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Posted

To start, I think a Item Dev would be great to have, tweaking items and the possible of bringing back some of the old ones. A good blast from the past is always a great idea in my opinion.

 

We need more varieties of armor. ALWAYS FUN TO HAVE ARMOR! There is no decent armor for overall defense, there is just.. bullet.. and bomb.. either or, glow, solid, and possible rad coils is only ones and glow is horrible on energy and recharge. solid is only for medium ships and up, and radcoils only gives little bullet defense very little! and Adam is just a 5m high protective armor!

 

We need something for a nub player too, something to protect his hull from heavy harm, the nub armor is just small bullet protection, people using bombs and stuff is harmful to a nub player.

Of course it's easier on higher experienced players that have played!

 

There could be some added on to the list addons and emits, and a few mixed in mounts with a few items, just a mix.

 

How about an item that rises your capacity to hold items, 20 repels 7 thors and 15 bursts and up to 2 bricks? an item that raises that capacity! Just a little.

 

a few bomb ideas can be places in, like a blue bomb with shrap and no prox! or a proxed nova and one with shrap and prox and no prox! just to have placement bombs in!

 

there is no blue bomb without prox with shrap.

 

Also the javelin, it excels in bombs. Why can't it use tacnuke and nova? It seems funny that the wb can use all guns but the PD but the jav can't use all the bombs.

 

We also need FUN ITEMS, i don't have an idea but seems fun to have something annoying to use. ooh SOMETHING LIKE THE BALL AND CHAIN, and all that.

 

 

 

If you like or dislike, care to adjust or add to my list.

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Posted (edited)

To start, I think a Item Dev would be great to have, tweaking items and the possible of bringing back some of the old ones. A good blast from the past is always a great idea in my opinion.

 

We need more varieties of armor. ALWAYS FUN TO HAVE ARMOR! There is no decent armor for overall defense, there is just.. bullet.. and bomb.. either or, glow, solid, and possible rad coils is only ones and glow is horrible on energy and recharge. solid is only for medium ships and up, and radcoils only gives little bullet defense very little! and Adam is just a 5m high protective armor!

 

The problem is you're asking for a decent armor to provide all-round defense. That just doesn't work, the fact that it provides all-round defense means that individually those damage reductions have to be negligible for balance reasons.

Not talking about signatures here obviously.

 

I do agree some extra items could be used here and there. Personally I think some items that do 'unusual' things for their item class could be fun: for example, a reactor that slightly boosts rotation/other movement stats by only giving +2/+3 bonus(es) to energy/recharge. Call it a rotary engine for all I care :p

Edited by spidernl
Posted (edited)

I mean, a decent all around armor that isn't over powering, enough where you don't have to keep switching between bomb and bullet armor just to do it... hmm

 

glow was ok, if it didn't have -1 stats..

 

just need a nonsig that does the same without the bad! ):

 

i mean, not completely all around, just against bullets and bombs . and possible emp

 

faraday is ok, but -49 bomb defense and -4 bullet protection..

Edited by Wolfie
Posted

More items in general would be nice. Just to mix things up, and useful items too, nothing like another oracle or something that will only be used by only 2-3 players in the zone.

 

Currently you can carry two bricks actually, but the special bricks, only one of them since they count as two bricks.

 

There are a ton of things that could be tinkered with but arent, like more point defense, sigs that can be customized (within reason of course), super computer/ultra rockets, armors that can protect against inactshrap besides two armors, armor that protects against all bombs very well instead of adds damage to another kind of bomb.

 

There are so many possibilities, but none are being utilized at all.

Posted

wolfie you know i'm akd right?..lol

read my post again with that in mind.

 

more items is good--if they offer something substantial over other items. there's some bombs i was going to put in that never made it out of my notes--including a l3 bomb no prox some shrap.

 

but finding a good balance for the existing ones would be good before compounding the problem eh?

 

about your comment about jav--it's a bomber, but it's also a LIGHT bomber. thus it doesn't have access to the heaviest bombs.

