuedo alien tech +-----------------------+ | Fragmentation Grenade | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $10000 | $10000 | 1250 | 12345678 | 1 | None | Bomb | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | High shrapnel delivery system. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bomblevel | +1 | | shrapnel | +5 | | bombdelay | =100 | | bombenergy | =275 | | maxmines | =1 | | minedelay | =200 | | mineenergy | =300 | | shraplevel | =3 | +------------------+----------------+ ^The original.the one ive been wanting for yearsthe one i pitched to arnk before he destroyed it and then added it for some reason +------------------+ | Primary Fire | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $15000 | $15000 | 3250 | 12345678 | 1 | None | Bomb | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Sacrifice your secondary weapon for a boost to your primary weapon. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bulletdelay | -3 | | bulletenergy | -5 | | multidelay | -3 | | multienergy | -5 | +------------------+----------------+ ^self explanatory there wasnt any flagging for half an hour, so i thought up some items.most of these items have not been limited to particular ships yet, but they have the general idea and are fairly close to their final, balanced values. Edited March 14, 2011 by Cheese Quote
Cheese Posted February 28, 2011 Author Report Posted February 28, 2011 +------------------+ | Venting Coils | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $20000 | $20000 | 3500 | 1234567 | 1 | None | Armor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Venting Coils offer a light protection from bursts and bomb shrapnel. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | inactshrapdamage | -5 | | shrapdamage | -100 | | burstdamage | -175 | +------------------+----------------+ ^unix's idea, only now more feasible Quote
Cheese Posted February 28, 2011 Author Report Posted February 28, 2011 +--------------------+ | Management Missile | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $11000 | $11000 | 800 | 1234567 | 1 | None | Bomb | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | A bomb with no cost, for the energy conscious. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bomblevel | +1 | | bombdelay | =250 | | bombenergy | =0 | +------------------+----------------+ ^no energy bomb +---------------------+ | Conservative Cannon | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $11000 | $11000 | 800 | 1234567 | 1 | None | Gun | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | A gun with no cost, for the energy conscious. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | gunlevel | +1 | | bounce | +1 | | bulletdelay | =30 | | bulletenergy | =0 | +------------------+----------------+ ^no energy gun +------------------+ | Crystalline Core | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $10000 | $50000 | 1000 | 12345678 | 1 | None | Reactor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Fragile energy generation. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | energy | +5 | | recharge | +5 | | bulletdamage | +5 | | bulletdamageup | +5 | | bombdamage | +25 | | explodepixels | +5 | +------------------+----------------+ ^double edged reactor Quote
Cheese Posted February 28, 2011 Author Report Posted February 28, 2011 +--------------------+ | Partial Resistance | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $10000 | $50000 | 1000 | 12345678 | 1 | None | Armor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Outstanding protection against bombs with a weakness to guns. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bombdamage | -150 | | explodepixels | -20 | | bulletdamage | +25 | | bulletdamageup | +10 | +------------------+----------------+ ^bomb armor weak against guns +--------------------+ | Partial Protection | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $10000 | $50000 | 1000 | 12345678 | 1 | None | Armor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Outstanding protection against guns with a weakness to bombs. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bulletdamage | -20 | | bulletdamageup | -10 | | bombdamage | +50 | | explodepixels | +5 | +------------------+----------------+ ^gun armor weak against bombs Quote
spidernl Posted February 28, 2011 Report Posted February 28, 2011 +---------------+ | Restructuring | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $30000 | $20000 | 5000 | 12345678 | 1 | None | Armor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Focused rebuilding of your ship provides an overall increase in defense. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bulletdamage | -7 | | bulletdamageup | -4 | | bombdamage | -50 | | explodepixels | -31 | | ebombtime | -100 | | ebombdamage | -30 | | shrapdamage | -75 | | burstdamage | -20 | +------------------+----------------+ ^a balanced armor Lol Quote
Cheese Posted February 28, 2011 Author Report Posted February 28, 2011 why is that funny, it has the attributes of 4 armors and 25% of each value Quote
