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Posted

I'm reiterating, but I love the settings of the ships in this zone. You lose more energy when you shoot than when you get hit. This requires different skills - one needs to shoot less but aim better than usually. It's always a pleasure to play there.

 

I find the ships very balanced, except for the shark.

 

The biggest advantage is in my opinion the shark's ability to lay so many EMP-mines. But other than that -

 

The shark is designed for being a stable anchor in the Tri-Sector - it's the only ship one can attach to. But there aren't many possibilities to be a stable anchor there. The shark is very vulnerable. But a stable anchor should be by nature a heavy object with much energy. It shouldn't die so easily like the other ships. Or at least give some possibilities for the shark to hide or to bombline.. right now the base is just a sum of free spaces. But free spaces can't be the home to the status-quo sharks.

 

The shark's multifire bullets seem to be quite ineffective to me. Why spread them so much when the ship's rotation is quick enough anyways? And shooting them makes the shark lose a lot of energy, so it's rather useless.

Posted

Okay, so I made some changes to the Shark.

 

Bullets, multi takes less energy, and shoots behind you.

 

Speed, Increased

 

Items, starts with 3 reps, can store up to 5.

 

 

And Cheese! You are the first out of 30 people to say the settings are bad, every other person has said the settings are good, and the zone is really fun.

 

Please, rather then just say, "This is bad" Take a moment and explain why you feel/think the way you do. I can't really fix anything when you just say "This sucks".

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