Bomook Posted January 21, 2004 Report Posted January 21, 2004 of course it is. My old avatar was my ferret when she was a 6 month kit (ferret babies are called kits). My current one is an updated picture of my ferret at a year and a half of age.
★ D1st0rt Posted January 21, 2004 Report Posted January 21, 2004 prox isn't on a player-to-player basis?! but it was in subgame... or do you mean the capacity to have prox _UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA____UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA___UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA__UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA___UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AAJ.C. Dento> prime example of why america will never be a world super power.Moscato> d1 is mad he will never have a job outside subspaceI can't see this because I turned signatures off. ps VT
Bomook Posted January 21, 2004 Report Posted January 21, 2004 I think it's capacity to have prox. (i.e. it is possible to adjust whether a player. can have prox. or not, but it may be impossible to adjust the prox. radius individually between players )
★ D1st0rt Posted January 23, 2004 Report Posted January 23, 2004 oh, the prox radius. aha. _UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA____UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA___UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA__UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA___UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AAJ.C. Dento> prime example of why america will never be a world super power.Moscato> d1 is mad he will never have a job outside subspaceI can't see this because I turned signatures off. ps VT
Dr Brain Posted January 23, 2004 Author Report Posted January 23, 2004 Yes, prox radius. Sorry for any confusion. Freedom is the right to be wrong.
FunkmastaD Posted January 23, 2004 Report Posted January 23, 2004 the prox radius might need some testing before a set radius should be madeIf it's to easy to hit a target with prox then we'll have the same jav problem we used to haveskilled people do not need a huge prox at all The more the light shines through meI pretend to close my eyes.The more the dark consumes meI pretend I'm burning bright.
Bomook Posted January 23, 2004 Report Posted January 23, 2004 exactly. a lot of people are in maxed javs with blue bombs, kill inferior ships, start thinking they're really good, and then get dismayed when they lose to red bombs as a general suggestion, it might be better to have smaller prox. radii (to the point that the prox. radius for a level 1 bomb is almost non-existent), but have bomb velocities be slightly faster to compensate. this may be a little more fair since it'll take more skill to shoot bombs that require more precision, and at the same time, be harder to dodge, since they're faster moving. also, m!@#$%^&*-killing (shooting random bombs into a crowd of people) will be less effective, since without such a large prox. radius they will miss much more often.
★ Dav Posted January 23, 2004 Report Posted January 23, 2004 i agree mook, jav prox is too large in radius, the sharp spay kills anyone that goes near it. SSCC Desert Storm OwnerSSforum Admin
FunkmastaD Posted January 23, 2004 Report Posted January 23, 2004 WTH is a sharp spay And remember the ship settings are completely different so this is refering to old style jav bombing I think that prox shouldn't be anymore than half of what is was before so that some skill is needed to bomb someone at least The more the light shines through meI pretend to close my eyes.The more the dark consumes meI pretend I'm burning bright.
Bomook Posted January 23, 2004 Report Posted January 23, 2004 I simply said as a general suggestion, it may be better to have faster bombs, but smaller prox. radii. It's a basic trend I had in mind, though I can't really say anything until the new settings come out. Halving the radius of current prox. bombs is quite reasonable though. btw, I think he meant shrapnel spray, instead of sharp spay
FunkmastaD Posted January 24, 2004 Report Posted January 24, 2004 Yeah Bomook it's ok you don't need to correct my correcting of some peopleI'm not trying to make you look foolishI'm usually too busy making Wargh and Dav look foolish lolIt was just a reminder that HS's new settings need to be tested before we can really comment on them to make them perfectAlthough until HS comes back up I don't think I'll have much to add in developmental opinions so lets just wait and see what we have to work with and then we can make our constructive criticism on the settings The more the light shines through meI pretend to close my eyes.The more the dark consumes meI pretend I'm burning bright.
Bomook Posted January 24, 2004 Report Posted January 24, 2004 I agree, I don't think we should really suggest anything for the settings, since completely new ones are being developed. Weapons and upgrades are also hard to comment one, as a very different system is also in development. In the meantime while we wait for HS to come online, we should concentrate our efforts to bash Wargh and Dav. hehe just kidding
FunkmastaD Posted January 24, 2004 Report Posted January 24, 2004 Sure thing mookWargh and Dav are fools lets all laugh at them hahahaha The more the light shines through meI pretend to close my eyes.The more the dark consumes meI pretend I'm burning bright.
