Corey Posted December 21, 2010 Report Posted December 21, 2010 I'm going to be blogging about the map uploads to keep you guys up to date.Anytime a map is uploaded I will post in here about what has changed. December 21 12:34 AMThere will not be an update this thursday. (I think this is the first one i will be missing since i was hired to do this job.) Reason being, it is my birthday on thursday, and with Christmas comming up I just haven't had to time to make 2 bases for thursday. Quote
op2rules Posted December 21, 2010 Report Posted December 21, 2010 I think it would be cool if below mini there was like 3 or 4 temporary doors sorta like in starwars episode 1 at the end when two people going down the hall could each get locked inside a cell or between cells, make like 4 doors each with about 10 spaces between Quote
op2rules Posted December 21, 2010 Report Posted December 21, 2010 (edited) Now thatsa a good idead Is it possible to time them so the start from one side and open/close in order to the opposite side?Edit: Imagine how epic that would be if you have flags and you want to go through and you're racing the doors but they are closing slightly faster than you can move!Edit2: But the person chasing you gets warped by the last door!Edit3: But you put a portal where the cell would be so that once he gets locked in it (if he doesn't get warped) you can warp into it and surprise him with some bursts!!! Edited December 21, 2010 by op2rules Quote
Dr Brain Posted December 21, 2010 Report Posted December 21, 2010 Doors have lots of issues, which is why historically we've never used them in bases. Doors allow people to warp out of the base with flags even under antiwarp, which is annoying as heck for the attacking team. Crucial War Zone used doors exclusively as warpers, even.Doors can't be accurately controlled by the server at at a rate of more than one change per minute without consuming excessive bandwidth. Quote
»SD>Big Posted December 21, 2010 Report Posted December 21, 2010 you can borrow a page from the Samurai arean in GW and use doors that are controlled by a bot and can be destroyed by the attacking team Quote
Zasso Posted December 21, 2010 Report Posted December 21, 2010 Destroying doors? LOL.Sounds interesting. Quote
»SD>Big Posted December 21, 2010 Report Posted December 21, 2010 they aren't ss doors, they're destroyable lvz or whatever, i am no ss programmer. ?go samurai in GW and check out what i mean, or i can post pics if you think it's a lame attempt to get ppl to the zone http://forums.ssgn.net/public/style_emoticons/default/tongue.gif Quote
op2rules Posted December 21, 2010 Report Posted December 21, 2010 (edited) Doors have lots of issues, which is why historically we've never used them in bases. Doors allow people to warp out of the base with flags even under antiwarp, which is annoying as heck for the attacking team. Crucial War Zone used doors exclusively as warpers, even.Doors can't be accurately controlled by the server at at a rate of more than one change per minute without consuming excessive bandwidth. I am saying that the doors be used under the minibase and most definitely NOT inside of an actual base. Edited December 21, 2010 by op2rules Quote
Corey Posted December 21, 2010 Author Report Posted December 21, 2010 December 21 4:31 PMI had some time so I decided to upload a new map, base 3 and 7 have changed, and I have implemented op2rules' door idea under the minibase.The reason i am uploading today instead of thursday is because i most likely wont be here thursday, and tomorrow i have work, then im going out for dinner. So enjoy. Map should be up before 8:00 PM. Quote
op2rules Posted December 21, 2010 Report Posted December 21, 2010 December 21 4:31 PMI had some time so I decided to upload a new map, base 3 and 7 have changed, and I have implemented op2rules' door idea under the minibase.The reason i am uploading today instead of thursday is because i most likely wont be here thursday, and tomorrow i have work, then im going out for dinner. So enjoy. Map should be up before 8:00 PM. I love you. Quote
Cheese Posted December 24, 2010 Report Posted December 24, 2010 ONOEZ THE BANDWIDTH!!!!!!!!11111ELEVEN!!!!!!!2!1!!! Quote
espo Posted December 24, 2010 Report Posted December 24, 2010 happy bday mine is day after xmas. Quote
op2rules Posted December 25, 2010 Report Posted December 25, 2010 Corey I have a request. Could you please never use bases that go outside of their sector? I find base 4 and 5 to be the most confusing ever. Flags in b4, so i think I need to id to 5 to start wallbombing but I'm wrong. Several times I get confused, so plz I'm sure lots of ppl find it ridiculous to be organizing the bases like that. Quote
P Nut Posted December 26, 2010 Report Posted December 26, 2010 That's why they need to be tiled. Team communication will do the rest. Fire/Ice, do it. Quote
Corey Posted December 29, 2010 Author Report Posted December 29, 2010 (edited) December 29 6:30 PMChanged Base 1, and Re-Tiled base 4/5. Thanks P Nut for the idea. Hopefully this will help clear up some confusion issues. Edit: had a little problem with the base 4/5 warps, found out the config file was a bit messed up, should be fine next crash/recycle Edited December 30, 2010 by Corey Quote
espo Posted December 31, 2010 Report Posted December 31, 2010 Can you just put regular bases in sector 4 and 5 and get rid of the cross-sector bases? They are annoying and confuse newbs. Quote
op2rules Posted January 1, 2011 Report Posted January 1, 2011 (edited) Can you just put regular bases in sector 4 and 5 and get rid of the cross-sector bases? They are annoying and confuse newbs. This. Confuses me all the time. Edited January 1, 2011 by op2rules Quote
op2rules Posted January 2, 2011 Report Posted January 2, 2011 (edited) http://i52.tinypic.com/j5ldgw.png I think a layout like this for center safe would be great, where each ship (of any size) can access the warp pad on top but is randomly spawned into a certain sector of center safe and must exit in a specific direction. That way the area right below center wouldn't be super clustered and crowded! Minibase would also be a bit better because you wouldn't be able to just go straight down from center safe unless you got the 25% roll of landing on square #3 for example. Edited January 2, 2011 by op2rules Quote
P Nut Posted January 2, 2011 Report Posted January 2, 2011 (edited) Solving problems that don't exist. EDIT: I'd like to add that I enjoy bases 4 and 5. I appreciate Corey's level of creativity. Edited January 3, 2011 by P Nut Quote
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