toxic_intruder Posted June 30, 2011 Report Posted June 30, 2011 22k exp for dilith? It might not be alot for those who actually play the zone alot, but for the non-regular players, 22k exp is way out of reach... If you're going to put so much effort into making a unique item like this, atleast make it so more than 3 or 4 people will be able to get it by the reset. If you're going to have unlimited warps it should at least have a high delay. An ammo system would be a huge pain, but simply increasing the delay to atleast 15 or 20 secs would let it still work as an evasion item, while keeping it from being too OP Quote
P Nut Posted June 30, 2011 Report Posted June 30, 2011 (edited) 22k exp for dilith? It might not be alot for those who actually play the zone alot, but for the non-regular players, 22k exp is way out of reach... If you're going to put so much effort into making a unique item like this, atleast make it so more than 3 or 4 people will be able to get it by the reset.This reset isn't going to end any time soon and a lot of people are already in their late teen-thousand, early twenty exp area. If anything, it would increase population as more people will be working to get it. This should also be bound by AntiWarp.EDIT: or at least regioned off from bases. Edited June 30, 2011 by P Nut Quote
spidernl Posted July 1, 2011 Author Report Posted July 1, 2011 An ammo system would be a huge pain, but simply increasing the delay to atleast 15 or 20 secs would let it still work as an evasion item, while keeping it from being too OP It isn't an evasion item. It's a supermobility item. You can evade, but also be very aggressive (skip over mines and pewpew foobarz' yamato jav for example ).Taking the aggression away by having to be very careful with your uses due to higher delay would just make it yet another runner-favouring item. As for antiwarp, that's a possible fix should it prove to be overly useful in base. I'm fine with it being a threat though, it just shouldn't be a (flag)game maker/breaker.And delay can be changed worst-case scenario, but it IS a 1.1M Signature, it deserves to be more powerful/fun/whatever than, for example, TW. Quote
P Nut Posted July 3, 2011 Report Posted July 3, 2011 Ok, I've had a chance to play with Dilithium a little bit. While it's not incredibly OP, it is still a force to be reckoned with. The 10 second delay seems like a lot longer when you're actually waiting for it. I wasn't expecting items to reset its delay either. This does create a nice balance. All it takes is a little anticipation for an enemy team to counter it; just like AD or LA. I do not think binding it to AW is necessary. A single AW shouldn't render a $1.1m sig useless anyway. My opinion may vary after I've mastered it. Quote
spidernl Posted July 3, 2011 Author Report Posted July 3, 2011 Ok, I've had a chance to play with Dilithium a little bit. While it's not incredibly OP, it is still a force to be reckoned with. The 10 second delay seems like a lot longer when you're actually waiting for it. I wasn't expecting items to reset its delay either. This does create a nice balance. All it takes is a little anticipation for an enemy team to counter it; just like AD or LA. I do not think binding it to AW is necessary. A single AW shouldn't render a $1.1m sig useless anyway. My opinion may vary after I've mastered it. This is why I haven't made any changes yet. Those who have not tried it assume that it is far more powerful in base than it truly is. Quote
Hinanawi Posted July 4, 2011 Report Posted July 4, 2011 This is why I haven't made any changes yet. Those who have not tried it assume that it is far more powerful in base than it truly is.I find it quite balanced and actually think it's a good and refreshing addition. It should definitely not be affected by AW. If it needs nerfing, the easiest way is to just raise the cooldown. Quote
toxic_intruder Posted July 4, 2011 Report Posted July 4, 2011 I wasn't expecting items to reset its delay either. Didn't know about that, makes the 10 secs much more reasonable. Quote
spidernl Posted July 5, 2011 Author Report Posted July 5, 2011 (edited) July 5 2011Added a delay to Field Generator. As of writing, this delay is 6000 centiseconds or 60 seconds (or 1 minute..).Omnifield reduces this delay by 1500 centiseconds or 15 seconds (or .. well I think everyone would get it by now) when used. Specials dont effect timer anymore. Correct, this was changed because this timer reset was an unintentional side-effect of using a specific callback in the module. Edited July 5, 2011 by spidernl Quote
Unix Posted July 6, 2011 Report Posted July 6, 2011 While you're at it, can you do something about people using ?tw just simply to escape death rather than using to travel between sectors. Ruins game play completely. Quote
