spidernl Posted September 11, 2011 Author Report Posted September 11, 2011 (edited) Modified:Jump Engines: buy price decreased from 8000 to 4000, experience requirement lowered from 1111 to 0 Edited September 11, 2011 by spidernl Quote
toxic_intruder Posted September 11, 2011 Report Posted September 11, 2011 At first I thought "jump engines? what the hell is that?" also, for the shield test item, what if you had it be a fixed lvz that moves with the ship and goes away when it absorbs a certain amount of bullets, instead of awkwardly popping up in 2 or 3 places at once during rushing? Quote
Corey Posted September 11, 2011 Report Posted September 11, 2011 At first I thought "jump engines? what the hell is that?" also, for the shield test item, what if you had it be a fixed lvz that moves with the ship and goes away when it absorbs a certain amount of bullets, instead of awkwardly popping up in 2 or 3 places at once during rushing?That's a really interesting idea. You could have it start up the lvz and do some sort of pulsing then shut off once the shield has reached depletion. Quote
spidernl Posted September 11, 2011 Author Report Posted September 11, 2011 (edited) Not possible. You think I wouldn't have went with a moving, fluid LVZ image if I had the choice? Fact is, it'd look choppy and you'd see it hop around trying to follow the player it belongs to.You can only have 'fluid' animations as 'screenobjects', since they can stay in the center of your screen. But then nobody else would see your shield (which isn't as cool as the current system imo). Edit: The jump engine change I did because it means newbies can play around with fancy effects like jumpgates, and with some luck be somewhat useful to their team in the process (by giving them quick HT access after being cleared, things like that). Edited September 11, 2011 by spidernl Quote
toxic_intruder Posted September 11, 2011 Report Posted September 11, 2011 Oh, I see, I didn't know lvzs can't move fluidly.Solution: addict players to lower sendpospacket delay. ???. Profit! Quote
I_RAPE_CATS Posted September 16, 2011 Report Posted September 16, 2011 also a mount called thorstorm,signature,lets you carry 6-10 thors(i want 10) and make bomb delay 30(3 tthors per second) and bomb energy 100000(no bombs)also weighs ship down,it is good for weasel or lev or any other thor ship but sacrafises bomb catability and ship speed due to the additional load of 10 thors!!! also mounts with 10 repels,a mount with 10 bursts,and you get the idea,signature mounts that focus on one thing,they can have things such as slowing your ship down,but with 10 repels dont slow shipdown,or else it cant rush Bad idea. I can hear the crying now. Quote
kevinz000 Posted September 17, 2011 Report Posted September 17, 2011 .....................shut up i_RAPE_CATS Quote
Corey Posted September 17, 2011 Report Posted September 17, 2011 I agree with CATS on that one. Way too overpowered. Don't know why you are telling him to shut up, he makes sense. Quote
spidernl Posted September 17, 2011 Author Report Posted September 17, 2011 You can also just ignore the useless item suggestions by kevinz. Quote
Cheese Posted September 17, 2011 Report Posted September 17, 2011 hard to ignore when he spams every thread and necros all the other ones Quote
kevinz000 Posted September 17, 2011 Report Posted September 17, 2011 fine a good one:antigravity drive:ship7 only,sig? or nonsig.disp:makes attached ships weigh less so the host ship can be faster tats all i can think of... Quote
spidernl Posted September 17, 2011 Author Report Posted September 17, 2011 Also known as Sleipnir Drive? Quote
Cheese Posted September 18, 2011 Report Posted September 18, 2011 so what items have -recharge besides glow, induction, and kinetic? Quote
Cheese Posted September 18, 2011 Report Posted September 18, 2011 (edited) also, impulse needs a buff, because it is currently terribleat +4/+7 it makes you trade 2 rc for 1 thr, which is dumbhow many people use this? maybe reduce -recharge to -1, or make it 4spd/8thr, or 5spd/7thranything Edited September 18, 2011 by Cheese Quote
Unix Posted September 18, 2011 Report Posted September 18, 2011 Unimatrix - Parasite On that note about lowering recharge/energy - Would it be possible to have weapons that lower energy/recharge, but in return give back a better weapon of some sort? Whether it be efficiency or level upgrade, etc. Quote
Cheese Posted September 18, 2011 Report Posted September 18, 2011 actually thought about that, first that it was a bad ideait would just make a weapon that has different effects on shipsa weapon with -rc would be worst on terr/shark and best on wb/javso maybe not too horrible in concept Quote
Unix Posted September 18, 2011 Report Posted September 18, 2011 So you just changed your own mind in your own reply, nice! Quote
spidernl Posted September 18, 2011 Author Report Posted September 18, 2011 at +4/+7 it makes you trade 2 rc for 1 thr, which is dumb It makes you trade 2 recharge for 1 thrust compared to what item? Quote
Cheese Posted September 18, 2011 Report Posted September 18, 2011 at +4/+7 it makes you trade 2 rc for 1 thr, which is dumb It makes you trade 2 recharge for 1 thrust compared to what item? if you add spd+thr, you get 11, which is closest to carnot, which is 5+5=10as opposed to other sublights like 8/8 for nuc, 9/10 for hydra, 5/5 for carnot, etc So you just changed your own mind in your own reply, nice! maybe that was the point and you are dumb Quote
spidernl Posted September 18, 2011 Author Report Posted September 18, 2011 Everyone knows that sublights are compared by adding up the figures.Lulz. Quote
Cheese Posted September 18, 2011 Report Posted September 18, 2011 (edited) w/e, systems of measurement dont matteryou could look up how many people are using it compared to other sublights to see that noone uses itpoint is that impulse sucks and needs to be changed Edited September 18, 2011 by Cheese Quote
Unix Posted September 18, 2011 Report Posted September 18, 2011 For a lot of items that is true, but for some it isnt. There was a time when the vast majority thought that Flash Drive sucked in comparison to Omega Drive and no one used it. Items that are more niche items are naturally not going to be used as much, such as Tunnel Runner. The items that have pros/cons though, I do believe should have a second look at if there are very few users. Items that should be looked at: Oracle - More of a niche item, but at the same time, the next emitter item has usage of nearly 6x as much. Unimatrix - Less than 30 users (Solid) and at the same time is available to ALL ships.Chaos Field - The field itself needs a buff while at the same time Coffin Maker requires a nerf. Nadion/Polaric/Quad - All three need to have a look at, each have less than 45 users. Nadion/Polaric most likely is because the negatives outweigh the benefits, and Quad simply because the benefits dont exceed the sig intrinsic value. This would also apply to Unimatrix/Oracle, more so Oracle. Semiwarp/Avi/Impulse - All have less than 25 users. Quote
Cheese Posted September 18, 2011 Report Posted September 18, 2011 also, you 'fixed' pd because it 'fired through walls'you can probably make coffins stop firing while people are deadyou can also make it stop bursting people that arent within the lvz boundaries, because i know you know it fires at people just outside them Quote
kevinz000 Posted September 18, 2011 Report Posted September 18, 2011 solid+impulse=good P.S.spidernl>cheez Quote
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