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Posted (edited)

Basic Ship Guide 1-8

 

 

 

Here is a basic guide to making each ship. I will list their current in-game ?shipinfo stats as well as how I would build it in center or base.

 

 

 

+------------------+
| Warbird          |
+------------------+---+----------------------+----------------------+----------------------+
| Init Energy:   875   | Init Recharge: 1000  | Init Speed:    3200  | Init Thrust:   21    |
| Max Energy:    1525  | Max Recharge:  1530  | Max Speed:     5000  | Max Thrust:    42    |
+----------------------+----------------------+----------------------+----------------------+
| Init Rotation: 197   | Bullet Speed:  3850  |                      |                      |
| Max Rotation:  307   | Bomb Speed:    3740  |                      |                      |
+----------------------+----------------------+----------------------+----------------------+

 

The Warbird is at the top at speed and thrust, has 2nd highest bullet speed, but lacks in the energy and recharge department. You would want your ship to derive its abilities from its higher stats, so perhaps in this case you would think of how you inflict damage with Speed and Thrust.

 

CENTER

 

I would get +maxspeed +maxthrust upgrades here. Dodging is important with this ship and you can use afterburners for that. Shredder and Sharppinger are similar in damage output after efficency but Shrappinger is not hampered by Exoskeleton. You could also get Flash Drive... I would get Sharppinger and Retro Rockets, for a stable good ability as a lvl 2 gun. Then get Maxwell, Maneuvering Fins, and Inertial Damper. For a reactor try to keep yourself from being 1 shotted from bombs, so get enough energy. Get an Extra Addon and Tunnel Runner if you get that far. The rest probably has less importance, so pick what you find useful.

 

BASE

 

Repels and Bursts. Get Combo Mount and 2 Defense Mounts for 4 Rep 3 Burst, when you can get an Extra Mount.

 

 

 

+------------------+
| Javelin          |
+------------------+---+----------------------+----------------------+----------------------+
| Init Energy:   980   | Init Recharge: 950   | Init Speed:    3025  | Init Thrust:   20    |
| Max Energy:    1680  | Max Recharge:  1450  | Max Speed:     4725  | Max Thrust:    41    |
+----------------------+----------------------+----------------------+----------------------+
| Init Rotation: 197   | Bullet Speed:  3420  |                      |                      |
| Max Rotation:  307   | Bomb Speed:    4660  |                      |                      |
+----------------------+----------------------+----------------------+----------------------+

 

Second best speed and thrust, 3rd best bomb speed, and low energy and recharge.

 

CENTER

 

I would focus on running, as Guns out DPS and thats not your specialty, but a high bomb speed. You can probably hit more than then a gunner from further away.Run, launch a strong bomb that hopefully hits, then run/dodge some more. +Maxspeed +Maxthrust like the Warbird. For a sig try Flash Drive, or get Cluster Bomb perhaps.

 

BASE

 

Repels+Bursts+Combo Mount. That or Photon Torpedo/Yamato Bomb the wall/in a bombline, but you might as well get a Leviathan with Nova Bomb for that.

 

 

 

+------------------+
| Spider           |
+------------------+---+----------------------+----------------------+----------------------+
| Init Energy:   1850  | Init Recharge: 1150  | Init Speed:    2260  | Init Thrust:   5     |
| Max Energy:    3050  | Max Recharge:  1760  | Max Speed:     3635  | Max Thrust:    25    |
+----------------------+----------------------+----------------------+----------------------+
| Init Rotation: 110   | Bullet Speed:  4010  |                      |                      |
| Max Rotation:  210   | Bomb Speed:    3600  |                      |                      |
+----------------------+----------------------+----------------------+----------------------+ 

 

Top Gun Speed, 3rd highest energy, 5th in recharge, low stats in everything else.

 

CENTER

 

Grab some Rockets and Energy, pick up your Shredder, then get some kills. If you cloak then you can use that instead of Rockets. For a Sig I would say Solid Nutronium or Sharppinger.

 

BASE

 

Here utilize your Gun Speed with a strong gun, or Positron Gun. This will give you the best ability to stop small ships from getting past. However, I recommend rushing with your gun, as you have a decent energy for it. Since ships fly past other ships when they go over them it is very helpful to have a higher DPS on your weapon. And since you are around the top in energy, current settings can allow you to be at least somewhat effective without repels and bursts if the spider is made properly, so go with that for more money. Just don't expect to leak of course.

 

 

 

+------------------+
| Leviathan        |
+------------------+---+----------------------+----------------------+----------------------+
| Init Energy:   2150  | Init Recharge: 1050  | Init Speed:    2135  | Init Thrust:   4     |
| Max Energy:    3400  | Max Recharge:  1610  | Max Speed:     3460  | Max Thrust:    24    |
+----------------------+----------------------+----------------------+----------------------+
| Init Rotation: 110   | Bullet Speed:  3370  |                      |                      |
| Max Rotation:  210   | Bomb Speed:    6100  |                      |                      |
+----------------------+----------------------+----------------------+----------------------+

 

2nd Highest Energy, 1st Highest Bombspeed, low everything else.

