omnomnom Posted April 20, 2011 Report Posted April 20, 2011 (edited) +------------------+ | Timewarp Disabler | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $65000 | $23000 | 7500 | 123456 | 1 | None | Emitter, Signature | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | This antiwarp's increased strength tends to send effects to the owner's ship. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | antiwarp | +1 | | bulletenergy | -1 | | bombenergy | -10 | | recharge | +1 | | maxspeed | +1 | | thrust | +1 | | maxthrust | +2 | +------------------+----------------+ +------------------+ | Ghost Mount | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $69000 | $24500 | 7900 | 1234567 | 1 | None | Mount, Signature | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | This system allows a large number of decoys to be deployed. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | decoy | +6 | | decoymax | +6 | +------------------+----------------+ Edited April 20, 2011 by omnomnom Quote
spidernl Posted April 20, 2011 Author Report Posted April 20, 2011 +------------------+ | Timewarp Disabler | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $65000 | $23000 | 7500 | 123456 | 1 | None | Emitter, Signature | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | This antiwarp's increased strength tends to send effects to the owner's ship. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | antiwarp | +1 | | bulletenergy | -1 | | bombenergy | -10 | | recharge | +1 | | maxspeed | +1 | | thrust | +1 | | maxthrust | +2 | +------------------+----------------+ What's that supposed to be? Quote
omnomnom Posted April 20, 2011 Report Posted April 20, 2011 +------------------+ | Timewarp Disabler | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $65000 | $23000 | 7500 | 123456 | 1 | None | Emitter, Signature | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | This antiwarp's increased strength tends to send effects to the owner's ship. | +------------------+----------------+-----------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | antiwarp | +1 | | bulletenergy | -1 | | bombenergy | -10 | | recharge | +1 | | maxspeed | +1 | | thrust | +1 | | maxthrust | +2 | +------------------+----------------+ What's that supposed to be? The idea is that it functions its antiwarp by warping time itself (to a small degree). It is difficult to control its effects and it leaks around the host ship, warping the time around it. The emitter, however is designed to control this leaking by stabilizing and creating useful effects out of it. Pilots inadequately equipped to control this were known to spontaneously com bust or other unfortunate effects. Quote
Cheese Posted April 21, 2011 Report Posted April 21, 2011 its like oracles lost cousinanyone with 3 brain cells can figure that outits a perfectly legitimate item Quote
Cheese Posted April 23, 2011 Report Posted April 23, 2011 (edited) moved to next page Edited April 23, 2011 by Cheese Quote
Cheese Posted April 23, 2011 Report Posted April 23, 2011 (edited) yo spidernlwhat are u going to do to bring the shark back to hyperspace multi?let them attach to lancs?sigs?stat increase?bulletspeed increase? my favorite is #2 . Edited April 23, 2011 by Cheese Quote
spidernl Posted May 24, 2011 Author Report Posted May 24, 2011 (edited) Working on semi-large modifications to the current item set at the moment, can't be bothered to write down all the changes, buuut..Here's the list of changed items: 1) Reinforcement2) Gamma Ray3) Phoenix Missile More coming up. Edited May 24, 2011 by spidernl Quote
Arry Posted May 24, 2011 Report Posted May 24, 2011 (edited) Working on semi-large modifications to the current item set at the moment, can't be bothered to write down all the changes, buuut..Here's the list of changed items: 1) Reinforcement2) Gamma Ray3) Phoenix Missile More coming up. Zone pop has always come back after major item changes. Historically major changes have been accompanied by a reset. I noticed you posted this about the same time I posted my thread. I think what you're doing here + reset + what I said in my thread would be a killer combo for curing population problems. EDIT: +Finals ending, summer coming And conquest will be the icing on the cake. Edited May 24, 2011 by Arry Quote
Dr Brain Posted May 25, 2011 Report Posted May 25, 2011 There was just a reset, so we're not resetting any time soon. Quote
Arry Posted May 25, 2011 Report Posted May 25, 2011 (edited) I think what I said will still work without a reset. And it will make population retain longer after a reset when you finally do reset. Edited May 25, 2011 by Arry Quote
