Unix Posted December 31, 2010 Report Posted December 31, 2010 You do realize that you so far have failed to bring up any items that could in some way be considered balanced?Also, that Brace Armor isn't actually possible with ASSS. You can't magically prevent a ship from taking damage (unless you think prizing shields every time a ship took 500 damage would be a good thing).That and the rush lanc argument. If you want new items it might be a good idea to think up items that aren't ridiculously unbalanced.Idk what is and what isnt possible with ASSS coding, for all I know it is possible, you dont know every aspect of ASSS so it still could be possible. The entire point of the brace armor though is to have an armor effective against high DPS weapons, or bunched up bullets. Sharppinger, mass, shredder, etc would be the primary weapons meant for this. Bursts would have an increase of damage of normal plus 500 for each piece of burst shrapnel,. So rushing would be near impossible with these and also all other weapons do normal damage, like bombs, bursts and thors. The only thing effected would be bullets. A rush lanc wouldnt be able to utilize it all that well if at all even. I did think of a lanc rush with this armor, and then it having EI to tank even more for longer, if you had read the post properly you would see it isnt unbalanced in a base and outside it would only be super effective against high DPS weapons. how about a non-sig armor thats exactly half of radiating coils. (I would use this on my lanc, no way im geting rid of zpm) inactshrapdamage -5shrapdamage -200burstdamage -100bulletdamageup -4bulletdamage -2bombdamage -10 name: (random stuff from my head, pick one): radiating springs, hardened carbonite, flux body. is it balanced (that's if radiating coils already is): yesis it that cheap: no, make it about 30k what do you think??Look up Venting Coils that I suggested. Quote
Dr Brain Posted December 31, 2010 Report Posted December 31, 2010 If you haven't seen it on an item then it's not possible. Quote
spidernl Posted December 31, 2010 Report Posted December 31, 2010 (edited) Idk what is and what isnt possible with ASSS coding, for all I know it is possible, you dont know every aspect of ASSS so it still could be possible. It isn't possible. A huge amount of bandwidth is required to change 'bulletdamage' and 'bulletdamageup' on the fly whenever the 'no more damage' condition is met, and then when that temporary invincibility against bullets is gone. Edit: There is a method, currently in development for Everspace, however that involves giving players infinite energy and recharge (pretty much) and handling damage entirely server-side. It doesn't really fit a zone like Hyperspace though, and it'd involve a huge amount of work to get working properly. Edited December 31, 2010 by spidernl Quote
Zasso Posted December 31, 2010 Report Posted December 31, 2010 What bugs me is the lack of armour.. Look at sublights and reactors.They have their own "levels" of items.Start weak with less exp, and gradually move up. Reactors:Fission -> Fusion -> Comp/Esper -> Edison/Tesla -> Reso/Toka -> Naq/JedSubs:Alpha ---> Ion -> Different variants [OT,Icefire,Retro,Carnot] --> Hydra/Nuke --> H2/Reflection. What we need are armours that get better and cost more, ~30k maybe? with 4~5k exp requirements.I guess what I'm aiming for are the not quite sig items.. If not, please create an extra capacity for armour, so we can gain protection from a larger variety of incoming dmg.Like we could mix apha+exo (Not sure how that'd turn out... xD Haven't checked stats yet) or.. wave+shock.Something to that effect.. And you guys can decide whether or not to allow 2 exact same armours, in fear or being op'd, eg: apha+apha. Quote
Unix Posted December 31, 2010 Report Posted December 31, 2010 (edited) If you haven't seen it on an item then it's not possible.I'm sure there are plenty of things that are possible that we havent seen. For example when Ceiu was developing the Kojima thing, it had several new setting aspects that werent seen. Same thing for sysop leetness, there are things in there that havent been really seen, but very possible. Not saying to make it an item, but just stating that there are plenty of things that we havent seen that are possible. New point defenses are definitely possible and there, but not purchasable, of course some of them would need tweaking, but a different kind of PD would be nice. Mabe one that shoots out lvl1 prox bombs or reps every 3 seconds when an enemy is nearby or mines every 5 when you back up, etc. Something not overpowered, but still sig worthy. Or even have a nonsig PD that shoots out like lvl2 nonstop, no bounce Edited December 31, 2010 by Unix Quote
Kilo Posted December 31, 2010 Report Posted December 31, 2010 How about don't assume what's possible if you don't know what you are talking about and then you won't waste your time and ours? Unix pretty much has zero sense of balance, and will reaffirm this time after time after time...Maybe it was unreasonable to assume people could put real thought into this. Quote
