Samapico Posted August 30, 2011 Report Posted August 30, 2011 I gotta admit, inaccurate bullets are actually somewhat interesting.True, but the bullets fired by the user will always be accurate anyway... so it would be kind of like having a random-ish multifire. But I guess it could work for a rapid-fire weapon that fires in bursts of 5 to 10 bullets or something. Could be fun Quote
spidernl Posted August 30, 2011 Author Report Posted August 30, 2011 I gotta admit, inaccurate bullets are actually somewhat interesting.True, but the bullets fired by the user will always be accurate anyway... so it would be kind of like having a random-ish multifire. But I guess it could work for a rapid-fire weapon that fires in bursts of 5 to 10 bullets or something. Could be fun What I meant is using extraweapon for inaccurate bullets. A bit like a shotgun or something.Although, of course, it might be annoying as hell to use. Quote
toxic_intruder Posted August 30, 2011 Report Posted August 30, 2011 Long delay weapon that fires 5 bullets at a time? sounds like fun, except that extra weapon would have to be the same size as the player, since firing from a spider and having a bunch of bullets shoot out from the center would be strange Quote
spidernl Posted August 30, 2011 Author Report Posted August 30, 2011 Extraweapon always mirrors the ship 'using it'.And technically, it's the user firing the bullets himself, extraweapon is needed to make things look right for the user. Quote
Corey Posted August 31, 2011 Report Posted August 31, 2011 Lol i didn't that we were going into wiki here. Anyways, when i think of a rail gun, i think of a gun that does a lot of damage in a short amount of time. If you coul use extra weapn to fire bullets miliseconds after you fire your gun, but also have high fire energy, then that would be my idea of rail gun. But it seems too cheap to actually put into the game. Sorry for the mistKes im a bit drunk. Quote
spidernl Posted August 31, 2011 Author Report Posted August 31, 2011 (edited) If you coul use extra weapn to fire bullets miliseconds after you fire your gun No go, really. I use position packets sent by the client, and add a weapon to them. The delay between those packets is, by default, 100 milliseconds.This delay varies a bit as ships send far more packets when they thrust, rotate or fire weapons themselves (although position packets with weapons attached aren't used by extraweapon). This works fine for bombs and specials like repels/bursts (doesn't really matter if those fire right after one another or after a small delay), but for really rapid fire guns it doesn't work too well.A shredder-like delay is the best I can do. Edited August 31, 2011 by spidernl Quote
Cheese Posted August 31, 2011 Report Posted August 31, 2011 not true, you can send one every centisecond also, id like to campaign to get prox back on phoenix to make it actually useful againeither that or reduce the fire cost, because you forgot to when you removed prox Quote
spidernl Posted August 31, 2011 Author Report Posted August 31, 2011 not true, you can send one every centisecond Every 10 centiseconds, guy. That's sendposdelay. Quote
Cheese Posted August 31, 2011 Report Posted August 31, 2011 then change it also, shotgun style guns actually seem like a lot of fun Quote
toxic_intruder Posted August 31, 2011 Report Posted August 31, 2011 Why ruin Phoenix by giving it shrap? Besides, then we'd have another heat Reaver basically, with more shrap. Quote
Cheese Posted August 31, 2011 Report Posted August 31, 2011 i will now use your logic to prove that you are dumb:Why ruin Phoenix by giving it shrap? Besides, then we'd have another falcon missile basically, with more shrap. you are dumb. Quote
toxic_intruder Posted August 31, 2011 Report Posted August 31, 2011 Yes, but falcon isn't a sig. Falcon is designed to do a large amount of damage on impact due to shrap. Phoenix is a sig buffed falcon. Having two sigs where one is a stronger version of the other wouldn't make sense. Quote
kevinz000 Posted September 2, 2011 Report Posted September 2, 2011 just get gattler,good if you can makeit bounce,i need a excuse to change sigs Quote
spidernl Posted September 2, 2011 Author Report Posted September 2, 2011 then change it I'm not entirely sure if whoever provides the zone's server would appreciate a significant increase in bandwidth. Quote
Cheese Posted September 2, 2011 Report Posted September 2, 2011 and this is the part where i remind you that this game was designed to test the effects of multiplayer games on dialup Quote
spidernl Posted September 2, 2011 Author Report Posted September 2, 2011 and this is the part where i remind you that this game was designed to test the effects of multiplayer games on dialup Which has nothing whatsoever to do with the fact that I don't know whether the OWNER of the SERVER minds if I DOUBLE the amount of used bandwidth, no matter how little that is in the first place.Plus, I don't think you have dial-up but you lag out often enough. Quote
Dr Brain Posted September 2, 2011 Report Posted September 2, 2011 And this is the point where we mention that Hyperspace doesn't run SVS settings, or even anywhere close. Quote
kevinz000 Posted September 3, 2011 Report Posted September 3, 2011 gattler plz...... also cheese weapons with delays below shredder=superop also how about a item that makes antideath recharge 60 sec? or 30? also dil overpriced,1.1 mil? can anyone even get 1.1 mil? not me Quote
kevinz000 Posted September 3, 2011 Report Posted September 3, 2011 also a mount called thorstorm,signature,lets you carry 6-10 thors(i want 10) and make bomb delay 30(3 tthors per second) and bomb energy 100000(no bombs)also weighs ship down,it is good for weasel or lev or any other thor ship but sacrafises bomb catability and ship speed due to the additional load of 10 thors!!! also mounts with 10 repels,a mount with 10 bursts,and you get the idea,signature mounts that focus on one thing,they can have things such as slowing your ship down,but with 10 repels dont slow shipdown,or else it cant rush Quote
spidernl Posted September 3, 2011 Author Report Posted September 3, 2011 also cheese weapons with delays below shredder=superop Quote
noldec Posted September 3, 2011 Report Posted September 3, 2011 also dil overpriced,1.1 mil? can anyone even get 1.1 mil? not me Multiple people have dili, same with 5m AT.I have both Quote
kevinz000 Posted September 3, 2011 Report Posted September 3, 2011 ...how about shotguns too? also things that decrease gundelay,except for shredder Quote
spidernl Posted September 4, 2011 Author Report Posted September 4, 2011 (edited) Modified:Field Generator: fielddelay increased to 30000 (from 12000)Omnifield: fielddelay reduction increased to -10000 (from -6000). Edited September 4, 2011 by spidernl Quote
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