spidernl Posted May 25, 2011 Author Report Posted May 25, 2011 (edited) I'm mainly altering items that seem 'out of place', could be balanced a little better, or just had no use.So, for the 3 mentioned items: 1) Reinforcement now has a role as an armor that provides some overall protection. Not a lot, and I'm certain other armors are more useful 9/10 times, but now it has some use. It also offers some early bomb protection during resets. 2) Gamma ray was just pulse with a tiny bit more delay and a tiny bit less energy use, which in my opinion was kind of pointless. It did have a role when ammo existed, but when ammo was removed, Gamma Ray was largely obsolete. Maybe it won't be anymore, now. 3) Phoenix was an item I never really got the balance right on. I hope I did now. Edit: my point here is that changes like these will rarely affect existing ships, and therefore a reset is not necessary. Edited May 25, 2011 by spidernl Quote
Cheese Posted May 26, 2011 Report Posted May 26, 2011 (edited) 'The Gamma Ray deals a reasonable amount of damage while very little energy''Combining of Entropy and Falcon, this weapon delivers large amounts of powerful shrapnel' you very good item make . Edited May 26, 2011 by Cheese Quote
spidernl Posted May 26, 2011 Author Report Posted May 26, 2011 (edited) May 26 2011Added the Evoker, a limited summoning device that can be used by Spiders, Leviathans and Lancasters without giving up an FTL slot.It does take an Addon and Signature slot, though.The limitation is that it can only summon Warbirds, Javelins, Terriers and Weasels. Hope this'll help with small-scale flaggames where getting a lanc gives up such a large percent of the team's firepower that it's better not to get one. Edited May 26, 2011 by spidernl Quote
P Nut Posted May 26, 2011 Report Posted May 26, 2011 (edited) Fix Gamma Ray please.EDIT:I'll explain why nerfing Gamma was pointless. Where Gamma used to be a more efficient, less DPS version of Pulse, it is now a more efficient, less DPS version of Shredder. You said you changed it because it was "redundant"; it is still redundant yet now a weaker item, without reason. It was not obsolete. Many people used it for its superior efficiency. Other than that, you effectively nerfed my Warbird. I worked hard getting Mole to make it as efficient as possible. In a single, swift motion you took that efficiency away. A lot of effort just went to waste. That ship was the only thing that kept me interested in the game still. Now I have none and will not be returning. Edited May 27, 2011 by P Nut Quote
spidernl Posted May 30, 2011 Author Report Posted May 30, 2011 (edited) it is now a more efficient, less DPS version of Shredder. Despite that being complete nonsense (double the delay and half the energy use is a massive difference making Shredder and the changed Gamma completely different guns), I figured that yet another spam gun in Hyperspace wasn't that great, soooo..: May 30 2011Reverted Gamma Ray to old state.Added Binary Cannon.Added Antiwarp Energy reduction to Oracle System. Edited May 30, 2011 by spidernl Quote
NuB KiNG Posted May 31, 2011 Report Posted May 31, 2011 do everyone a favor. and let us know what guns u are tweaking, i sold my phaser which costs a buckload for that red spam gun, and now its gone and did not get my money back. Quote
spidernl Posted May 31, 2011 Author Report Posted May 31, 2011 (edited) do everyone a favor. and let us know what guns u are tweaking, i sold my phaser which costs a buckload for that red spam gun, and now its gone and did not get my money back. Somewhere at the start of this topic I stated that pretty much everything I do can be changed/reverted/deleted/whatever at will. It's pretty obvious that when I've just changed an item I may do so again. May 31 2011Added some protection against common damage types in bases to Evoker to compensate for it being Signature. Edited May 31, 2011 by spidernl Quote
spidernl Posted May 31, 2011 Author Report Posted May 31, 2011 (edited) why just make it not sig instead You should be able to figure out the answer to that yourself.It might have to do with the fact that pretty much every Spider or Levi will get it if it's just a single Addon sacrifice to have summon. May 31 2011 (Again)Modified Evoker's additional (armor-like) bonuses to fit more into the 'Addon' slot - They're now antiwarp-, xradarenergy reductions. -Explodepixels stayed.It also grants a small amount of map/radar zoom, similar to Combat Sensors. Edited May 31, 2011 by spidernl Quote
spidernl Posted June 3, 2011 Author Report Posted June 3, 2011 (edited) June 3 2011Added the Evasion Mount, a new type of mount that grants a repel and a rocket. June 7 2011Added Proton Beam. June 8 2011Tweaked (generally lowered) Slipstream's weaknesses. Edited June 8, 2011 by spidernl Quote
spidernl Posted June 15, 2011 Author Report Posted June 15, 2011 June 15 2011Added Metaphasic Armor Quote
spidernl Posted June 30, 2011 Author Report Posted June 30, 2011 June 30 2011Added Dilithium Matrix Quote
P Nut Posted June 30, 2011 Report Posted June 30, 2011 If you're going to have unlimited warps it should at least have a high delay. Quote
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