 

 

as you all know 95% of item suggestions end up being ignored because people try to make items that would be way above the balance level of other items of that type, or otherwise actually reduce customization in the zone instead of improving it, or are just redundant. it's almost never a problem of the item suggested being not good enough as an item. that in mind, if you have some items you want to see, throw some stats out there and use heuristics based on the existing items to find acceptable stats, and your idea could be used. really--the hardest part for me and doc is coming up with a decent name for items, so don't forget to include one (and remember there's a strict limit so try to keep it short.)

Posted (edited)

wolfie you know i'm akd right?..lol

read my post again with that in mind.

 

more items is good--if they offer something substantial over other items. there's some bombs i was going to put in that never made it out of my notes--including a l3 bomb no prox some shrap.

 

but finding a good balance for the existing ones would be good before compounding the problem eh?

 

about your comment about jav--it's a bomber, but it's also a LIGHT bomber. thus it doesn't have access to the heaviest bombs.

 

 

as you all know 95% of item suggestions end up being ignored because people try to make items that would be way above the balance level of other items of that type, or otherwise actually reduce customization in the zone instead of improving it, or are just redundant. it's almost never a problem of the item suggested being not good enough as an item. that in mind, if you have some items you want to see, throw some stats out there and use heuristics based on the existing items to find acceptable stats, and your idea could be used. really--the hardest part for me and doc is coming up with a decent name for items, so don't forget to include one (and remember there's a strict limit so try to keep it short.)

 

Heh, good enough with me. ^_-

 

Adding tac and nova to jav doesn't seem over powering i don't think. I mean, Tac on jav kind of sucks actually since it cannot have multiplier added to it, the booster does add a bit to it and nova is just a huge splash bomb, javs can't really center with it unless they ran and sniped and the angling in bases is fun.

 

entropy does need a bit of a tweak. inactive shrap is 0 and like.. 78 damage with each shrap and only have 20 shrap on jav. Description says not compatible with Booster, but it's also not compatible with multiplier, red bomb max shrap 20 I suppose? fun bomb could have more shrap for an actual flooding of corridors. -well then i thought about it and thought about pd and giga, heavy guns and a small ship.. had to add this on after a bit of thinking-

 

I think gamma ray should be added to most ships, due to that there is no more ammo, of course I have no clue on how it will effect just for being on the other ships, to me it doesn't seem like a problem.

 

What mainly bothers me is that there isn't a good cheap decent armor for bombs AND guns, besides glow. and maybe the sigs. which one can't be put on all ships.

of course a lot of ships can be agile and destructive. Bombs be flying, and then you want to switch to bomb armor, then the next thing guns are flying, blues yellows and reds, then you want to switch to gun armor, hard decisions on what to go with. Could be a possibility of a weak armor for this kind of thing, it could even help out new comers. Instead of having to camp in bases for experience and money. Doing so for more experienced players is no problem.

 

What about the past items that people could use? Over powering much? That seemed like a great idea, bringing old items back for awhile.

 

But yea, it's a great idea to give it a good brain storm.

Edited by Wolfie
Posted (edited)
+------------------+
| Venting Coils  |
+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp   | Ships    | Max | Ammo             | Item Types                     |
| $30000    | $23000     | 4500  | 1234567  | 1   | None             | Armor                          |
+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+
| Venting Coils are effective at protecting from bomb and burst shrapnel.                             |
+------------------+----------------+-----------------------------------------------------------------+
| Property Name    | Property Value |
+------------------+----------------+
| inactshrapdamage | -5             |
| shrapdamage      | -175           |
| burstdamage      | -75            |
| bombdamage       | -5             |
+------------------+----------------+