Unix Posted December 31, 2010 Report Posted December 31, 2010 How about don't assume what's possible if you don't know what you are talking about and then you won't waste your time and ours? Unix pretty much has zero sense of balance, and will reaffirm this time after time after time...Maybe it was unreasonable to assume people could put real thought into this.If you dont ask questions, you'll never know. Just because we dont know doesnt mean it's not possible. Case in point, having bases that span between two sectors, it wasnt done before, but it's done now. Is it possible to have items that increase maxenergy? For all we know it is possible, seeing as how you're able to increase speed/thrust max values. If you're saying we cant assume/ask if its possible because we dont know, then no one can ask anything really. Just because I cant balance it doesnt mean it's not a good idea to have as an armor or as a sig item. I laid out the groundwork, just balance it more then to your liking. And if you mean the PD thing, have it set as single fire lvl2 no bounce that shoots slower than current PD. There are lots of ways to balance it out I'm sure, but it still doesnt mean it's a bad idea. Quote
Dr Brain Posted December 31, 2010 Report Posted December 31, 2010 Sorry, I was under the mistaken impression that you were suggesting these items so they could be created. Carry on suggesting items that we'll never implement. Quote
espo Posted December 31, 2010 Report Posted December 31, 2010 Most of us already know our ideas will will never get implemented possible or otherwise. Op2, wolfie, unix, and a few others haven't realized this yet and continue to post ideas. Quote
omnomnom Posted December 31, 2010 Report Posted December 31, 2010 (edited) Spider of Stars Gun: Array Distorter The Array Distorter is a fearsome weapon held by the Spider of Stars. multifire 1 gunlevel =3 bulletdelay =13 bulletenergy =26 multidelay =13 multienergy =26 initialbounty -1 Bomb: Light Explosion Cannon A highly powerful device using an ancient technique to achieve maximum potental. bomblevel 1 shrapnel 5 bombdelay =50 bombenergy =235 maxmines =3 minedelay =150 mineenergy =250 initialbounty -5 shraplevel =3 Edited December 31, 2010 by omnomnom Quote
Kilo Posted December 31, 2010 Report Posted December 31, 2010 You probably should mark items intended to be signature as such, eh? Quote
kid Posted December 31, 2010 Report Posted December 31, 2010 nope, i'm blind, he be in hockey zone all the time if i'm correctDo you really think he wasn't in hockey zone all the time when he was involved? Quote
Kilo Posted January 1, 2011 Report Posted January 1, 2011 don't know really how to take that comment but uh you clearly are misinformed. people just talk about things they know nothing about eh? Quote
Dr Brain Posted January 1, 2011 Report Posted January 1, 2011 people just talk about things they know nothing about eh?Some people think you and D1st0rt are different people, for example. Quote
spidernl Posted January 1, 2011 Report Posted January 1, 2011 (edited) Spider of Stars Gun: Array Distorter The Array Distorter is a fearsome weapon held by the Spider of Stars. multifire 1 gunlevel =3 bulletdelay =13 bulletenergy =26 multidelay =13 multienergy =26 initialbounty -1 Bomb: Light Explosion Cannon A highly powerful device using an ancient technique to achieve maximum potental. bomblevel 1 shrapnel 5 bombdelay =50 bombenergy =235 maxmines =3 minedelay =150 mineenergy =250 initialbounty -5 shraplevel =3 Both seem a little on the OP side, don't you think? They both pretty much double (or more, in the Light Explosion Cannon's case?) the highest DPS seen for either weapon type in HS.As in, the array distorter achieves almost 2000 dps, and while it may eat your energy while doing that, it'll still be OP. I think the bomb does about the same, seeing as falcon can do 1000 damage quite easily. Edited January 1, 2011 by spidernl Quote
Unix Posted January 2, 2011 Report Posted January 2, 2011 (edited) +-------------------+ | Efficiency Booster| +-----------+-------+-----+-------+----------+-----+------------------+---------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $65000 | $25000 | 7000 | 1234567 | 1 | None | Signature, Addon | +-----------+------+-----+-------+----------+-----+------------------+---------------------------------+ | The efficiency booster offers small upgrades in a wide variety of areas that normally are overlooked. | +------------------+----------------+------------------------------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | recharge | +1 | | bulletenergy | -2 | | bombenergy | -20 | | multienergy | -2 | | mineenergy | -20 | | bombdelay | -5 | | jittertime | -10 | | afterburner | -2 | | stealthenergy | -75 | | cloakenergy | -350 | | antiwarpenergy | -120 | +------------------+----------------+ Edited January 2, 2011 by Unix Quote
Kilo Posted January 3, 2011 Report Posted January 3, 2011 Ever heard of System Optimizer?Let me give you a hint.Stop trying to lower bomb delay. Quote
kid Posted January 3, 2011 Report Posted January 3, 2011 Both seem a little on the OP side, don't you think? They both pretty much double (or more, in the Light Explosion Cannon's case?) the highest DPS seen for either weapon type in HS.As in, the array distorter achieves almost 2000 dps, and while it may eat your energy while doing that, it'll still be OP. I think the bomb does about the same, seeing as falcon can do 1000 damage quite easily. It also has considerably lower delay than salvo... Quote
