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Posted

22k exp for dilith? It might not be alot for those who actually play the zone alot, but for the non-regular players, 22k exp is way out of reach... If you're going to put so much effort into making a unique item like this, atleast make it so more than 3 or 4 people will be able to get it by the reset.

 

If you're going to have unlimited warps it should at least have a high delay.

An ammo system would be a huge pain, but simply increasing the delay to atleast 15 or 20 secs would let it still work as an evasion item, while keeping it from being too OP

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Posted (edited)

22k exp for dilith? It might not be alot for those who actually play the zone alot, but for the non-regular players, 22k exp is way out of reach... If you're going to put so much effort into making a unique item like this, atleast make it so more than 3 or 4 people will be able to get it by the reset.

This reset isn't going to end any time soon and a lot of people are already in their late teen-thousand, early twenty exp area. If anything, it would increase population as more people will be working to get it.

 

This should also be bound by AntiWarp.

EDIT: or at least regioned off from bases.

Edited by P Nut
Posted

An ammo system would be a huge pain, but simply increasing the delay to atleast 15 or 20 secs would let it still work as an evasion item, while keeping it from being too OP

 

It isn't an evasion item. It's a supermobility item. You can evade, but also be very aggressive (skip over mines and pewpew foobarz' yamato jav for example :clapping:).

Taking the aggression away by having to be very careful with your uses due to higher delay would just make it yet another runner-favouring item.

 

As for antiwarp, that's a possible fix should it prove to be overly useful in base. I'm fine with it being a threat though, it just shouldn't be a (flag)game maker/breaker.

And delay can be changed worst-case scenario, but it IS a 1.1M Signature, it deserves to be more powerful/fun/whatever than, for example, TW.

Posted
Ok, I've had a chance to play with Dilithium a little bit. While it's not incredibly OP, it is still a force to be reckoned with. The 10 second delay seems like a lot longer when you're actually waiting for it. I wasn't expecting items to reset its delay either. This does create a nice balance. All it takes is a little anticipation for an enemy team to counter it; just like AD or LA. I do not think binding it to AW is necessary. A single AW shouldn't render a $1.1m sig useless anyway. My opinion may vary after I've mastered it.
Posted

Ok, I've had a chance to play with Dilithium a little bit. While it's not incredibly OP, it is still a force to be reckoned with. The 10 second delay seems like a lot longer when you're actually waiting for it. I wasn't expecting items to reset its delay either. This does create a nice balance. All it takes is a little anticipation for an enemy team to counter it; just like AD or LA. I do not think binding it to AW is necessary. A single AW shouldn't render a $1.1m sig useless anyway. My opinion may vary after I've mastered it.

 

This is why I haven't made any changes yet. Those who have not tried it assume that it is far more powerful in base than it truly is.

Posted

This is why I haven't made any changes yet. Those who have not tried it assume that it is far more powerful in base than it truly is.

I find it quite balanced and actually think it's a good and refreshing addition. It should definitely not be affected by AW. If it needs nerfing, the easiest way is to just raise the cooldown.

Posted (edited)

July 5 2011

Added a delay to Field Generator. As of writing, this delay is 6000 centiseconds or 60 seconds (or 1 minute..).

Omnifield reduces this delay by 1500 centiseconds or 15 seconds (or .. well I think everyone would get it by now) when used.

 

Specials dont effect timer anymore.

 

Correct, this was changed because this timer reset was an unintentional side-effect of using a specific callback in the module.

Edited by spidernl
Posted
While you're at it, can you do something about people using ?tw just simply to escape death rather than using to travel between sectors. Ruins game play completely.
Posted
Make it harder to get into the tw portal. If you're running away from an enemy, you're more likely to miss, which isnt the purpose of this item, but at the same time it does give the option to travel the same way still.
Posted

how about this?

(dont complainim bad at coding

 

 

 cloaker's pack-terrier-gives you just enough abilities to be a basic cloaker
gun,bomb,reactor,sublight,addon
shredder
space mines
edison
ion drive
cloak shaper



 

 

 

cloaker's pack-advanced-terrier
signature,gun,bomb,reactor,sublight,armor,2 addon,2 emitter
quad core
shredder
space mines
ion drive
cloak shaper
glow cover
power strip
combat sensors

Posted

July 5 2011

Added a delay to Field Generator. As of writing, this delay is 6000 centiseconds or 60 seconds (or 1 minute..).

Omnifield reduces this delay by 1500 centiseconds or 15 seconds (or .. well I think everyone would get it by now) when used.

Not working well enough. Fields still pretty spammable, considering you can use some of those 60 secs just to get another field.

Posted (edited)

[quote name=kevinz :p' timestamp='1310111900' post='276175]

how about this?

(dont complainim bad at coding

 

 

 cloaker's pack-terrier-gives you just enough abilities to be a basic cloaker
gun,bomb,reactor,sublight,addon
shredder
space mines
edison
ion drive
cloak shaper



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

cloaker's pack-advanced-terrier
signature,gun,bomb,reactor,sublight,armor,2 addon,2 emitter
quad core
shredder
space mines
ion drive
cloak shaper
glow cover
power strip
combat sensors

read this already and give me suggestions(should i post this in my own suggestions topic? but no one reads that)

 

edit:only spidernl reads mine

Edited by kevinz :D
Posted

another idea:make lancs main weapon bombs(increase bombspeed) and make lancs use guns in a emergency to kill people that are very close(make gunspeed about +2 that should do it)

make a catagory called lancaster items and make them only avalible to lancasters

then this:lancaster emergency gun

item type:gun

this item makes lanc gun ineffecient(1 gundelay) so it can only be used in a emergency to kill people close to the lanc,thus making lanc's bombs be their main weapon

gundelay=1

gun level=1(or 2 or 3)

gun energy=20 if gunlevel=1,40 if gunlevel=2,60 if gunlevel=3

gun multifire energy=20 if gunlevel=1,40 if gunlevel=2,60 if gunlevel=3

multidelay=1

bombdelay -40

bomb energy -20

bomblevel+1(or not)

Posted
So can we get private freqs back then? Just gotta set flag freqs to a higher number, say like 9000 and 9001, then all freqs below that are usable. Sounds easy enough to do.
Posted
I've noticed that no reactors benefit stats aside from energy and recharge (with the exception of quad core, which give smalls bonuses to weapon energy). Several armors and sublights give bonuses to other stats. I think it would be a plausible idea to have a reactor with armor/movent/weapon bonuses that also have reasonable reactor properties (energy and recharge).
Posted

Need reactors that are in between Edison/Compression/Tesla/ESPER and Resonance/Tokamak.

 

That arent Naq/Jedlik though

 

After your edit, you kind of answered what the result would be if I made those.

Posted

What I meant to say tho is...

 

Something that gives higher energy than ESPER, but still relatively low energy. Something that's like 6e with 2r and with whatever negs. And the opposite for the recharge counterpart.

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