»Xog Posted December 28, 2010 Report Posted December 28, 2010 Is it possible for the billing server to send/upload files to a specific server so the 250 lvz limit could be increased? Quote
Cheese Posted December 28, 2010 Report Posted December 28, 2010 it is a client limitation, and the biller has nothing to do with it Quote
L.C. Posted December 28, 2010 Report Posted December 28, 2010 (edited) UHNGGHHH. What if you used another ASSS instance (or another Subgame2 instance) that had the same zone name (but does not broadcast to directories)? Edited December 28, 2010 by L.C. Quote
Confess Posted December 28, 2010 Report Posted December 28, 2010 I do believe you can compile lvz's within lvz's, cant you? Quote
Samapico Posted December 28, 2010 Report Posted December 28, 2010 I do believe you can compile lvz's within lvz's, cant you?Well, yes... but I don't think the client would decompress and use them. I really doubt Priitk did some of recursive loop to load the lvz's. Edit: But let's get real here... I didn't even know there was a limit on the number of lvz files, except what could fit in the misc:levelfiles line (subgame limit I guess). But why would you need that many lvz files? Each LVZ file can be up to 4MB (or is that limit obsolete with ASSS?), and you have a limit of 255 different images across all your lvz files anyway (that's a client-side limit)... Quote
L.C. Posted December 28, 2010 Report Posted December 28, 2010 I do believe you can compile lvz's within lvz's, cant you?Well, yes... but I don't think the client would decompress and use them. I really doubt Priitk did some of recursive loop to load the lvz's. Edit: But let's get real here... I didn't even know there was a limit on the number of lvz files, except what could fit in the misc:levelfiles line (subgame limit I guess). But why would you need that many lvz files? Each LVZ file can be up to 4MB (or is that limit obsolete with ASSS?), and you have a limit of 255 different images across all your lvz files anyway (that's a client-side limit)...So if the limit was 250 LVZs, and each LVZ were 4MB and had 255 images, your entire download would be about 1000MB (almost 1GB) with a total of 63750 images. Quote
Samapico Posted December 28, 2010 Report Posted December 28, 2010 [...] with a total of 63750 images.255 different images across all your lvz file I probably didn't word this very clearly... but the limit is: The SUM of the number of images of ALL the lvz files used in a specific arena is limited to 255. So no, being able to have more lvz files will not allow you to have more images. Quote
»Xog Posted December 29, 2010 Author Report Posted December 29, 2010 (edited) I had an idea to bypass the 250 limit. You know how Trench Wars has the ?go ExtremeGames and it pops you into the EG zone? well, how well would a 2nd server to double the amount of LVZs you have, work? For instance Everspace is based on a star map, and each arena is a sector.. now, from my calculations we are going to have a very LVZ intensive zone and most likely over 30 arenas just focused on the main point of the game. In the future based on my storyline progression work so far, I can forsee over 60 simultaneous arenas. I can guarantee you we will need more than 250 LVZs, so how well would the double server idea work for a zone like EverSpace (considering the 2nd zone would need SSC access as well)? Edited December 29, 2010 by Xog Quote
L.C. Posted December 29, 2010 Report Posted December 29, 2010 I would say taking advantage of "double" if even "triple" zones would be necessary, or should be anyway. Balance it out. That's one of the things ASSS is for, right? Quote
Cheese Posted December 29, 2010 Report Posted December 29, 2010 keep in mind that this limit is PER ARENA Quote
L.C. Posted December 29, 2010 Report Posted December 29, 2010 (edited) I think he's out of luck then. EDIT: Or at the least I can't think of anything. Edited December 29, 2010 by L.C. Quote
Samapico Posted December 29, 2010 Report Posted December 29, 2010 I can forsee over 60 simultaneous arenas.keep in mind that this limit is PER ARENA Exactly... so... what's the problem? Quote
»Xog Posted December 29, 2010 Author Report Posted December 29, 2010 oh, i thought it was per server Quote
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