The Great Gohan Posted January 24, 2004 Report Posted January 24, 2004 how bout a thing that take like 10 dolla out of a kill puts it in a jackpot and at the end of what ever game we make up the winner get the money it will encourage people to play more and will also make a new system for the zone
FunkmastaD Posted January 24, 2004 Report Posted January 24, 2004 That could be funhaving a kill pool such that whoever can get the mosts kills between flag games or a powerball event could win a separate JPhaving it be able to be turned on and off would even allow it to be it's own eventA timed KOTH style game The more the light shines through meI pretend to close my eyes.The more the dark consumes meI pretend I'm burning bright.
Guest Wargh (@ Skool) Posted January 27, 2004 Report Posted January 27, 2004 Sure thing mookWargh and Dav are fools lets all laugh at them hahahahasure, laugh at him, but this fool still got staff
FunkmastaD Posted January 28, 2004 Report Posted January 28, 2004 Pfft with TGG and Power and others gone I could fill a staff position probably The more the light shines through meI pretend to close my eyes.The more the dark consumes meI pretend I'm burning bright.
Wargh!!! Posted January 28, 2004 Report Posted January 28, 2004 we'll see... wait until the zone comes up They say a picture is worth a thousand words.But, given a thousand words, could you paint me a picture? - Mickey Oliver
★ Dav Posted January 28, 2004 Report Posted January 28, 2004 I agree, I don't think we should really suggest anything for the settings, since completely new ones are being developed. Weapons and upgrades are also hard to comment one, as a very different system is also in development. In the meantime while we wait for HS to come online, we should concentrate our efforts to bash Wargh and Dav. hehe just kidding take another steap and the ferret gets it jk ferrets are cool SSCC Desert Storm OwnerSSforum Admin
Guest GammaRay0 Posted January 28, 2004 Report Posted January 28, 2004 Sup, Dr Brain has awesome ideas, but I have to add something. There should be wormholes that pop up in the arena. I'm talking about random places controlled by another bot or something. Making it harder for nme to catch flaggers and stuff. I don't know if that's a good idea though. What do you people think?
Guest GammaRay0 Posted January 28, 2004 Report Posted January 28, 2004 Oh and also if something like a flashbang but it clears like bullets and bombs and mines off the screen ONLy. More like a Powerful repel but makes everything disappear. Only like weapons not the ships themselves
FunkmastaD Posted January 28, 2004 Report Posted January 28, 2004 Well I think that you are trying to come up with ideas which is cool but random warp wormholes would really get annoying and would probably be hated by all that goes for the bullet repel also The more the light shines through meI pretend to close my eyes.The more the dark consumes meI pretend I'm burning bright.
Bomook Posted January 29, 2004 Report Posted January 29, 2004 well right now, the uber-repel sounds really cheap. It's a decent idea, and I suppose with some careful balancing and/or countermeasures it can be fixed and eventually added. The random wormholes I think is a bad idea. Unless there is some way of consistently predicting them and/or averting them, then it just adds a huge luck factor into flag games, which is bad (e.g. if someone with all the flags randomly gets warped and killed, he'd be pissed). Again, unless there is some way involving skill to evade the wormholes (as opposed to just dumb luck ), I don't think it should be implemented.
★ D1st0rt Posted January 29, 2004 Report Posted January 29, 2004 here's the thing with random wormholes, there are two ways you can do it. One is to have the bot (somehow) change the map. This wouldn't work because you'd be constantly kicked. The other one is to have a set number of locations with lvzs of the wormhole that appear in conjunction with the server checking your position and warping you to where the other end of the wormhole (the other wormhole image) is. Then wormholes could close and open somewhere else, lasting for like a minute. If you get them running on a regular schedule, it might be a good idea. The only issue is that the wormholes wouldn't be random, but in set locations. _UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA____UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA___UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA__UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA___UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AAJ.C. Dento> prime example of why america will never be a world super power.Moscato> d1 is mad he will never have a job outside subspaceI can't see this because I turned signatures off. ps VT
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