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Posted

Something else I made tonight... 5x10 340 frames per second.

 

http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/Wormhole-2.png

Fusha> Don't fight the gravity

Fusha> Make the gravity

Fusha> Your friend

Fusha> Bounce

Posted
In TW Dev it looks like it is cut into a perfect circle rather than just fading into space. Also looks a lot bigger in game, which would throw you off for wormhole surfing.

SSForum.net - September 01, 2002 - Rowen (SSDownloads.Com), PoLiX (SSCentral.Com), and Cyberise (Subspace.Net)

Posted
I rly wanted to replicate this, but.... it just... It's freakishly hard to IMO... Then again I could be missing a small piece of info that could make me replicate that one... THough this is just like.. too basic (what juan did) i think he could have done better. I mean hell mine has lightning lol...

Fusha> Don't fight the gravity

Fusha> Make the gravity

Fusha> Your friend

Fusha> Bounce

  • 1 month later...
Posted
did u make a gif yet?

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

  • 4 months later...
Posted

How about .?go wormhole in twdev? :)

 

It doesn't look right on my screen (in twdev). It seems to do about two full rotations with the same look, then it switches and does two more full rotations. While it's rotating the internal structure of the wormhole doesn't change at all...

 

The graphic in this forum looks like the internal structure changes on every frame, so is this my system only or does this happen for other people?

There's a wreckage,
There's a fire,
There's a weakness,
In my love
There's a hunger,
I can't control.
Hallelujah, death is overcome and we are breathing.
Hallelujah, our stone hearts become flesh that's beating.
Hallelujah, chains have been undone and we are singing.
Hallelujah, the fire has begun, can u feel it

Posted

I'm looking at it in DCME's LVZ manager, which previews animations with the number of X/Y frames you give it...

And it's kind of shaky... seems to shake left and right 1 pixel at some points. And it fades from bright to dark, then jumps back to bright... It's not quite smooth.

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