spidernl Posted February 28, 2011 Report Posted February 28, 2011 (edited) why is that funny, it has the attributes of 4 armors and 25% of each value Compare it to Wave Disperser and you will see the light. Edit: Oh and just taking the strengths of 4 armors and not adding the weaknesses doesn't count. Edited February 28, 2011 by spidernl Quote
Dr Brain Posted February 28, 2011 Report Posted February 28, 2011 You have to make middle-of-the-road items significantly worse than the average of some specialized items, or you don't force the player to make hard decisions about their ship layout. Hard decisions are what makes the game fun. Quote
Unix Posted February 28, 2011 Report Posted February 28, 2011 You have to make middle-of-the-road items significantly worse than the average of some specialized items, or you don't force the player to make hard decisions about their ship layout. Hard decisions are what makes the game fun.When it comes to armors, I'd have to agree with that sentiment. No one would bother using any other armors except that one, since all the others have some kind of adverse affect, except ablative/reinforcement. Out of all the items that you suggested, I'd say only a handful would be semi viable in the zone. Rotation Redirection, Swiss Army Gun, Turret Overdrive, Base Defense, Taxation, Hurricane, Venting Coils, Partial Protection, Partial Resistance. The ideas are fine, just the numbers arent so good. Having an all around armor like Restructuring would be fine, as long as you gave it some kind of negative. ie: Increased cost for AB, lower recharge/energy, less rotation.. Something anything? Quote
Cheese Posted February 28, 2011 Author Report Posted February 28, 2011 (edited) why is that funny, it has the attributes of 4 armors and 25% of each value Compare it to Wave Disperser and you will see the light. Edit: Oh and just taking the strengths of 4 armors and not adding the weaknesses doesn't count. o crap i forgot to change the explodepixelsserves me right for copypasting fixed edit:oh and if you dont take their full strengths, you dont need their full weaknesses eithermath time:bomb def + gun weak + gun def + bomb weak = 0 edit2: for the moment, most of these items are ideas; they have the general idea of stats, cost, and xp but arent restricted to particular ships yet.their stats are close to what they need to be, but they arent perfect yet.i only spent like an hour on this Edited February 28, 2011 by Cheese Quote
omni Posted February 28, 2011 Report Posted February 28, 2011 Should've spent that hour doing something more productive. Like jacking off. Quote
Cheese Posted March 2, 2011 Author Report Posted March 2, 2011 (edited) +----------------+ | Flux Capacitor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $9999999 | $0.50 | 1985 | Delorean | 88 | None | Sublight Drive | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Everything you need for a fluxing good time; Relies on the Mr. Fusion Home Energy Reactor. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | jiggawatts | +1.21 | | milesperhour | +88 | | marty | +1 | +------------------+----------------+ Edited March 6, 2011 by Cheese Quote
phuzybuny Posted March 3, 2011 Report Posted March 3, 2011 I've always wanted the low level bombs/mines with high shraprates/shraplvl for basing that you have suggested. Currently, the only way to get high lvl shrap is to get a high lvl bomb. Although entropy has lots of shrap, it's too weak to impart any significant effect once the majority of the population moves towards the 3k-4k exp level. It'd be nice to see some low level bombs with high shraprates/shraplvl that can be deployed rapidly in base without the drastic teamkilling effects of lvl 2+ bombs. And mines with a high bomb delay but also high maxmines so that they can be deployed strategically and not spammed. The natural counter would be reps. I would also suggest to remove prox from these shrap bombs/mines as the focus would be quantity as opposed to efficacy. Quote
Cheese Posted March 3, 2011 Author Report Posted March 3, 2011 id like pinpoints to be added, theyre equal delay, but higher fire cost though also, many higher delay mines = useless due to the fact that some time ago they made minealivetime less than 3 seconds :\ Quote
Samapico Posted March 4, 2011 Report Posted March 4, 2011 I'll take 2 flux capacitors and rip the space-time continuum apart. Thank you. Quote
Cheese Posted March 6, 2011 Author Report Posted March 6, 2011 (edited) +---------------------+ | Invisibility Device | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $70000 | $50000 | 8000 | 12345678 | 1 | None | Addon, Signature | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Warps spacetime around your ship, and provides the ability to see spacetime distortions. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | stealth | +1 | | cloak | +1 | | xradar | +1 | | stealthenergy | =0! | | cloakenergy | =0! | | xradarenergy | =0! | | antiwarpenergy | =0! | | maxthrust | -2 | | maxspeed | -2 | | mapzoom | -2 | +------------------+----------------+ ^added -mapzoom, -maxes to balance, but they can be removed if not strong enough+xradar and antiwarpenergy can be removed if too OP. +-------------+ | Singularity | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $70000 | $50000 | 8000 | 12345678 | 1 | None | Armor, Signature | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Creates a singularity around your ship, but multiplies the gravitational disruptions caused by explosions. