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Posted

You do realize that you so far have failed to bring up any items that could in some way be considered balanced?

Also, that Brace Armor isn't actually possible with ASSS. You can't magically prevent a ship from taking damage (unless you think prizing shields every time a ship took 500 damage would be a good thing).

That and the rush lanc argument.

 

If you want new items it might be a good idea to think up items that aren't ridiculously unbalanced.

Idk what is and what isnt possible with ASSS coding, for all I know it is possible, you dont know every aspect of ASSS so it still could be possible. The entire point of the brace armor though is to have an armor effective against high DPS weapons, or bunched up bullets. Sharppinger, mass, shredder, etc would be the primary weapons meant for this.

 

Bursts would have an increase of damage of normal plus 500 for each piece of burst shrapnel,. So rushing would be near impossible with these and also all other weapons do normal damage, like bombs, bursts and thors. The only thing effected would be bullets. A rush lanc wouldnt be able to utilize it all that well if at all even. I did think of a lanc rush with this armor, and then it having EI to tank even more for longer, if you had read the post properly you would see it isnt unbalanced in a base and outside it would only be super effective against high DPS weapons.

 

how about a non-sig armor thats exactly half of radiating coils. (I would use this on my lanc, no way im geting rid of zpm)

 

inactshrapdamage -5

shrapdamage -200

burstdamage -100

bulletdamageup -4

bulletdamage -2

bombdamage -10

 

name: (random stuff from my head, pick one): radiating springs, hardened carbonite, flux body.

 

is it balanced (that's if radiating coils already is): yes

is it that cheap: no, make it about 30k

 

what do you think??

Look up Venting Coils that I suggested.

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Posted (edited)

Idk what is and what isnt possible with ASSS coding, for all I know it is possible, you dont know every aspect of ASSS so it still could be possible.

 

It isn't possible. A huge amount of bandwidth is required to change 'bulletdamage' and 'bulletdamageup' on the fly whenever the 'no more damage' condition is met, and then when that temporary invincibility against bullets is gone.

 

Edit: There is a method, currently in development for Everspace, however that involves giving players infinite energy and recharge (pretty much) and handling damage entirely server-side. It doesn't really fit a zone like Hyperspace though, and it'd involve a huge amount of work to get working properly.

Edited by spidernl
Posted

What bugs me is the lack of armour..

 

Look at sublights and reactors.

They have their own "levels" of items.

Start weak with less exp, and gradually move up.

 

Reactors:

Fission -> Fusion -> Comp/Esper -> Edison/Tesla -> Reso/Toka -> Naq/Jed

Subs:

Alpha ---> Ion -> Different variants [OT,Icefire,Retro,Carnot] --> Hydra/Nuke --> H2/Reflection.

 

What we need are armours that get better and cost more, ~30k maybe? with 4~5k exp requirements.

I guess what I'm aiming for are the not quite sig items..

 

If not, please create an extra capacity for armour, so we can gain protection from a larger variety of incoming dmg.

Like we could mix apha+exo (Not sure how that'd turn out... xD Haven't checked stats yet) or.. wave+shock.

Something to that effect.. And you guys can decide whether or not to allow 2 exact same armours, in fear or being op'd, eg: apha+apha.

Posted (edited)

If you haven't seen it on an item then it's not possible.

I'm sure there are plenty of things that are possible that we havent seen. For example when Ceiu was developing the Kojima thing, it had several new setting aspects that werent seen.

 

Same thing for sysop leetness, there are things in there that havent been really seen, but very possible. Not saying to make it an item, but just stating that there are plenty of things that we havent seen that are possible. New point defenses are definitely possible and there, but not purchasable, of course some of them would need tweaking, but a different kind of PD would be nice. Mabe one that shoots out lvl1 prox bombs or reps every 3 seconds when an enemy is nearby or mines every 5 when you back up, etc. Something not overpowered, but still sig worthy.

 

Or even have a nonsig PD that shoots out like lvl2 nonstop, no bounce

Edited by Unix
Posted

How about don't assume what's possible if you don't know what you are talking about and then you won't waste your time and ours?

 

Unix pretty much has zero sense of balance, and will reaffirm this time after time after time...

Maybe it was unreasonable to assume people could put real thought into this.

Posted

How about don't assume what's possible if you don't know what you are talking about and then you won't waste your time and ours?

 

Unix pretty much has zero sense of balance, and will reaffirm this time after time after time...

Maybe it was unreasonable to assume people could put real thought into this.

If you dont ask questions, you'll never know. Just because we dont know doesnt mean it's not possible. Case in point, having bases that span between two sectors, it wasnt done before, but it's done now.

