op2rules Posted December 11, 2010 Report Posted December 11, 2010 Make items like Repel and Burst also have +10 to the jackpot. Quote
op2rules Posted December 11, 2010 Author Report Posted December 11, 2010 Or better yet! Make 2 jackpots, one for winning team and one for losing team, and make buying a Repel or a Burst add $10 to the losing team's jackpot! Quote
protocol_ Posted December 11, 2010 Report Posted December 11, 2010 Or better yet! Make 2 jackpots, one for winning team and one for losing team, and make buying a Repel or a Burst add $10 to the losing team's jackpot! It's bad enough the losing team gets a reward we shouldn't increase it because it will give less incentive to win.. Quote
op2rules Posted December 11, 2010 Author Report Posted December 11, 2010 It will stop milking, and make it so that if milking DOES occur then the team actually trying should get the bigger reward (the team not inside of the overpowered base(s)) Quote
Cheese Posted December 11, 2010 Report Posted December 11, 2010 even better idea:every burst or repel bought is added to losing reward rq = destroyed Quote
op2rules Posted December 11, 2010 Author Report Posted December 11, 2010 even better idea:every burst or repel bought is added to losing reward rq = destroyed That's exactly what I just said Quote
Cheese Posted December 11, 2010 Report Posted December 11, 2010 even better idea:every burst or repel bought is added to losing reward rq = destroyed That's exactly what I just said this is the post directly above this one Quote
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