Samapico Posted January 16, 2011 Report Posted January 16, 2011 I have created a very useful tool to migrate a server from Subgame to ASSS. You give it a folder with all the lvl, cfg and lvz files of your subgame server, and an empty folder that would be your ASSS root, and it will copy the files properly in a ASSS folder structure.It is not recommended to specify a real ASSS root folder, since some of your files could be overwritten. Use an empty folder, and the program will create folders named 'arenas' and 'maps' in it. 'arenas' will contain all of your arenas, while 'maps' will contain all the lvz files. It is coded in C# with Visual Studio 2010. The source is available. Example of a arena.conf file created: #include conf/svs/svs.conf #include conf/17th/default.conf #include #mist.cfg [ General ] Map = #mist.lvl LevelFiles = [ Misc ] SeeEnergy = $SEE_TEAM SpecSeeEnergy = $SEE_ALL [ Modules ] ; this key holds the names of the modules that will take effect in this ; arena. typical things to put here are modules for scoring, special ; game types, flag guards, etc. AttachModules = \ fm_normal \ points_kill \ points_flag \ points_goal \ buy Note that this will only convert arenas themselves, and does not deal with server settings (i.e. server.ini). Flag settings and other particular things that require specific modules are not guaranteed to be ported properly. UPDATE: File was updated on files.ssgn.net UPDATE again: Reuploaded here Quote
Samapico Posted January 16, 2011 Author Report Posted January 16, 2011 Known issues:-Browse buttons do not work-Optional LVZ's (+lvzname.lvz) may not be copied to the 'maps' folder properly-The number of missing lvz files shown at the end is incorrect I'll get these fixed and probably upload to files.ssgn.net UPDATE: File was updated on files.ssgn.net Quote
L.C. Posted January 16, 2011 Report Posted January 16, 2011 (edited) But would Priit allow it? Probably not, seeing as how ASSS would basically be a potential trojan in the system. And because he doesn't have time to care / lost interest in SubSpace. Edited January 16, 2011 by L.C. Quote
»D1st0rt Posted January 16, 2011 Report Posted January 16, 2011 I've said it before, I'll say it again. It's a bad idea for TW to switch to ASSS. Quote
Kilo Posted January 16, 2011 Report Posted January 16, 2011 (edited) From what I've seen, there wouldn't be any more crashes than already if they did it right. Edited January 16, 2011 by Kilo Quote
Cheese Posted January 17, 2011 Report Posted January 17, 2011 it would take maybe an hour to switch tw files to asss the problem is that the ENTIRE TW BOT CORE would have to be rewrittenand thats not going to happen, regardless of priits preferences Quote
Samapico Posted January 17, 2011 Author Report Posted January 17, 2011 Bots work fine on ASSS.... except very specific stuff, like alias checks and stuff. Quote
Cheese Posted January 17, 2011 Report Posted January 17, 2011 oh right i forgot about that whole you-can-run-bots-on-asss thinglol Quote
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