 

Is it possible to have items that increase maxenergy? For all we know it is possible, seeing as how you're able to increase speed/thrust max values. If you're saying we cant assume/ask if its possible because we dont know, then no one can ask anything really.

 

Just because I cant balance it doesnt mean it's not a good idea to have as an armor or as a sig item. I laid out the groundwork, just balance it more then to your liking. And if you mean the PD thing, have it set as single fire lvl2 no bounce that shoots slower than current PD. There are lots of ways to balance it out I'm sure, but it still doesnt mean it's a bad idea.

Posted
Most of us already know our ideas will will never get implemented possible or otherwise. Op2, wolfie, unix, and a few others haven't realized this yet and continue to post ideas.
Posted (edited)

Spider of Stars

 

Gun: Array Distorter 
The Array Distorter is a fearsome weapon held by the Spider
of Stars.
multifire	1
gunlevel	=3
bulletdelay	=13
bulletenergy	=26
multidelay	=13
multienergy	=26
initialbounty	-1

 

Bomb: Light Explosion Cannon
A highly powerful device using an ancient technique to
achieve maximum potental.
bomblevel	1
shrapnel	5
bombdelay	=50
bombenergy	=235
maxmines	=3
minedelay	=150
mineenergy	=250
initialbounty	-5
shraplevel	=3

Edited by omnomnom
Posted

nope, i'm blind, he be in hockey zone all the time if i'm correct

Do you really think he wasn't in hockey zone all the time when he was involved?

Posted (edited)

Spider of Stars

 

Gun: Array Distorter 
The Array Distorter is a fearsome weapon held by the Spider
of Stars.
multifire	1
gunlevel	=3
bulletdelay	=13
bulletenergy	=26
multidelay	=13
multienergy	=26
initialbounty	-1

 

Bomb: Light Explosion Cannon
A highly powerful device using an ancient technique to
achieve maximum potental.
bomblevel	1
shrapnel	5
bombdelay	=50
bombenergy	=235
maxmines	=3
minedelay	=150
mineenergy	=250
initialbounty	-5
shraplevel	=3

 

Both seem a little on the OP side, don't you think? They both pretty much double (or more, in the Light Explosion Cannon's case?) the highest DPS seen for either weapon type in HS.

As in, the array distorter achieves almost 2000 dps, and while it may eat your energy while doing that, it'll still be OP. I think the bomb does about the same, seeing as falcon can do 1000 damage quite easily.

Edited by spidernl
Posted (edited)
+-------------------+
| Efficiency Booster|
+-----------+-------+-----+-------+----------+-----+------------------+---------------------------------+
| Buy Price | Sell Price | Exp   | Ships    | Max | Ammo             | Item Types                     |
| $65000    | $25000     | 7000  | 1234567  | 1   | None             | Signature, Addon               |
+-----------+------+-----+-------+----------+-----+------------------+---------------------------------+
| The efficiency booster offers small upgrades in a wide variety of areas that normally are overlooked. |
+------------------+----------------+------------------------------------------------------------------+
| Property Name    | Property Value |
+------------------+----------------+
| recharge         | +1             |
| bulletenergy     | -2             |
| bombenergy       | -20            |
| multienergy      | -2             |
| mineenergy       | -20            |
| bombdelay        | -5             |
| jittertime       | -10            |
| afterburner      | -2             |
| stealthenergy    | -75            |
| cloakenergy      | -350           |
| antiwarpenergy   | -120           |
+------------------+----------------+

Edited by Unix
Posted

Both seem a little on the OP side, don't you think? They both pretty much double (or more, in the Light Explosion Cannon's case?) the highest DPS seen for either weapon type in HS.

As in, the array distorter achieves almost 2000 dps, and while it may eat your energy while doing that, it'll still be OP. I think the bomb does about the same, seeing as falcon can do 1000 damage quite easily.

 

It also has considerably lower delay than salvo...

Posted (edited)

System Optimizer and Efficiency Booster are similar, but they are different. One concentrates on boosting small aspects of your ship, while the other attempts to increase your weapon efficiency. One will give all around benefits while the other will just mainly concentrate on weapons. So you might have a non-sig weapon, but with Efficiency Booster, it could bump it up right below a sig level, but not so much to the point it becomes overpowered.

 

It doesnt have to be exactly as it is, but this is just to give ideas of things you can do that arent there. If you dont like lowering the bomb delay, then dont put it in there. If you want something else in there, then add it in there. I'm just laying down the groundwork so that at least 70% of it is there, the idea is there and you can fine tune it. I dont expect you to want to put the stats there as is, but to at least get the idea there so that there can be a few new items in the zone that can effect game play.

