Vidiot_X Posted December 22, 2010 Report Posted December 22, 2010 I was wondering if anyone uses a joy-pad style controller to play SubSpace? I am thinking of adding "Rotation" to the map engine allowing the user to change map rotation while playing. It seems to me that a joy-pad would be the best option to use this feature. Richard Betson aka. Vidiot_X Quote
Samapico Posted December 22, 2010 Report Posted December 22, 2010 Could be nice... I tried using a joystick once with Subspace, and it sucked... for 2 reasons:1) Rotation speed wasn't really analog... it seemed like it had 2 levels (i.e. slow rotation and normal rotation)2) As you noted, a joystick would "feel" better if the map rotated around your ship, not the other way around. Quote
Cheese Posted December 22, 2010 Report Posted December 22, 2010 who cares about joysticks rotating the map around your ship would be epiceven with arrow keys Quote
Vidiot_X Posted December 22, 2010 Author Report Posted December 22, 2010 I am in the middle of working out anamorphic conversion from 16:9 to 4:3 (to support 800x600, 1024x768) and that got me thinking why not get the whole map rotating. I too think it would rock! If I'm going to add it now's the time. I'll finish up this next Alpha release and give it ago. Richard Betson aka. Vidiot_X Quote
Vidiot_X Posted April 6, 2011 Author Report Posted April 6, 2011 Well, I it looks like this is going to be a reality. Last night I got the screen rotating 360 degrees. This should work on all platforms that supports OpenGL as well as native graphic drivers like DirectX and Mac OS. So not only can you zoom in and out but rotate the screen in real-time. I not sure yet of the best way to use rotation but it's cool. I set the ship to point north and when you turn the whole level rotates instead of the ship. Crazy Wild! I will probably set up so you can manually rotate the screen as well or not at all. New version up soon. L8r,Richard R BetsonVidiot_X Quote
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