Unix Posted January 3, 2011 Report Posted January 3, 2011 (edited) System Optimizer and Efficiency Booster are similar, but they are different. One concentrates on boosting small aspects of your ship, while the other attempts to increase your weapon efficiency. One will give all around benefits while the other will just mainly concentrate on weapons. So you might have a non-sig weapon, but with Efficiency Booster, it could bump it up right below a sig level, but not so much to the point it becomes overpowered. It doesnt have to be exactly as it is, but this is just to give ideas of things you can do that arent there. If you dont like lowering the bomb delay, then dont put it in there. If you want something else in there, then add it in there. I'm just laying down the groundwork so that at least 70% of it is there, the idea is there and you can fine tune it. I dont expect you to want to put the stats there as is, but to at least get the idea there so that there can be a few new items in the zone that can effect game play. Other than Cyclone and this Efficiency Booster did I suggest a lower or low bombdelay? As a sig, Cyclone having a super small bombdelay makes sense, and with Efficiency Booster, an item that is suppose to make your weaponry better, lowering bombdelay a little makes sense as well. Edited January 3, 2011 by Unix Quote
PlayWolf Posted January 4, 2011 Author Report Posted January 4, 2011 (edited) +-------------------+| Splinter Hull |+-----------+-------+-----+-------+----------+-----+------------------+---------------------------------+| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Type || $34000 | $17000 | 2500 | 12345678 | 1 | None | Armor |+-----------+------+-----+-------+----------+-----+------------------+---------------------------------+| A protective shell on the ship to protect against most combat equipment. |+------------------+----------------+------------------------------------------------------------------+| Property Name | Property Value |+------------------+----------------+| Bulletdamage | -15 || Bulletdamageup | -3 || bombdamage | -75 |+-----------------------------------+ O: Edited January 4, 2011 by Wolfie Quote
omnomnom Posted January 5, 2011 Report Posted January 5, 2011 +-------------------+ | Burst Optimizer | +-----------+-------+-----+-------+----------+-----+--------- ---------+---------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $18000 | $11900 | 2800 | 34567 | 1 | None | Addon | +-----------+------+-----+-------+----------+-----+---------- --------+---------------------------------+ | The Burst Optimizer runs system improvements on certain burst-related itemry. | +------------------+----------------+------------------------ ------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | burstshrapnel | +3 | | burstitemcost | -2 | | burstdamage | -10 | | bulletdamage | -3 | | bombdamage | +66 | | explodepixels | +7 | +------------------+----------------+ +-------------------+ | Glowing Crystal | +-----------+-------+-----+-------+----------+-----+--------- ---------+---------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $150000 | $15000 | 8000 | 12345678 | 1 | None | Alien Tech | +-----------+------+-----+-------+----------+-----+---------- --------+---------------------------------+ | This glowing item emits a strange energy near your ship, sometimes causing various effects. | +------------------+----------------+------------------------ ------------------------------------------+ | Property Name | Property Value | +------------------+----------------+ | effectradius | =100 | | fielddisable | =1 | | fielddisabletime | 2500 | | statchange | =1 | | itemdrain | =1 | | thorclosest | =1 | | effectchance | =25 | | effectrecharge | 1000 | +------------------+----------------+ Quote
Kilo Posted January 5, 2011 Report Posted January 5, 2011 Can't modify burst settings.. they will only change what you see coming from bursts (per ship.)Please don't use any properties you haven't already seen. Srs (2nd time said now.) It will reduce the chances of an item being used from whatever low chance that is to basically zero. Quote
PlayWolf Posted January 5, 2011 Author Report Posted January 5, 2011 (edited) +-------------------+| Power system |+-----------+-------+-----+-------+----------+-----+--------- ---------+---------------------------------+| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types || $35000 | $12500 | 2800 | 1234567 | 1 | None | emitter |+-----------+------+-----+-------+----------+-----+---------- --------+---------------------------------+| Emits an energetic glowing around the hull of the ship to give it a powerful boost in the reactor, but defective on the sublight. |+------------------+----------------+------------------------ ------------------------------------------+| Property Name | Property Value |+------------------+----------------+| Recharge | +1 || Energy | +2 || Rotation | -2 || Afterburn | -2 || Speed | -1 || Thrust | -1 |+------------------+----------------+ lol, spaces don't show /: Edited January 5, 2011 by Wolfie Quote
Zasso Posted January 5, 2011 Report Posted January 5, 2011 (edited) Runner's EdgeAddon4000expShips: 1~7Max2Buy: 30,000Sell: 20,000 +1 Speed+1 Energy-20 Minedelay-25 Mineenergy+1 Maxmines+30 ebombtime+30 ebombdmg Edited January 5, 2011 by Shuuhei Hisagi Quote
Unix Posted January 5, 2011 Report Posted January 5, 2011 Runner's EdgeAddon4000expShips: 1~7Max2Buy: 30,000Sell: 20,000 +1 Speed+1 Energy-20 Minedelay-25 Mineenergy+1 Maxmines+30 ebombtime+30 ebombdmgI think runners have enough advantage as it is... Quote
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