spidernl Posted July 6, 2011 Author Report Posted July 6, 2011 While you're at it, can you do something about people using ?tw just simply to escape death rather than using to travel between sectors. Ruins game play completely. Question: how? Quote
Unix Posted July 6, 2011 Report Posted July 6, 2011 Make it harder to get into the tw portal. If you're running away from an enemy, you're more likely to miss, which isnt the purpose of this item, but at the same time it does give the option to travel the same way still. Quote
omni Posted July 7, 2011 Report Posted July 7, 2011 Make the tw portal spawn directly on top of you instead of where you are going so people have to stay still to avoid death. Quote
kevinz000 Posted July 8, 2011 Report Posted July 8, 2011 (edited) why cant edit my own fourm topic? Edited July 8, 2011 by kevinz :D Quote
kevinz000 Posted July 8, 2011 Report Posted July 8, 2011 how about this?(dont complainim bad at coding cloaker's pack-terrier-gives you just enough abilities to be a basic cloaker gun,bomb,reactor,sublight,addon shredder space mines edison ion drive cloak shaper cloaker's pack-advanced-terrier signature,gun,bomb,reactor,sublight,armor,2 addon,2 emitter quad core shredder space mines ion drive cloak shaper glow cover power strip combat sensors Quote
Unix Posted July 8, 2011 Report Posted July 8, 2011 July 5 2011Added a delay to Field Generator. As of writing, this delay is 6000 centiseconds or 60 seconds (or 1 minute..).Omnifield reduces this delay by 1500 centiseconds or 15 seconds (or .. well I think everyone would get it by now) when used.Not working well enough. Fields still pretty spammable, considering you can use some of those 60 secs just to get another field. Quote
spidernl Posted July 8, 2011 Author Report Posted July 8, 2011 Delay has already been changed to 2 minutes, with a 1-minute reduction on omnifield to keep it useful. Quote
kevinz000 Posted July 9, 2011 Report Posted July 9, 2011 (edited) [quote name=kevinz ' timestamp='1310111900' post='276175]how about this?(dont complainim bad at coding cloaker's pack-terrier-gives you just enough abilities to be a basic cloaker gun,bomb,reactor,sublight,addon shredder space mines edison ion drive cloak shaper cloaker's pack-advanced-terrier signature,gun,bomb,reactor,sublight,armor,2 addon,2 emitter quad core shredder space mines ion drive cloak shaper glow cover power strip combat sensors read this already and give me suggestions(should i post this in my own suggestions topic? but no one reads that) edit:only spidernl reads mine Edited July 9, 2011 by kevinz :D Quote
kevinz000 Posted July 9, 2011 Report Posted July 9, 2011 another idea:make lancs main weapon bombs(increase bombspeed) and make lancs use guns in a emergency to kill people that are very close(make gunspeed about +2 that should do it)make a catagory called lancaster items and make them only avalible to lancastersthen this:lancaster emergency gunitem type:gunthis item makes lanc gun ineffecient(1 gundelay) so it can only be used in a emergency to kill people close to the lanc,thus making lanc's bombs be their main weapongundelay=1gun level=1(or 2 or 3)gun energy=20 if gunlevel=1,40 if gunlevel=2,60 if gunlevel=3gun multifire energy=20 if gunlevel=1,40 if gunlevel=2,60 if gunlevel=3multidelay=1bombdelay -40bomb energy -20bomblevel+1(or not) Quote
Unix Posted July 10, 2011 Report Posted July 10, 2011 So can we get private freqs back then? Just gotta set flag freqs to a higher number, say like 9000 and 9001, then all freqs below that are usable. Sounds easy enough to do. Quote
An Awesome Zap Posted July 16, 2011 Report Posted July 16, 2011 I've noticed that no reactors benefit stats aside from energy and recharge (with the exception of quad core, which give smalls bonuses to weapon energy). Several armors and sublights give bonuses to other stats. I think it would be a plausible idea to have a reactor with armor/movent/weapon bonuses that also have reasonable reactor properties (energy and recharge). Quote
P Nut Posted July 16, 2011 Report Posted July 16, 2011 I'd rather items didn't dip into the purpose of other categories. Quote
Unix Posted July 17, 2011 Report Posted July 17, 2011 (edited) Need reactors that are in between Edison/Compression/Tesla/ESPER and Resonance/Tokamak. That arent Naq/Jedlik though Edited July 17, 2011 by Unix Quote
spidernl Posted July 17, 2011 Author Report Posted July 17, 2011 Need reactors that are in between Edison/Compression/Tesla/ESPER and Resonance/Tokamak. That arent Naq/Jedlik though After your edit, you kind of answered what the result would be if I made those. Quote
Unix Posted July 17, 2011 Report Posted July 17, 2011 What I meant to say tho is... Something that gives higher energy than ESPER, but still relatively low energy. Something that's like 6e with 2r and with whatever negs. And the opposite for the recharge counterpart. Quote
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