+------------------+
| Cyclone          |
+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp   | Ships    | Max | Ammo             | Item Types                     |
| $52000    | $21000     | 6200  | 1234567  | 1   | None             | Bomb, Signature                |
+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+
| Cyclone fires medium yield bombs. Its strength comes in being able to shoot bombs very rapidly while also allowing other items to be launched rapidly. The consecutive damage potential can be deadly. |
+------------------+----------------+-----------------------------------------------------------------+
| Property Name    | Property Value |
+------------------+----------------+
| bomblevel        | +2             |
| bombdelay        | =15            |
| bombenergy       | =265           |
| maxmines         | =4             |
| minedelay        | =100           |
| mineenergy       | =250           |
+------------------+----------------+

Edited by Unix
Posted
+------------------+
| Brace Armor      |
+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp   | Ships    | Max | Ammo             | Item Types                     |
| $30000    | $24000     | 4500  | 1234567  | 1   | None             | Armor                          |
+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+
| The Brace Armor braces a ship and sets a roof of how much damage a ship can take from any level bullets in a set amount of time|
+------------------+----------------+-----------------------------------------------------------------+
| Property Name    | Property Value |
+------------------+----------------+
| maxbuldamhalfsec | =500           |
+------------------+----------------+

Posted

+------------------+
| Brace Armor      |
+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp   | Ships    | Max | Ammo             | Item Types                     |
| $30000    | $24000     | 4500  | 1234567  | 1   | None             | Armor                          |
+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+
| The Brace Armor braces a ship and sets a roof of how much damage a ship can take from any level bullets in a set amount of time|
+------------------+----------------+-----------------------------------------------------------------+
| Property Name    | Property Value |
+------------------+----------------+
| maxbuldamhalfsec | =500           |
+------------------+----------------+

 

This is ridiculously OP in base. Rush lanc ftw?

Posted

+------------------+
| Brace Armor      |
+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp   | Ships    | Max | Ammo             | Item Types                     |
| $30000    | $24000     | 4500  | 1234567  | 1   | None             | Armor                          |
+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+
| The Brace Armor braces a ship and sets a roof of how much damage a ship can take from any level bullets in a set amount of time|
+------------------+----------------+-----------------------------------------------------------------+
| Property Name    | Property Value |
+------------------+----------------+
| maxbuldamhalfsec | =500           |
+------------------+----------------+

 

You do realize that you so far have failed to bring up any items that could in some way be considered balanced?

Also, that Brace Armor isn't actually possible with ASSS. You can't magically prevent a ship from taking damage (unless you think prizing shields every time a ship took 500 damage would be a good thing).

That and the rush lanc argument.

 

If you want new items it might be a good idea to think up items that aren't ridiculously unbalanced.

 

@Wolfie, a version of glow that doesn't have -1 energy/recharge would be terrible because its effects would be pretty much zero, I'd think. The -1/-1 is there for a reason.

Also Faraday is the best armor in HS, don't improve it please or my ships with parallel relay will become even more powerful.

Posted (edited)

how about a non-sig armor thats exactly half of radiating coils. (I would use this on my lanc, no way im geting rid of zpm)

 

inactshrapdamage -5

shrapdamage -200

burstdamage -100

bulletdamageup -4

bulletdamage -2

bombdamage -10

 

name: (random stuff from my head, pick one): radiating springs, hardened carbonite, flux body.

 

is it balanced (that's if radiating coils already is): yes

is it that cheap: no, make it about 30k

 

what do you think??

Edited by Patman1
Posted
@spider, faraday only best against emp, I'm talkin about low low protection from bombs and bullets. glow is ok but meh, i don't like the negatives, and i sure don't want an armor sig.
Posted (edited)

@spider, faraday only best against emp, I'm talkin about low low protection from bombs and bullets. glow is ok but meh, i don't like the negatives, and i sure don't want an armor sig.

 

More buffs to those stats for faraday and it'll be quite overpowered. It's for emp, why would you get it if you wanted good bullet or bomb protection?

Sounds like you're looking for a signature that isn't a signature to me.

 

Edit: Although a signature armor that provides faraday-esque (hopefully even better) emp protection along with decent bullet protection (and optionally bomb damage reduction, as long as the bullet reduction is decent) would totally get my use on a lanc. Parallel + Emp safety + Overall protection, woot.

Edited by spidernl

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