 

CENTER

 

You aren't going to move like the javelin, and you only have so many possible rockets. Since bombs don't have high DPS in center very often (splash), and it looks like the running tactic may be difficult *cough lowest Speed and thrust of all ships /cough*, its time to sit in a corner and fire tacnukes... no wait, never mind. :)

 

Try pure tanking. At the least you can overrun lower energy ships this way if they don't move back, which where you can then fire your bombs. Get a multifire gun like Arcfire Array and a strong bomb per impact. For a Sig get Solid Nutronium (you are slow anyway) or Cluster Bomb.

 

BASE

 

Other than the Repel Burst tactics that you can apply to any ship, Bomblines is where many Nova Bombs and Splash like to work together. For other purposes you might as well use another ship. Get Nova Bomb for a sig if you aren't Repel Bursting.

 

 

 

+------------------+
| Terrier          |
+------------------+---+----------------------+----------------------+----------------------+
| Init Energy:   1220  | Init Recharge: 1250  | Init Speed:    2665  | Init Thrust:   14    |
| Max Energy:    2070  | Max Recharge:  1950  | Max Speed:     4125  | Max Thrust:    34    |
+----------------------+----------------------+----------------------+----------------------+
| Init Rotation: 130   | Bullet Speed:  3800  |                      |                      |
| Max Rotation:  240   | Bomb Speed:    4000  |                      |                      |
+----------------------+----------------------+----------------------+----------------------+

 

3rd Highest Recharge, 3rd Highest Bullet Speed, 4th in rotation and Bomb Speed, and 5th in the rest. All stats could probably use general help.

 

CENTER

 

You do not have a bomb speed that gives you much extra hits via running, so stick with guns for DPS. +Maxspeed and +Maxthrust, but be sure to upgrade you Energy and Recharge as well to be effective with that. For a Sig I would suggest Mezon Capacitor or Shrappinger, as you your highest stats are in that.

 

BASE

 

Your Energy is low, so get Repels, Bursts, and a Combo Mount. If antiwarp is needed any gunner can sit back with it and use their gun, there is no need for specialty.

 

 

 

+------------------+
| Weasel           |
+------------------+---+----------------------+----------------------+----------------------+
| Init Energy:   1420  | Init Recharge: 1170  | Init Speed:    2820  | Init Thrust:   15    |
| Max Energy:    2320  | Max Recharge:  1800  | Max Speed:     4350  | Max Thrust:    35    |
+----------------------+----------------------+----------------------+----------------------+
| Init Rotation: 130   | Bullet Speed:  3550  |                      |                      |
| Max Rotation:  240   | Bomb Speed:    5400  |                      |                      |
+----------------------+----------------------+----------------------+----------------------+

 

2nd in bomb speed, 4th in everything else. However, single barreled guns means probably not as good for the role of a gunner.

 

CENTER

 

Run with your EMP Bombs, then bring a multifire gun in to finish them off. Like how I said for the terrier, use +Maxspeed +Maxthrust upgrades with Energy and Recharge. EMP is not damage however, but reliant on how its EMP, so I suggest not sigging that. Instead, go for Mass Driver, or System Optimizer considering where your stats are.

 

BASE

 

Repel Burst or EMP on a Bombline. Get Nova Bomb for such a case, though make sure you have some Leviathans on that to take advantage of it.

 

 

 

+------------------+
| Lancaster        |
+------------------+---+----------------------+----------------------+----------------------+
| Init Energy:   2600  | Init Recharge: 1255  | Init Speed:    2500  | Init Thrust:   6     |
| Max Energy:    3900  | Max Recharge:  2055  | Max Speed:     3925  | Max Thrust:    26    |
+----------------------+----------------------+----------------------+----------------------+
| Init Rotation: 95    | Bullet Speed:  1800  |                      |                      |
| Max Rotation:  195   | Bomb Speed:    2000  |                      |                      |
+----------------------+----------------------+----------------------+----------------------+

 

1st in Energy, 2nd in Recharge, low everything else.

 

CENTER

 

Try rockets or cloaking. Your guns are double barreled at the least, lol. For a Sig get Solid Nutronium or Sharppinger.

 

BASE

 

Either you're the lanc who lives or go the Repel Burst route (Gun Speed may make it difficult to be effective without repel burst in rushing, even with double barrels). For living try Point Defense or Radiating Coils as a sig.

 

 

 

+------------------+
| Shark            |
+------------------+---+----------------------+----------------------+----------------------+
| Init Energy:   1000  | Init Recharge: 1300  | Init Speed:    3000  | Init Thrust:   19    |
| Max Energy:    1750  | Max Recharge:  2150  | Max Speed:     4440  | Max Thrust:    39    |
+----------------------+----------------------+----------------------+----------------------+
| Init Rotation: 208   | Bullet Speed:  3400  |                      |                      |
| Max Rotation:  320   | Bomb Speed:    3990  |                      |                      |
+----------------------+----------------------+----------------------+----------------------+

 

1st in Recharge and Rotation, 3rd in other movement, 5th in Bombspeed, 6th in Bullet Speed and Energy. Guns are single barreled.

 

CENTER

 

You may not have much killing ability but Recharge and +Maxspeed +Maxthrust bonuses could work well together. Get a multifire gun, and your best shot is with this. Or you could cloak and EMP that way.

 

BASE

 

Use Repels and Burst tactics. Cloaking and field generator could be particularly useful with the speed and the small ship the Shark is.

 

 

 

Then this is it. Hopefully my strategies wouldn't just make you suck more, right? :) Well it would at the least be something like what I'd do at the moment.

Edited by omnomnom

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