Unix Posted February 1, 2012 Report Posted February 1, 2012 A tau jav with that setup would have 10 shrap at level 4. A harpy jav would have 5 shrap at level 4, and let's not forget prox. Smart bomb anyone? - Lots of options, and also I'd probably make it so entropy CANNOT get it. Otherwise it'd be op. Quote
kevinz000 Posted February 1, 2012 Report Posted February 1, 2012 nope...depending on situation... btw nice idea unix i like it,my shrap bombz always inflict 0 damage > Quote
Cheese Posted February 1, 2012 Report Posted February 1, 2012 (edited) exactly   would be better if it were the only sig allowable on sharks, thoughand oracle  although it would be an acceptable sig if it had +2 or +3 shrapneeds a way to overcome it eating the bomb sig slot Edited February 1, 2012 by Cheese Quote
Cheese Posted February 2, 2012 Report Posted February 2, 2012 regarding thors, there is currently a bug abusing shipchanges that is being abused by skilless douchebags it needs to be your top priority to disallow attaching for 60 seconds after purchasing a thorthe delay must be BEFORE ATTACHING and not AFTER BUYING Quote
NuB KiNG Posted February 2, 2012 Report Posted February 2, 2012 I will just dominate on my jav with this and it will be nerfed before thors. Quote
Patman1 Posted February 8, 2012 Report Posted February 8, 2012 anyone think there should be a non-sig L2 multifire bouncing gun? or just make gauss cannon bounce...? Quote
kevinz000 Posted February 15, 2012 Report Posted February 15, 2012 nah bounce nonsig l2 multifire bouning gun OP Quote
kevinz000 Posted February 19, 2012 Report Posted February 19, 2012 hmm how about a mount that sacrafices mount space for other stuff such as gunsSemetrical Laser Expansion(SLE)adds more lasers semetrically to achieve multifirecost:??exp:??multifire +1multifiredelay +4multi energy +6should be sig due to multifire or notok i admit this doesnt look like a mount at all:/bulletdelay to prevent positron abusemake it so shredder users cant usemultienergy also to prevent abuse Syncronised laser expansion(SLE)adds syncronised lasers that fire at the same time as main lasers to boost damage,although multifire will be highly impacted due to non-standerd circuitsalso more energy is consumed,and due to more lasers multifire can be used but with high impactsbulletlevel +1bullet energy+5multienergy +15!!multifire +1!!ALSO NO SHREDDERS/DISRUPTORS!!! Semi-syncronised secondary lasers(SSSLs)half syncronised secondary lasers allows for firing while main lasers are recharging,increasing rate of fire while highly impacting energy use...multifire uses twice as much due to more laser use.also can be used on multifire guns at a high energy costbulletdelay -5bulletenergy+5multienergy +10!!!multidelay -5  Laser Concentration module(LCM)concentrates a ships lasers to make it bounce on contact with walls,although the module takes energybounce +1bulletenergy +4multienergy +8bulletdelay +2multidelay +3so far the LCM is the most imbalanced item yetif possible they should be toggable of some sorts Quote
noldec Posted February 19, 2012 Report Posted February 19, 2012 Reading this post, only thing I could think of was this: http://steindamen.files.wordpress.com/2010/03/5848_234926675057_701625057_8100480_20372_n1.jpg Quote
kevinz000 Posted February 24, 2012 Report Posted February 24, 2012 (edited) i have a idea for a new type of shield,supplemental shields,and they need mods to extraweapon to function,basiclly its a extra shield for armor uesrs and a addon shield to shield users,NOTE:4 sub catagories inside the main supplemental shields catagory for types of shield:repulser,deflector,reflecter,and maybe asorberbasic repulser shield:fires repel whenever enemy bullet/bomb/ship/thor/whatever is about to impact the ship..fireing delay=4 seconds shield strength =300-500 shield drain for each rep=100 shield recharge=10/secondbasic deflector shield:deflects enemy bullets/bombs/thors/whatever.. in a random direction on hit...also the original bullet doesnt damage user when shield is up and reflected bullets can damage enemys!! shield strength=500-1000 bullet drain=100 bombdrain=300 burst drain=200 thor drain=500 shield recharge=20/secondbasic reflector shield:delfects enemy stuff in SAME DIRECTION AS THEY ARE FIRED...MEANING THEY CAN DAMAGE ENEMYS IN BASE,MAKING THIS SHIELD MUCH MORE EFFECTIVE. shield strength:500-1000 bulletdrain:100 bombdrain:300 burst drain:200 thordrain=500 rech 20/secondasorber shields:PLANNEDthe reason i want sub catagories is cuz each type of shield can have different versions like a thor deflecting versionhopefully this can cut down on field and thor storming cuz those ruin flagging gamez NOTE:REPULSER SHIELDS ARE REMOVED BECAUSE OF CONCERN ABOUT THE X-SMALL TOPIC OF REP SPAM:( Edited February 28, 2012 by kevinz :D Quote
kevinz000 Posted February 28, 2012 Report Posted February 28, 2012 (edited) fine slash through the repulser shieldrepulser shieldpoint:cuts down on thorin cuz shields just asorb/deflect/reflect/whatevercuts down on bomblines...try bomblining a reflecter shield ship at straight angle....reflects the bombs back to you so u get killed by your own bombsthors too:>i was thinking of asorber shields charge a kramikaze...thors...bursts....l4 bullets...whatever Edited February 28, 2012 by kevinz :D Quote
Cheese Posted March 25, 2012 Report Posted March 25, 2012 idea:bomb shields different color lvz than gun shields Quote
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