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Posted

Hopefully I didn't miss a thread about ragequits recently...

 

 

Anyways reward could be higher for losing team if the team ragequits. Also just making the reward higher during imbalance might motivate people. Also, maybe people not on flagging teams should get loss money from flag game.

 

So its 3 ideas. Any good?

omnomnom is Relos
Posted

Easy way to guarantee no RQ.

 

Total Loser JP = Most # of players on losing freq * 25% winner's jp.

To split loser's jp, just divide number of players on freq at the end when they lose.

 

That way if you RQ, you not only lose out on your own jp, you increase the share of the people who stay behind. $

Doublepunch. WhamBam.

 

This might even incite people to join losing team on purpose, cause they might end up getting more money than winning team. $

 

 

Perfect idea imo. Implement pls.

Posted
Award more exp to losing team. 10 exp at most for losing isnt that big, considering the money not gained compared to the winners could be 10-15k on average in good games.
Posted
translation: bring back bountying

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

Posted

translation: bring back bountying

 

"Bountying" still results in people ragequitting.

 

Making basing into 100% organized tradekilling is just stupid.

http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg

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