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bulletdamage | =0! | | bulletdamageup | =0! | | bombdamage | +500 | | explodepixels | +50 | +------------------+----------------+ ^the best rushing armor, or the worst?powerful center armor, or prox deathtrap? +--------------------+ | Shrapnel Deflector | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $19000 | $17500 | 2750 | 12345678 | 1 | None | Armor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Creates a magnetic field around the ship to redirect the motion of alloy fragments. Unfortunately, it does nothing else. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | shrapdamage | =0! | +------------------+----------------+ ^a potentially useless armorbut someone somewhere might want this for their build +---------------------+ | Equivalent Exchange | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $100000 | $50000 | 10000 | 12345678 | 1 | None | Mount, -1 Emitter | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Exchange a mount for an extra emitter. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ +------------------+----------------+ ^an alternative to burstfaggotry +------------+ | Fair Trade | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $100000 | $50000 | 10000 | 12345678 | 1 | None | Mount, -1 Addon | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Exchange a mount for an extra addon. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ +------------------+----------------+ ^an alternative to burstfaggotry +----------------+ | Additional Emitter | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $1000000 | $200000 | 20000 | 12345678 | 1 | None | Alien Tech, -1 Emitter | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Allows another emitter on your ship. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ +------------------+----------------+ ^another alien technot sig +--------------+ | Additional Addon | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $1000000 | $200000 | 20000 | 12345678 | 1 | None | Alien Tech, -1 Addon | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Allows another addon on your ship. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ +------------------+----------------+ ^another alien technot sig +--------------+ | Additional Mount | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $1000000 | $200000 | 20000 | 12345678 | 1 | None | Alien Tech, -1 Mount | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Allows another mount on your ship. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ +------------------+----------------+ ^another alien technot sig got bored again... Edited March 6, 2011 by Cheese Quote
spidernl Posted March 6, 2011 Report Posted March 6, 2011 Some are interesting, but they go too far. You're supposed to dedicate multiple upgrades of your ship towards one goal to become very good at it (e.g. shrapnel reduction). Usually.Signatures are a bit of an exception to the rule, but even then it still applies most of the time. Don't count on new capacity-like items. Quote
Cheese Posted March 7, 2011 Author Report Posted March 7, 2011 (edited) +--------------------+ | Deployment Reactor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $19000 | $17500 | 2750 | 12345678 | 1 | None | Reactor | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | A reactor designed exclusively for the deployment of mines. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | energy | +3 | | recharge | +4 | | minedelay | -50 | | mineenergy | -100 | | maxmines | +1 | | bulletdelay | +2 | | bombdelay | +20 | +------------------+----------------+ ^mine reactor, could be buffed by adding +1 shrap so nonshrap mines could have a shrapnel for novelty +------------------+ | Multipurpose Gun | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $24000 | $19000 | 3750 | 12345678 | 1 | None | Gun | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | A gun suited for all tasks. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | gunlevel | +3 | | multifire | +1 | | bulletdelay | =20 | | bulletenergy | =25 | | multidelay | =40 | | multienergy | =25 | +------------------+----------------+ ^another multipurpose gun +-------------+ | Multitasker | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $21000 | $17500 | 3250 | 12345678 | 1 | None | Gun | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | A gun which lets you do something other than kill things, like recharging. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | bounce | +1 | | multifire | +1 | | gunlevel | +1 | | bulletdelay | =20 | | bulletenergy | =25 | | multidelay | =75 | | multienergy | =10 | +------------------+----------------+ ^a multipurpose gun with a very slow low cost multi Edited March 8, 2011 by Cheese Quote
Zasso Posted March 8, 2011 Report Posted March 8, 2011 LOL DEPLOYMENT REACTOR.I'm down for that. SMJAVFTW. Quote
Kilo Posted March 8, 2011 Report Posted March 8, 2011 | A reactor designed exclusively for the deployment of mines. | bulletdelay | -2 | ROFLyou, sir, are trying too hard to usurp Unix Quote
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