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New and improved template.sss!


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Posted (edited)

New and improved template.sss!

 

Here is the first release of the template.sss I had been working on since March [2] [3]. Limits with unknown minimums and maximums are valued with 1337, and fields with unknown technical functions are described with to do. The file is only 32KB and should be placed in the same directory containing subgame2.exe. Enjoy!

 

Download

 

Cross-post at https://forums.minegoboom.com/viewtopic.php?p=82720

Edited by L.C.
Posted

All BlueT/SSCV zones will be switched over to this updated template.sss (with the original renamed to template.sss.bak for those who want to use the old ones). Will do this later today. ^_^

 

Will also have to update the Server Kit. Kind of out of date I think.

Posted

hmmmmmmmmmmm, does the min/max have any effect, or is it just some indicator? If it limits data entry, it certainly is a bad idea to set it to 1337. And some items simply don't have any limit, like the speed values... well there probably is a limit, but it's probably ridiculously high.

 

All:MaximumSpeed:0:1337:Maximum speed allowed (in pixels per 10 seconds), (0 = Cannot move)

 

^

You can set speed to be negative, and it can be useful, so I would not specify a minimum of 0. Same for thrust, and probably a bunch of other values. Can't you just 'not specify' the min/max in these cases? like:

All:MaximumSpeed:::Maximum speed allowed (in pixels per 10 seconds), (0 = Cannot move)

Posted
does the min/max have any effect, or is it just some indicator?
Just some indicator.

 

All:MaximumSpeed:0:1337:Maximum speed allowed (in pixels per 10 seconds), (0 = Cannot move)

 

^

You can set speed to be negative, and it can be useful, so I would not specify a minimum of 0.

You are right! A better value would be -1337. :p

 

All:MaximumSpeed:::Maximum speed allowed (in pixels per 10 seconds), (0 = Cannot move)
Yes, I will have to check on this again. It may be that I didn't do this because I was assuming, for most things anyway, that the minimum stopped at 0.. and I didn't use my brains for the handful of things I already knew could go negative (thrust, speed). *shrugs* Can't remember, but I will give this a try soon. :)

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