 

Other than Cyclone and this Efficiency Booster did I suggest a lower or low bombdelay? As a sig, Cyclone having a super small bombdelay makes sense, and with Efficiency Booster, an item that is suppose to make your weaponry better, lowering bombdelay a little makes sense as well.

Edited by Unix
Posted (edited)

+-------------------+

| Splinter Hull |

+-----------+-------+-----+-------+----------+-----+---------

---------+---------------------------------+

| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Type |

| $34000 | $17000 | 2500 | 12345678 | 1 | None | Armor |

+-----------+------+-----+-------+----------+-----+----------

--------+---------------------------------+

| A protective shell on the ship to protect against most combat equipment. |

+------------------+----------------+------------------------

------------------------------------------+

| Property Name | Property Value |

+------------------+----------------+

| Bulletdamage | -15 |

| Bulletdamageup | -3 |

| bombdamage | -75 |

+-----------------------------------+

 

 

O:

Edited by Wolfie
Posted

+-------------------+
| Burst Optimizer         |
+-----------+-------+-----+-------+----------+-----+---------
---------+---------------------------------+
| Buy Price | Sell Price | Exp   | Ships    | Max | Ammo             | Item Types                     |
| $18000    | $11900     | 2800  |   34567  | 1   | None             | Addon                          |
+-----------+------+-----+-------+----------+-----+----------
--------+---------------------------------+
| The Burst Optimizer runs system improvements on certain burst-related itemry.                       |
+------------------+----------------+------------------------
------------------------------------------+
| Property Name    | Property Value |
+------------------+----------------+
| burstshrapnel    | +3             |
| burstitemcost    | -2             |
| burstdamage	   | -10            |
| bulletdamage     | -3             |
| bombdamage       | +66            |
| explodepixels    | +7             |
+------------------+----------------+

 

+-------------------+
| Glowing Crystal         |
+-----------+-------+-----+-------+----------+-----+---------
---------+---------------------------------+
| Buy Price | Sell Price | Exp   | Ships    | Max | Ammo             | Item Types                     |
| $150000   | $15000     | 8000  | 12345678 | 1   | None             | Alien Tech                     |
+-----------+------+-----+-------+----------+-----+----------
--------+---------------------------------+
| This glowing item emits a strange energy near your ship, sometimes causing various effects.         |
+------------------+----------------+------------------------
------------------------------------------+
| Property Name    | Property Value |
+------------------+----------------+
| effectradius     | =100           |
| fielddisable     | =1             |
| fielddisabletime | 2500           |
| statchange	   | =1             |
| itemdrain        | =1             |
| thorclosest      | =1             |
| effectchance     | =25            |
| effectrecharge   | 1000           |
+------------------+----------------+

Posted

Can't modify burst settings.. they will only change what you see coming from bursts (per ship.)

Please don't use any properties you haven't already seen. Srs (2nd time said now.) It will reduce the chances of an item being used from whatever low chance that is to basically zero.

Posted (edited)

+-------------------+

| Power system |

+-----------+-------+-----+-------+----------+-----+---------

 

---------+---------------------------------+

| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |

| $35000 | $12500 | 2800 | 1234567 | 1 | None | emitter |

+-----------+------+-----+-------+----------+-----+----------

 

--------+---------------------------------+

| Emits an energetic glowing around the hull of the ship to give it a powerful boost in the reactor, but defective on the sublight. |

+------------------+----------------+------------------------

 

------------------------------------------+

| Property Name | Property Value |

+------------------+----------------+

| Recharge | +1 |

| Energy | +2 |

| Rotation | -2 |

| Afterburn | -2 |

| Speed | -1 |

| Thrust | -1 |

+------------------+----------------+

 

 

lol, spaces don't show /:

Edited by Wolfie
Posted (edited)

Runner's Edge

Addon

4000exp

Ships: 1~7

Max2

Buy: 30,000

Sell: 20,000

 

 

+1 Speed

+1 Energy

-20 Minedelay

-25 Mineenergy

+1 Maxmines

+30 ebombtime

+30 ebombdmg

Edited by Shuuhei Hisagi
Posted

Runner's Edge

Addon

4000exp

Ships: 1~7

Max2

Buy: 30,000

Sell: 20,000

 

 

+1 Speed

+1 Energy

-20 Minedelay

-25 Mineenergy

+1 Maxmines

+30 ebombtime

+30 ebombdmg

I think runners have enough advantage as it is...

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