Unix Posted February 26, 2011 Report Posted February 26, 2011 Icefire is probably the most dangerous combo to have it with. Icefire already is a big enough problem as it is without an item like slipstream, then add to the fact that it can use afterburners without penalty to change speeds more effectively than what is possible right now. Offering the highest speeds possible and at the same time allowing to change speeds effectively. Carnot: | speed | +8 || maxspeed | +0 || thrust | +7 || maxthrust | -1 || rotation | +2 | Forgot to mention this one, but this sub is almost like a nuclear booster/hydra for small ships with good rotation, but at the same time allowing for better afterburners as well. A lot of those combos with subs alone compared to sig drives, the most devastating ones are Icefire/Slipstream, Retro/Slipstream and OT/Slipstream. Each in its own right can become overpowered compared to the sig drive it mimics/outdoes in a specific category. Icefire/Slip:Allows for the fastest ship ever in Hyperspace for this item set and at the same time allowing for strong thrust/afterburners to change speed/direction. Imagine this with a jav who will literally never stop running and does hit and run tactics. There's no way to catch up or chase this thing down, even with Baryon. Retro/Slip:Doesnt even need to have the use of afterburners and is the most effective Thrust ship, even more so than Flash and many already consider Flash to be overpowered as it is. If a player can just dodge nonstop against anything that flies against it, having bullets/bombs do only extra minor damage is a moot point. OT/Slipstream: This one out of the three is the least concern, but at the same time does serve to be a problem because this ship wont have much of a blind spot unless it inherently has a slow rotation. It'll be able to dodge in every which way and shoot in every which way quickly. Quote
spidernl Posted February 26, 2011 Report Posted February 26, 2011 (edited) Icefire is probably the most dangerous combo to have it with. Icefire already is a big enough problem as it is without an item like slipstream, then add to the fact that it can use afterburners without penalty to change speeds more effectively than what is possible right now. Offering the highest speeds possible and at the same time allowing to change speeds effectively. Carnot: | speed | +8 || maxspeed | +0 || thrust | +7 || maxthrust | -1 || rotation | +2 | Forgot to mention this one, but this sub is almost like a nuclear booster/hydra for small ships with good rotation, but at the same time allowing for better afterburners as well. A lot of those combos with subs alone compared to sig drives, the most devastating ones are Icefire/Slipstream, Retro/Slipstream and OT/Slipstream. Each in its own right can become overpowered compared to the sig drive it mimics/outdoes in a specific category. Icefire/Slip:Allows for the fastest ship ever in Hyperspace for this item set and at the same time allowing for strong thrust/afterburners to change speed/direction. Imagine this with a jav who will literally never stop running and does hit and run tactics. There's no way to catch up or chase this thing down, even with Baryon. Retro/Slip:Doesnt even need to have the use of afterburners and is the most effective Thrust ship, even more so than Flash and many already consider Flash to be overpowered as it is. If a player can just dodge nonstop against anything that flies against it, having bullets/bombs do only extra minor damage is a moot point. OT/Slipstream: This one out of the three is the least concern, but at the same time does serve to be a problem because this ship wont have much of a blind spot unless it inherently has a slow rotation. It'll be able to dodge in every which way and shoot in every which way quickly. I guess you're just trying to argue for the sake of arguing. Just because you are incapable of coming up with balanced items doesn't mean no item can be balanced.Why I say this? Because you're arguing that Icefire is a 'problem' right now. Seriously. Icefire is something very, very few good players have used in the past few resets except for joke builds like the maxwell/tunnel/ice/inert build. Even with some extra thrust from slip it wouldn't even be close to overpowered. Yeah, they can run, but your speed combined with bullet or bomb speed can and will be higher than their speed, as long as you have the skill required to aim at longer range than 'point blank'. Just because Retro + Slip has very high 'base' thrust doesn't mean it suddenly has the ability to dodge every weapon. Flash users can't, and you'll find many GOOD Flash users make the most of its afterburner thrust, which is the part in which the retro build is inferior. Also, as always the slipstream build would have pretty significant weaknesses compared to an opponent. I'm not even going to discuss you calling high rotation overpowered because you can 'dodge and aim quickly'. Edited February 26, 2011 by spidernl Quote
Unix Posted February 26, 2011 Report Posted February 26, 2011 You've never bothered trying to go up against the icefire build have you? Right now it's pretty powerful if your main tactic is hit and run, imagine now that you have even better thrust to change direction so you cant catch them let alone catch up to them. The point is that they can run and hide while you cant really do much of anything except hope they stop running. With slipstream they'll be able to run extremely fast at top speeds and change directions better than they are now. Your bullets wont be able to catch up because they'll be out of the way already or in a completely different direction. Being able to aim at a "longer distance" is your solution to killing them? What if they're running nonstop, changing directions at will, your aim cant really compete against a ship that flies faster than you and can change direction well. Retro rockets will allow the ability to dodge well without using any afterburner. Even if it does use afterburner, it's ability to run away if it needs to is still strong, because it can reach its top speed extremely fast, then change directions extremely fast. Quote
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