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Posted

Hi,

 

We're looking for active coders who can code for ASSS.

Preferably experienced ones, but if not and you know what you're doing then that's ok too.

 

This is a serious project by dedicated folks, so if you want to contribute we need you to

be dedicated as well. And I'm not talking about having to do 2 hours of coding a day. Just

as much as you can based on gameplay needs and our minimum progress requirements.

 

We have the vast majority of the project outlined and just need to start mixing up the map(s)

with the yet-to-be-written codes. If you're able and interested in working with creative ideas,

just contact Samapico or myself here or in-game.

 

Some info: This overall project will involve more than just a new pub. We will work to

modernize our classic events and already have new ones finished except for the coding and

graphics part (which is the case with the new pub as well.) It will also involve reaching

out to our former players which we're still in contact with both in SS and outside, as well

as an additional advertising campaign (basically just begging irl friends to play... yeah.)

We will also create a new website which will interact with the zone itself.

We also have other pending projects which depend on the initial one.

 

Basically, this is a long term effort to bring the zone back to life.

 

17th still has a lot of old players and fans that want to see the zone rise again. This is

testament to the gameplay quality that our zone represents, considering the years it's been inactive.

 

Regards.

Posted
While 17th should definitely be on ASSS, the only revival I'd be interested in absolutely does not need new coders, it only needs a particular old map, and particular older settings.
Posted

That's what everyone says, and yet the "particular" items are different depending on who you talk to :D

 

Delic and I have been brainstorming quite a bit... and I think we found a way to keep the oldschool gameplay, while adding a touch that can only add to the strategy and put some sense in the game. It could even work with the map I assume you're talking about.

 

Events with ASSS will also be greatly improved.

 

 

That being said, suggestions are always welcome. And simply putting back the old map and settings is not enough; it was tried several times with no success. It needs a little something else...

Posted

As much as I loved the old 17th gameplay, I realize that we

need something new to spark interest in most players.

What we have in mind is a different type of balling, connected

with flagging (rather than the old school gameplay where those

were 2 different objectives in the game.)

 

Most of the ships will be the old ones. Only a few have been

modified to go with the map, which itself is inspired by (though

very different from) the old North vs. South map.

 

My intentions was always to base the gameplay on the original theme.

 

The type of battles themselves should be the same but fought in a new map.

 

I don't want to go into much detail about the gameplay until

it's finished and presented properly though. I was always in favor

of the old gameplay (you know this Kai :D which is why this is

based on it.

Posted

A bit of advice, "being experienced with asss" and "knowing what you are doing" go hand in hand for this.

Not that there's anything wrong with being inexperienced, everyone was once. You can do anything if you have the resolve--it will be a bumpy ride, so don't take your eyes off the finish line.

It's safe to say that the people who are most experienced with asss now have their own zones (or lives) that they are committed to.

 

However, I may be able to point you in the right direction if you have questions about asss development (especially design.) I also may be able to help stop you from reinventing the wheel for some things, depending on your requirements.

Posted

I wish I was experienced with asss. Putting 17th Parallel and asss together could get messy.

 

Anyway... the old north-south map was tried many times when the zone started to tail off, it didn't work and it made me realise the old map wasn't as good as I remember. That's because 17th Parallel was my first zone, which made it seem 10x more fun. It was the east-west map that actually oversaw the peak in 17th's population.

 

Good luck reviving the dead Frankenstein.

Posted (edited)

Not to discourage anyone necessarily (warning: irony ahead), but I think when people say "oh let us revert to the first map and settings and all when there was population" it is not because of the map and settings. It is because it so happened that the right people were in the right place at the right time: sometimes this scenario occurs at the beginning of a zone's life, and sometimes later on in the zone's life.

 

How does this happen? Well, if you think hard enough about it, you might be able to see that it just works out naturally as time goes on based on the population and activeness of the community as a whole (both in relation to each other). Many times when a zone has started and gotten popular is because (1) word of mouth and (2) the zone is new and people want to try it and it so happens that because enough people showed up, at least in many cases it seems, it was fun to play together, hang out with each other, and experience the times with each other.

 

Have you ever noticed how when people make this suggestion and desire, it always happens to be when things were popular, hot, high, and up? More importantly, have you ever noticed that these desires are based on old-time, nostalgic experiences? ie. The past was great, especially the beginning of our experiences, and how we always want to go back to the past and relive them? Have you ever noticed this interesting phenomenon? Have you ever observed it? :p

 

What I mean is, you can never relive the past. You can never again have a second experience within the same topic that is as great as the first. Go and play another game that you will find amazing and super awesome. After a while it gets boring, yet it's so "addictive" (so it feels and seems), and you either wait or try or both to achieve that level of intense awesomeness again.

 

Over time, taking those feelings and observations into mind, I have made notices of patterns emerging, resulting in implied conclusions in my second paragraph. Here in SubSpace, many of us at least, wait and try to revive SubSpace and make it awesome again. The problem is, if you fall under this category anyway (which most if not all of you will), it won't ever be because you have already experienced the most you will ever get out of this game. When updates comes, if they ever (whether it be through a client that matches Continuum's standards and then lifts off to exceed Continuum's standards and pave the next paths of the story), only the new things will entice you more.

 

It's like an addiction. You get into it and it's an awesome feeling. Then you need more, and more, and more. It's almost endless. However, eventually, you will reach a point where "more" simply just isn't possible (ie. in this case, lack of development of the game itself). It is finite. Once you have reached the climax, generally so to speak, there isn't really anything wholesome that can be done to keep it from going downhill. Yes, maybe it might sort of "stablize," but its projected direction will more than likely in most realistic cases never again be uphill (at least not too significantly and not for long).

Edited by L.C.
Posted
Yes, it was a matter of who was in charge then, because nurples wasn't a total IDIOT who decided to change the settings and map to the point that everyone hated them and left, as was done over, over, over, over again and apparently is still being contemplated right now.
Posted
Take the SSCU zone offline, have 17th hosted on a different and reliable server. Problem solved. MTN was just too afraid to push the zone forward.

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