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Posted (edited)

I think the current Dueling Point System should be revised.

 

Currently you start with 1000 points and as you beat players you gain/lose them sort of based on how much they had.

 

The flaw with this is that it doesn't really reflect much as you can get a very high rating by beating a bunch of noob players with 1000, and if you get a high amount of points you can lose them very easily by dueling somebody with only a few points (somebody who doesn't duel much) but is a very good dueler.

 

I think a better system would be a point system with simple rules that go as follows:

 

- All players start at 0 points

- The only way to gain points is by winning (no spec bs) a duel with somebody with equal or greater points than you.

- 0 is the minimum amount of possible dueling points

- The maximum amount of points to gain at a time is 1

- Losing a duel to somebody with higher points/rating than you will not do anything

- Losing a duel to somebody with equal or more points than you will decrement your rating/score/points/whatever by one

*- [Maybe] If you beat somebody with more than 1 point difference than you you gain 2 points and they lose 1 point. This will make the number of total points always increasing.

 

 

This will create a very smooth ladder scheme where the only way to gain points is by challenging tough opponents, and the tougest opponents can just stand at the top in their greatness.

 

Reasons why this is awesome:

 

- Being high in the ladder will not discourage a challenge from somebody with 0 points as if they beat you you will only lose one point

- Being at the bottom of the ladder means you can only gain points

- Points will better reflect the skill of the dueler

- It will be impossible to gain a high duel ranking by fighting weak opponents

 

 

 

Dueling points should also be reset every few months to create fresh ladder schemes.

 

Perhaps the top ranking duelers of each ladder will gain a prize (something very small and unobtainable, like a modified version of shell, or the ability to buy a more severe parasite or something)

 

Edit2: Resets of the ladder would occur when the top dueler has dueled around 85% of the pyramid

 

Edit: I think this kind of dueling scheme will encourage people to duel as their place on a ladder will actually have some value and bragging rights. It might encourage more players to the zone due to more competitiveness being involved.

Edited by op2rules
Posted

Perhaps the top ranking duelers of each ladder will gain a prize (something very small and unobtainable, like a modified version of shell, or the ability to buy a more severe parasite or something)

 

Edit: I think this kind of dueling scheme will encourage people to duel as their place on a ladder will actually have some value and bragging rights. It might encourage more players to the zone due to more competitiveness being involved.

 

I like this part most. More competitiveness = good.

Does the losing player lose a point? Otherwise 2 players could just take turns in dueling eachother and work their way up :/.

Posted (edited)

The duel ladder right now is a joke I really don't think there are enough people in this zone that care about dueling.

 

I think there are enough, there are many good duelers in the zone but since most people only duel for cash (as there isn't really any other incentive) most of the mediocre/crappy duelers are scared out.

 

And yes by losing a duel you lose a point. if you beat a player once and you had even scores it is pointless to do it again right after.

 

I know it might seem strange to have such a dense scoring system, but it will work better as there can only be one person at the top and everyone below will be rightfully fitted into the pyramid. (I'm thinking by around 10 points you'll be at the top of the ladder)

 

Also losing a duel to somebody with higher duel rating than you won't take away a point.

 

Edit2: Resets of the ladder would occur when the top dueler has dueled around 85% of the pyramid. (This of course would be assumed and not actually calculated)

Edited by op2rules

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