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Posted

technically no fake player is required for any of those

u just have to send a custom weapons packet with that playerid

 

you can even send it to the player using it with limited success

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Posted (edited)

Afterbomb requires a fake player. Unless you'll settle for warping the player around whenever they fire a bomb, or settle with everyone but them seeing it.

Same with the other two. If there's an option to make stuff show up for everyone, I'd rather do that than be lazy.

 

Added:

  • Cyclone. Now with less item spam.

Edited by spidernl
Posted (edited)

Modified:

  • Cyclone - There's a little less delay between the 1st, 2nd and third bomb. Overall delay is the same.
  • Binary Cannon - Similar to Cyclone, it now fires two bombs at a time. Other aspects such as efficiency and mining ability have been weakened.

Modified again:

  • Binary Cannon - Delay between firing (not between the two bombs themselves) increased by around 25%. Energy use increased by around 10%.

Edited by spidernl
Posted (edited)

[...]

little less delay between the 1st, 2nd and second bomb. Overall delay is the same.

[...]

so there are 2 2nd bombs?

 

EDIT: change second to 2nd to make it clear that i mean number, not time

Edited by toxic_intruder
Posted

[...]

little less delay between the 1st, 2nd and second bomb. Overall delay is the same.

[...]

so there are 2 2nd bombs?

 

EDIT: change second to 2nd to make it clear that i mean number, not time

 

Fixed that for you. Psh, way to pay too much attention to details :p

Posted

Modified:

  • Metaphasic Armor: bulletdamage and bulletdamageup reductions weakened slightly
  • Nadion Collector: explodepixel increase reduced from 13 to 7
  • Cyclone: delay between firing increased, energy cost slightly increased

Posted

Modified:

  • Proton Beam (bulletenergy = 15 instead of bulletenergy = 16)
  • Sharppinger (bulletenergy = 20 instead of bulletenergy = 19)

I always felt that both were equally spammy guns. It's odd that you buffed one yet nerfed the other. But I suppose getting beat in a duel by a sharp user causes one to think like that.

Posted

Nice personal attack there. I didn't do this after any lost duels (who did I lose against exactly, then?). The most direct trigger was Mistarbob (for the record: I consider him one of the best warbird duelers, and while that doesn't mean I instantly act on his request, it does mean I consider it. Not to mention that he used Sharppinger in all of the previous resets) saying at the current stats he'd still use it over every other signature on a warbird. I then did number crunching, some 'live testing', and agreed. +1 bulletenergy is a quite minor nerf anyhow.

 

If I hadn't told anyone, nobody would even realize. Same thing happened last time when I added 1 bulletenergy to sharppinger. People just imagine that they do a lot worse because of the nerf, while in reality it's more of a placebo effect.

 

Whether or not the Proton Beam buff was required I'm not as sure about. It might just go back to 16.

Right now nothing in the database suggests that to be necessary though.

 

For the record, I just dueled omni. He went 4-6 against me with Sharppinger, 2-5 against me with Mass Driver. Doesn't mean much, but hell.

Posted
To be honest I think sharp is less useful than before with the nerfs though I haven't really played WB in a long time. I guess it isn't a bad change though. I rather prefer non-sig gun WB's. But maybe consider a balance? Sharp was too OP before, but now seems too weak.
Posted

The problem is that one step back - 1 less bullet energy - leaves it overpowered. Messing with delay isn't an option either, that'd have far more noticeable effects.

 

To be honest it's mainly placebo effect. "it's been nerfed, therefore it's a lot worse". I think it's fine now: incredible damage output with a weapon level that has no real countering armor against it either. More efficient than most other guns as well. Sig-worthy, I'd say. The difference is just that a different signature like Flash, Omega or System Optimizer is actually a decent option, rather than a way to gimp yourself versus Sharp users.

Posted
This is just my opinion, but sharppinger is still op. What makes it op isnt merely dps, but the ability to be near full energy while spamming nonstop. A lvl2 bullet is also quite effective even if one or two hit compared to say Mass Driver. If one or two mass drivers hit, its nothing.
Posted

recently i was thinksing of railguns and lasers,maybe first railguns,raliguns bounce ATLEAST once,and deal lots of damage but has low fire rate and also a alien tech railgun that damages up to 3000 damage but 10-5 sec delay

 

and rapid fire railgun that deals 100-200 damage each time and with 10 delay

lasers-not quite sure but maybe some special tiles that lasers bounce off? otherwise they dont bounce

railguns-up to 10 bounce,mainly sniper guns except for rapidfire ones

rapid fire ones should be 1 with nonsig and 1 sig

Posted

kevinz, you don't understand that bulletdamage for L1 bullets is >ALWAYS< 128 [unless edited, but that effects the ENTIRE arena]

 

L1 = 128

L2 = 128 + 64

L3 = 128 + 64 + 64

L4 = 128 + 64 + 64 + 64

 

You can't make a weapon that does "3000 damage" without ruining every other asset of the game [whatever your trying to suggest would make Hyperspace turn upside down, crawl into a ball and die]

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